ENOUGH!

Fixing all the bugs only to introduce new ones when you add an update isn't an economical way to make games. There will be bugs,oh yes there will be bugs.
 
Fixing all the bugs only to introduce new ones when you add an update isn't an economical way to make games. There will be bugs,oh yes there will be bugs.
It's not an economical way to make anything.. but it's a reality of software development - the more complex the application, the more likely bugs are going to slip through.

HTisMpC.jpg


:D
 
Because QA is incompetent. There are TONS of bugs they are "unable to replicate". If it was just one or two bugs I'd be alot more understanding. But let's be real, this is a pervasive problem.
Dude, you need to breathe into a paper bag or something, you are going to burst a blood vessel. Just calm down a bit, eh?
 
yep... that IS is pertinent question.

I guess only the devs know.

My guess?
1. The planetary devs created the spawn mechanics, then the mission devs hi-jacked it when creating their mission templates but didn't instruct the client not to spawn any nearby targets at POI's.
OR
2. The mission developers developed the spawn mechanics, then the planetary devs hi-jacked the functionality to place POI's around their planets but didn't take missions into account
OR
3. Someone else created the spawn mechanics and the mission and planet devs hi-jacked it to create their mission targets and POI's and it was considered a non-issue by the team if both spawned acceptable targets in a nearby vicinity.
 
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My guess?
1. The planetary devs created the spawn mechanics, then the mission devs hi-jacked it when creating their mission templates but didn't instruct the client not to spawn any nearby targets at POI's.
OR
2. The mission developers developed the spawn mechanics, then the planetary devs hi-jacked the functionality to place POI's around their planets but didn't take missions into account
OR
3. Someone else created the spawn mechanics and the mission and planet devs hi-jacked it to create their mission targets and POI's and it was considered a non-issue by the team if both spawned acceptable targets in a nearby vicinity.

Change the mission briefing then.
How is a quest/mission description that sends you to a wrong place not been fixed after all this time ?
This has nothing to do with how oh so complex software design is or "there will be bugs".
Can we stop making up phoney excuses for basic stuff like this ?
 
Change the mission briefing then.
Absolutely.

How is a quest/mission description that sends you to a wrong place not been fixed after all this time ?
If it is sending you to the wrong place (like 500km off target or something) that's a bug, obviously; but, in this particular instance (the one Indigo mentioned) the mission tells you to go to Location A, however the POI's around Location A also have the mission targets you can take care of; this can be intentional, or a mistake that has -in the eyes of the developers- little to no negative impact on the mission completion.

As to why it hasn't been fixed .. either the developers don't see it that way (ie: bugged) OR it's down to Priority and Severity

Bugs can sit in a tracker for months, if not years depending on their priority and severity.


This has nothing to do with how oh so complex software design is or "there will be bugs".
Can we stop making up phoney excuses for basic stuff like this ?
I'll rather stick to my experience as a developer telling me that it absolutely is down to complexity and size.
 
Absolutely.


If it is sending you to the wrong place (like 500km off target or something) that's a bug, obviously; but, in this particular instance (the one Indigo mentioned) the mission tells you to go to Location A, however the POI's around Location A also have the mission targets you can take care of; this can be intentional, or a mistake that has -in the eyes of the developers- little to no negative impact on the mission completion.

As to why it hasn't been fixed .. either the developers don't see it that way (ie: bugged) OR it's down to Priority and Severity

Bugs can sit in a tracker for months, if not years depending on their priority and severity.



I'll rather stick to my experience as a developer telling me that it absolutely is down to complexity and size.

I have read ED patch notes, some of which would have put Tolstoj to shame, listing some things fixed, so obscure nobody ever heard of them.
And yes, including items as trivial as spelling corrections.
This thing has been long standing and often posted.
Perhaps then someone got their prirorities wrong, or doesn't grasp the purpose of a mission/quest description in a computer game.
"Kill me something, somewhere, you'll figure it out" is not it.
Of course it doesn't break the game or is severe in the greater scheme, not the point.
 
Change the mission briefing then.
How is a quest/mission description that sends you to a wrong place not been fixed after all this time ?
This has nothing to do with how oh so complex software design is or "there will be bugs".
Can we stop making up phoney excuses for basic stuff like this ?

This.

If it is sending you to the wrong place (like 500km off target or something) that's a bug, obviously; but, in this particular instance (the one Indigo mentioned) the mission tells you to go to Location A, however the POI's around Location A also have the mission targets you can take care of; this can be intentional, or a mistake that has -in the eyes of the developers- little to no negative impact on the mission completion.

Nobody tells you about even the existence of those POIs, in the game. Am I supposed to learn it from the community? To me, it looks like a bug or outrageous bad design.

"Kill me something, somewhere, you'll figure it out" is not it.
Of course it doesn't break the game or is severe in the greater scheme, not the point.

How can you say it doesn't break the game if you pick up a mission to increase your reputation and it ends like you fail the mission and your reputation decreases?
 
How can you say it doesn't break the game if you pick up a mission to increase your reputation and it ends like you fail the mission and your reputation decreases?

