I like the changes to the Engineers, mostly. However I continue to feel the material system is a hideous kluge. Here's why:
In a medieval game like Elder Scrolls, it makes sense that as a Clothier I need to go out and kill animals for their skins so that I can personally make leather armor from these "materials." In 3304, the idea that an engineer is going to ask me for a "piece" of nickel to improve my weapon is nonsense. Oh, and even though I can fill my cargo hold up with tons of palladium and gold from the local market, I need to go out and smash rocks to get common materials like iron and nickel. This game mechanic might actually make sense if it were the other way around... And while fuel and tea have volume and mass, it appears nickel and iron don't.. Wait a minute, why can't I buy iron wholesale again?
When I go to a mechanic IRL and ask him to improve my car's performance, he doesn't tell me to bring him some iron so he can fashion a larger exhaust pipe out of it. And if he did, I'd go to the hardware store, not out in the fields with my pickaxe. No, he's going to say, "Sure I can make your car faster, here's what it will cost you, in cash. No, I don't want your scrap metal, I want CASH."
It seems to me that Engineers would make a lot more sense and be easier to use from an interface perspective if they accepted credits like everyone else in the real galaxy. I'd expect it to be a lot of credits, so there might still be a "grind" involved, but at least I could choose my grind. I find no enjoyment driving around barren planets for hours shooting at rocks, yet this is exactly the gameplay forced on us if we want to use Engineers.
I know I'm just psssss in the wind, but this was Frontier's chance to either do away with the material system or make it more "sensible", but instead it's gotten worse. Now I need buttloads of materials to unlock anything engineer related (including tech brokers). This whole "make one material into another material" mechanism would be totally unnecessary, but since Frontier is committed to theirgeomatercentric model, they need all sorts of strange mechanisms to make this flawed view of a future economy work.
I could go on about the need to shoot spaceships to get electronic components (Jameco, Mouser, Fry's all must be out of business) or the idea that data is "consumable" (as if every time I upload a screenshot to Twitter, it's erased from my hard drive). However, this post is long enough.
Apologies for the rant. I just find this one particular game mechanic to be.... I dunno, evil? For me it's a "necessary evil" that I'll grit my teeth through long enough to Engineer what I want improved, with my hands over my eyes and thumbs in my ears as I go "La la la la la!"
In a medieval game like Elder Scrolls, it makes sense that as a Clothier I need to go out and kill animals for their skins so that I can personally make leather armor from these "materials." In 3304, the idea that an engineer is going to ask me for a "piece" of nickel to improve my weapon is nonsense. Oh, and even though I can fill my cargo hold up with tons of palladium and gold from the local market, I need to go out and smash rocks to get common materials like iron and nickel. This game mechanic might actually make sense if it were the other way around... And while fuel and tea have volume and mass, it appears nickel and iron don't.. Wait a minute, why can't I buy iron wholesale again?
When I go to a mechanic IRL and ask him to improve my car's performance, he doesn't tell me to bring him some iron so he can fashion a larger exhaust pipe out of it. And if he did, I'd go to the hardware store, not out in the fields with my pickaxe. No, he's going to say, "Sure I can make your car faster, here's what it will cost you, in cash. No, I don't want your scrap metal, I want CASH."
It seems to me that Engineers would make a lot more sense and be easier to use from an interface perspective if they accepted credits like everyone else in the real galaxy. I'd expect it to be a lot of credits, so there might still be a "grind" involved, but at least I could choose my grind. I find no enjoyment driving around barren planets for hours shooting at rocks, yet this is exactly the gameplay forced on us if we want to use Engineers.
I know I'm just psssss in the wind, but this was Frontier's chance to either do away with the material system or make it more "sensible", but instead it's gotten worse. Now I need buttloads of materials to unlock anything engineer related (including tech brokers). This whole "make one material into another material" mechanism would be totally unnecessary, but since Frontier is committed to their
I could go on about the need to shoot spaceships to get electronic components (Jameco, Mouser, Fry's all must be out of business) or the idea that data is "consumable" (as if every time I upload a screenshot to Twitter, it's erased from my hard drive). However, this post is long enough.
Apologies for the rant. I just find this one particular game mechanic to be.... I dunno, evil? For me it's a "necessary evil" that I'll grit my teeth through long enough to Engineer what I want improved, with my hands over my eyes and thumbs in my ears as I go "La la la la la!"