Fixing all the bugs only to introduce new ones when you add an update isn't an economical way to make games. There will be bugs,oh yes there will be bugs.
It's not an economical way to make anything.. but it's a reality of software development - the more complex the application, the more likely bugs are going to slip through.Fixing all the bugs only to introduce new ones when you add an update isn't an economical way to make games. There will be bugs,oh yes there will be bugs.
That raises the question, why is the mission description like that?
Dude, you need to breathe into a paper bag or something, you are going to burst a blood vessel. Just calm down a bit, eh?Because QA is incompetent. There are TONS of bugs they are "unable to replicate". If it was just one or two bugs I'd be alot more understanding. But let's be real, this is a pervasive problem.
yep... that IS is pertinent question.
I guess only the devs know.
My guess?
1. The planetary devs created the spawn mechanics, then the mission devs hi-jacked it when creating their mission templates but didn't instruct the client not to spawn any nearby targets at POI's.
OR
2. The mission developers developed the spawn mechanics, then the planetary devs hi-jacked the functionality to place POI's around their planets but didn't take missions into account
OR
3. Someone else created the spawn mechanics and the mission and planet devs hi-jacked it to create their mission targets and POI's and it was considered a non-issue by the team if both spawned acceptable targets in a nearby vicinity.
Absolutely.Change the mission briefing then.
If it is sending you to the wrong place (like 500km off target or something) that's a bug, obviously; but, in this particular instance (the one Indigo mentioned) the mission tells you to go to Location A, however the POI's around Location A also have the mission targets you can take care of; this can be intentional, or a mistake that has -in the eyes of the developers- little to no negative impact on the mission completion.How is a quest/mission description that sends you to a wrong place not been fixed after all this time ?
I'll rather stick to my experience as a developer telling me that it absolutely is down to complexity and size.This has nothing to do with how oh so complex software design is or "there will be bugs".
Can we stop making up phoney excuses for basic stuff like this ?
Absolutely.
If it is sending you to the wrong place (like 500km off target or something) that's a bug, obviously; but, in this particular instance (the one Indigo mentioned) the mission tells you to go to Location A, however the POI's around Location A also have the mission targets you can take care of; this can be intentional, or a mistake that has -in the eyes of the developers- little to no negative impact on the mission completion.
As to why it hasn't been fixed .. either the developers don't see it that way (ie: bugged) OR it's down to Priority and Severity
Bugs can sit in a tracker for months, if not years depending on their priority and severity.
I'll rather stick to my experience as a developer telling me that it absolutely is down to complexity and size.
Change the mission briefing then.
How is a quest/mission description that sends you to a wrong place not been fixed after all this time ?
This has nothing to do with how oh so complex software design is or "there will be bugs".
Can we stop making up phoney excuses for basic stuff like this ?
If it is sending you to the wrong place (like 500km off target or something) that's a bug, obviously; but, in this particular instance (the one Indigo mentioned) the mission tells you to go to Location A, however the POI's around Location A also have the mission targets you can take care of; this can be intentional, or a mistake that has -in the eyes of the developers- little to no negative impact on the mission completion.
"Kill me something, somewhere, you'll figure it out" is not it.
Of course it doesn't break the game or is severe in the greater scheme, not the point.
How can you say it doesn't break the game if you pick up a mission to increase your reputation and it ends like you fail the mission and your reputation decreases?
Hi there,
Thanks for your report. We are currently aware of this issue and it's something we're looking into!
Kind Regards,
//Donny
Hey psyantologist, this is being looked into and thank you for reporting.
Hey Allin,
Thanks for your report - I have passed this on to be investigated!
o7
FD consider these as BUGS and they are aware of them since early 2016. People keep reporting those issues but the game isn't fixed yet. ALMOST-2-YEARS.
https://forums.frontier.co.uk/showthread.php/268431-Skimmer-missions-bugged!
https://forums.frontier.co.uk/showthread.php/268671-Still-no-Skimmers-for-Kill-Skimmers-Mission
https://forums.frontier.co.uk/showthread.php/341393-Goliath-skimmer-mission-bug
https://forums.frontier.co.uk/showt...oes-not-spawn-enough-POI-skimmers-don-t-count
Oh lovely! yeah, I thought I recognized you.
Hey guys! It's Mr. Didn't Read The Instructions And Blames Everyone But Himself When It Doesn't Work!
We see you on the forums a lot these days. Welcome back! I guess the cloning rig is still working just fine. Good to know, good to know. Your "Following Instructions For Literal Dummies" book is over there in the corner near the cloning gear, feel free to not read it at your convenience.
Now I hear the cloning rig warming up the next one of you, so you'll need to move on quickly. Have a nice day. Staircase is to your left. No, LEFT! Your other left, sir! And you push the door to open it. No no, push the door. PUSH the... ahh screw it.
Nobody tells you about even the existence of those POIs, in the game. Am I supposed to learn it from the community? To me, it looks like a bug or outrageous bad design.
Oh lovely! yeah, I thought I recognized you.
Hey guys! It's Mr. Didn't Read The Instructions And Blames Everyone But Himself When It Doesn't Work!
We see you on the forums a lot these days. Welcome back! I guess the cloning rig is still working just fine. Good to know, good to know. Your "Following Instructions For Literal Dummies" book is over there in the corner near the cloning gear, feel free to not read it at your convenience.
Now I hear the cloning rig warming up the next one of you, so you'll need to move on quickly. Have a nice day. Staircase is to your left. No, LEFT! Your other left, sir! And you push the door to open it. No no, push the door. PUSH the... ahh screw it.
Such a pathetic and illogical answer that he didn't deserve attention at all. Don't feed the troll Kay.This would have been a hilarious reply, if it hadn't completely ignored the bit with the misleading instructions.
I hope that foot you just shot yourself in mends swiftly.
Not that i agree with the OP's way to go about this, but perhaps ED should still be labelled as Early Access then.
Oddly enough though, whenever other games come up (especially one), the "yeah, but Elite is a released game"-card is often the first to be played.
Best to decide on either one, and not claim the benefit of both, whichever side the shoe fits best.
The term "Released" still carries weight because it suggests a certain state of the product, and if companies want to keep benefiting from the value of that term, perhaps they should respect that.
Unless we're all happy enough to accept that "Released" has devolved into just another marketing trick.