Hi Susie,
Mirroring Mysturji's flow, here are my answers based on the testing:
1. Yes b/c of the exclusion zone. I do think they should have changed the drop out distance like they did for NS.
2. Not necessary but a good safety precaution. Since you can see what type of star you are jumping to as in the top right of the HUD prior to jumping, if you see DC, DA, BH, or NS, you can throttle to zero. Also, if you use a program like EDDI and/or Voice attack, you can automate the zero throttle based on the type of star you are jumping to.
3. Stay in SC if you can and you're completely fine. The point of this thread was to find a way to survive if you do drop out. Heat sinks won't save you at all. It is structural damage that is the killer. That's why I did so many tests with AFMUs trying to counter the canopy damage for as long as possible.
4. If pointing at the star is 12 o'clock, I would enter the stream anywhere between 3 and 9 o'clock. But that is just to avoid the exclusion zone. FSD charging happens relatively fast so I don't stay at min speed. At min speed, if I hit a wrong key, it will immediately drop me from SC. At least faster than min, you'll get warned first.
5. If you're thinking about using boost, you're not in SC and you're already in trouble. Follow the initial post guidance and boost only after the FSD is charged. You can fight the trubulence; just with little effect. Boosting momentarily changes your vector to align with where you're pointing. So if you're pointing at the exit point or next system, it "should" give you enough to leave. Then you pray.
6. No difference.
7. Shields have no impact what-so-ever.
8. Once you're in the plume, the FSD charge rate is static. So, if you're worried about it, just angle toward the plume until you start to hit light turbulence and get the message that the FSD is charging. That way you still have most of your directional control and still charge.
9. Yes. Only out of SC.
10. Ditto what Mysturji said. That's why I don't charge at min speed.
11. AFMU works on canopies any time they are at greater than 0% (even 1%). They will work in or out of SC. If it is at 0% though...
12. No
13. None
14. I prefer Scotch but whichever one lets you "feel the force" better. If you're out of SC in a plume, there is some finesse to "feeling" the turbulence and knowing when you can hit the boost to escape. Plus, inebriation helps ease the pain if you die with 10,000 systems of data on board.
15. 42
Awesome! Thanks for the reply Domaq! +1 (when I can - can't at the mo sadly due to the repping limit)
To respone to your post:
1. Yes b/c of the exclusion zone. I do think they should have changed the drop out distance like they did for NS.
Do you know whether FDev intend to change the exclusion zoen distances for white Dwarf stars to make this a little more friendly?
2. Not necessary but a good safety precaution. Since you can see what type of star you are jumping to as in the top right of the HUD prior to jumping, if you see DC, DA, BH, or NS, you can throttle to zero. Also, if you use a program like EDDI and/or Voice attack, you can automate the zero throttle based on the type of star you are jumping to.
Interesting - I have Voice Attack but haven't set it up properly since switching to a headset and mic (I think the audio from the speakers was corupting my voice profile - usually within a week!). I have no idea how ot set things like this up tho... Can you suggest a suitable morons guide for me please?
Also, does the HUD imfo tell you if you are jumping to a BH or NS? I've only ever done White Dwarfs (DA and DC) but I presume it does? If so, are the designations BH and NS on the HUD?
3. Stay in SC if you can and you're completely fine. The point of this thread was to find a way to survive if you do drop out. Heat sinks won't save you at all. It is structural damage that is the killer. That's why I did so many tests with AFMUs trying to counter the canopy damage for as long as possible.
... Sounds like it is a nearly unsurvivable experience reading the start of this thread...
4. If pointing at the star is 12 o'clock, I would enter the stream anywhere between 3 and 9 o'clock. But that is just to avoid the exclusion zone. FSD charging happens relatively fast so I don't stay at min speed. At min speed, if I hit a wrong key, it will immediately drop me from SC. At least faster than min, you'll get warned first.
oh ... Good Point! Noted!
5. If you're thinking about using boost, you're not in SC and you're already in trouble. Follow the initial post guidance and boost only after the FSD is charged. You can fight the tubulence; just with little effect. Boosting momentarily changes your vector to align with where you're pointing. So if you're pointing at the exit point or next system, it "should" give you enough to leave. Then you pray.
Here is to hoping I won't need to put this to the test. Still, a boostable PD seems to be a sensible addition to the ship build... just in case of this happening!
6. No difference.
Good - one less issue to deal with!
7. Shields have no impact what-so-ever.
Good - another issue I don't have to deal with!
8. Once you're in the plume, the FSD charge rate is static. So, if you're worried about it, just angle toward the plume until you start to hit light turbulence and get the message that the FSD is charging. That way you still have most of your directional control and still charge.
Now that is interesting - so the turbulance isn't uniform but the charging state is... Also Noted!
9. Yes. Only out of SC.
Again - one less issue to worry about... at least until you get dropped out of SC ... then
10. Ditto what Mysturji said. That's why I don't charge at min speed.
Yeah - I've done that many times too ... "the Auto-Responsive Button Press Nerve Pinch". Definitely stay at 1/3 speed or there abouts...
11. AFMU works on canopies any time they are at greater than 0% (even 1%). They will work in or out of SC. If it is at 0% though...
Your dead. Got it.
12. No
See points 6, 7 and most of the others where I don't need to worry about it any longer...
13. None
Pity
14. I prefer Scotch but whichever one lets you "feel the force" better. If you're out of SC in a plume, there is some finesse to "feeling" the turbulence and knowing when you can hit the boost to escape. Plus, inebriation helps ease the pain if you die with 10,000 systems of data on board.
Blimey, 10k system data scans... Just the thought of it! I'd need the whole bloody bottle!
15. 42
Ah! I'm glad someone came up with the 'Answer' - we can now work out what the actual question should have been... Sadly, its going to be a 10 million year program... The good news is that you get to be part of the programmes logic circuits! Well that is how it was sold to me... Bum deal I know. 