Engineering upgrade question

you'll see debris where the ship exploded. mats will float in the vicinity, possibly drift a bit.
in any case they appear on your contacts panel (to your left) if in sensor range, you can target them from there to locate them, but:

if you fire a limpet with something targeted, it will scoop that up and self destruct afterwards
if you fire a limpet with nothing targeted, it will keep scooping up anything in range until it 'expires'

also, open your cargo scoop, and make sure there are no obstacles right below your ship, limpets are dumb and will just smash into them.
 
  • when the ship blows up I'm generally combat maneuvering. It's hard thereforen to be sure with any certainy where the ship was
Look for the new cloud of white spots on your sensors. You'll need to have hit them recently enough to get the bounty to get any materials - if you're just tagging them and then letting the police take another couple of minutes to kill them, no materials for you. Wait until they're almost gone, then open fire, if you're trying to minimise incoming attacks.

(If the pirate was some distance away when it blew up, the materials may be too far away to resolve on your sensors. In that case, head for the new cloud of indistinct contacts until they resolve into a cloud of white spots)

should I deploy the limpets immediately after he blows up, assuming proximity
You may as well wait until you've flown over to the materials.

  • when the limpet is deployed, what's supposed to happen next exactly ? I've throttle down to zero and am just sort of sitting there, in space, cockipit blinking red..waiting for something to happen
Red blinking implies proximity alert, which probably means the limpet is hanging around next to you. This is either because:
- it's picked something up, but you haven't opened your cargo hatch yet
or
- it can't find anything in range (a couple of kilometres) to pick up, so you'll have to fly closer to where the materials are and then it'll fly off and start collecting them

Once it's working, it'll pick them up one at a time, bring them back to you, you'll get a message about picking up whatever material that was, then it'll go and get another if there's any left in range
 
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You should get various audio and visual cues that the limpet is first being programmed, then deployed.
If the mats are in front of you you can see it fly away from you and towards them, usually zigzagging as the grab it and head back to you.
You can also watch them move on your scanner.
You will get a "limpet error" message if your cargo scoop is not open.

The range for D rated collectors is pretty short, so you need to be close to the mats.
I use the As for that reason.
 
Which engineer do you fancy the most? I like Felicity Farceer she rocks my world. She doesnt return my calls though
 
Probably a good idea. I finally limpet collected the 3 chemical processors I was looking for along with focus crystals, flawed focus crystals, galvinizing alloys, high density composites, phase alloys, salvaged alloys.. and a 51cr fine! And never once did I feel like I had command of the limpet-collecting process, controlling the process. It was like the little effers were running me.

And now on to finding phosphorus..

We could do with a Guide to Limpets ... for all newbies. There's so many types now (of limpets I mean !)
 
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Probably a good idea. I finally limpet collected the 3 chemical processors I was looking for along with focus crystals, flawed focus crystals, galvinizing alloys, high density composites, phase alloys, salvaged alloys.. and a 51cr fine! And never once did I feel like I had command of the limpet-collecting process, controlling the process. It was like the little effers were running me.

And now on to finding phosphorus..


Phosphorus is the bottom of the technetium, molybdenum, chromium tier.
That means those have favorable trade rates for phosphorus.
 
The Frigaha 3 planet landing worked out pretty well with some mats recovered and no dire consequences experienced. It did take me a long time to get to the surface however, this I put to planet landing inexperience. By the way the EDDB planet body page appears to be unavailable for a while now.

oPymwITl.png
 
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Planetary approach can take some getting used to.

The trick is to keep your speed and angle of approach both good while you are still in super cruise until 100km or less distance to the surface before dropping into glide.
 
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