I was talking from the point og view of the developer there.
As Nutti correctly said, severity and priority.
Despite that flaw the game still works of course, and it's an isolated issue not affecting other parts of the game.
Plus, players have found workarounds, which never is a good way to motivate devs to fix something.
Again, from a dev point of view.
Pita for the player of course, i agree.
My argument was more that they have fixed other "trivial" items along the way, but that they keep missing thisone.
 
FD consider these as BUGS and they are aware of them since early 2016. People keep reporting those issues but the game isn't fixed yet. ALMOST-2-YEARS.

https://forums.frontier.co.uk/showthread.php/268431-Skimmer-missions-bugged!
https://forums.frontier.co.uk/showthread.php/268671-Still-no-Skimmers-for-Kill-Skimmers-Mission
https://forums.frontier.co.uk/showthread.php/341393-Goliath-skimmer-mission-bug
https://forums.frontier.co.uk/showt...oes-not-spawn-enough-POI-skimmers-don-t-count


Hi there,


Thanks for your report. We are currently aware of this issue and it's something we're looking into! :)


Kind Regards,
//Donny

Hey psyantologist, this is being looked into and thank you for reporting.

Hey Allin,

Thanks for your report - I have passed this on to be investigated!

o7
 

Like I said above, priority and severity.

Can the missions be completed another way? Yes. (low priority)
Does it disrupt game-play significantly? No. (low severity)

Location of bug in buggy pile? Bottom.
 
Oh lovely! yeah, I thought I recognized you.

Hey guys! It's Mr. Didn't Read The Instructions And Blames Everyone But Himself When It Doesn't Work!

We see you on the forums a lot these days. Welcome back! I guess the cloning rig is still working just fine. Good to know, good to know. Your "Following Instructions For Literal Dummies" book is over there in the corner near the cloning gear, feel free to not read it at your convenience.

Now I hear the cloning rig warming up the next one of you, so you'll need to move on quickly. Have a nice day. Staircase is to your left. No, LEFT! Your other left, sir! And you push the door to open it. No no, push the door. PUSH the... ahh screw it.

I'm crying here.
 
Nobody tells you about even the existence of those POIs, in the game. Am I supposed to learn it from the community? To me, it looks like a bug or outrageous bad design.

Skimmers not appearing at bases is definitely a bug; however, if the mission can still be completed .. it gets a lower importance (see above). A developer isn't really concerned about whether or not a few Cmdr's know about the POI's, they're concerned about whether or not the bug is breaking the game; and by breaking, I don't mean gamer-definition "can't run around rock, game is broke" :) - I mean, the bug actually prevents completion and cannot, in any way, be completed - considering there is a work-around, the POI's.. low importance, low severity.

I know this sounds stupid and lame, but it's how development works. If a developer spent all her time bug fixing, she'd never get any new work done.
So, sacrifices must be made.

The mission system will eventually get an overhaul.. again, lol - at which point, maybe these issues will be attended to.
 
I've been doing a lot of assassination missions lately and although at times they can send you on a bit of a hunt, they are working fine for me. No longer than about 5mins and you'll either see them in SC or they try to interdict you and finally they may appear in a missions signal source. I've not tried any kill skimmer missions for ages so I cant comment on them, but Assassination missions for me are working fine.
 
Oh lovely! yeah, I thought I recognized you.

Hey guys! It's Mr. Didn't Read The Instructions And Blames Everyone But Himself When It Doesn't Work!

We see you on the forums a lot these days. Welcome back! I guess the cloning rig is still working just fine. Good to know, good to know. Your "Following Instructions For Literal Dummies" book is over there in the corner near the cloning gear, feel free to not read it at your convenience.

Now I hear the cloning rig warming up the next one of you, so you'll need to move on quickly. Have a nice day. Staircase is to your left. No, LEFT! Your other left, sir! And you push the door to open it. No no, push the door. PUSH the... ahh screw it.

This would have been a hilarious reply, if it hadn't completely ignored the bit with the misleading instructions.
I hope that foot you just shot yourself in mends swiftly.
 
This would have been a hilarious reply, if it hadn't completely ignored the bit with the misleading instructions.
I hope that foot you just shot yourself in mends swiftly.
Such a pathetic and illogical answer that he didn't deserve attention at all. Don't feed the troll Kay.
 
Missions were always buggy as hell, thats why i only do simple delivery missions. Heck even simple passenger missions were a major problem with the raining skimmers. Even cif rewards was fixed and re-introduced like 3 times.

Most complex missions that are working ok are.. donation missions.. lol.
 
Not that i agree with the OP's way to go about this, but perhaps ED should still be labelled as Early Access then.
Oddly enough though, whenever other games come up (especially one), the "yeah, but Elite is a released game"-card is often the first to be played.
Best to decide on either one, and not claim the benefit of both, whichever side the shoe fits best.
The term "Released" still carries weight because it suggests a certain state of the product, and if companies want to keep benefiting from the value of that term, perhaps they should respect that.
Unless we're all happy enough to accept that "Released" has devolved into just another marketing trick.

Haha! Very good point:

SC will better...

Yeah, but Elite is RELEASED.

All these Elite bugs...

Yeah, well, umm...Elite is still in development...

Hilariously hypocritical. Nicely done!
 
Just thought I'd drop this in here for those who think they can do better... apparently there are so many who believe they could.

Just click the "Get Started" button, and have at it. It's freely available to anyone.

Would love to see your progress! Keep us posted! :)
 
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