Ethics in a Literal Video Game

What rules do you hold yourself to in Elite Dangerous?

I'll start:
  • No trade in majority-illegal commodities like narcotics, slaves, etc. (stuff like animal meat or liquor is fair game)
  • No assault on Clean ships
  • Answer all detected distress calls to the best of your ability
  • Always donate to factions in Outbreak or Famine, regardless of their own ethical status
  • Don't be a jerk
'None' isn't an acceptable answer, because the Universal Rule is 'do what I find fun'.
I've only dabbled in the black market, and only to unlock The Dweller. I don't trade in slaves.
I've never assaulted a clean ship.
I answer detected distress calls.
If I'm in a position to help famine/outbreak systems I do, if I'm not in the middle of something else.
I don't think I'm a jerk, but I'd need independent verification.
I tend to stay on the right side of the law mostly, though sometimes I can't pass up those juicy planet-side hacking contracts and end up with a bounty for trespassing.

Roleplay wise I'm an opportunist - staying on the good side of the law is only because it's less hassle. I'm always wary of answering distress calls, once I answered a distress call I thought I could handle (low threat level) but then some pirates showed up and though I tried to fight them off I was not in a really good ship so I left.

As far as relations with superpowers go, I considered pledging to Aisling Duval, only because she kind of looks like an anime character (blue hair!), but have otherwise attempted to maintain neutrality between the various factions.
This is one of the first threads I've read in its intirety lol too much here that had me laughing, so in return I shal impart my own in game/in character ethics :)

  • I follow the money. If a faction wishes for imperial slaves, I don't mind picking some up and don't really care why. Interstellar politics are not my forte
  • As I often do not carry fuel/repair limpets, outside of my exploration vessels of choice, it is unlikely for me to stop at a distress call though I have from time to time dropped in to find out why people decided to discharge their weapons in the middle of a shipping lane.
  • I do not kill clean ships, though I may have accidentally hit a couple while attempting to take down criminals, not my fault they decided to fly in the way of my hardpoints... I always pay off my bounties and fines though.
  • Cargo is cargo and it must go to its destination no matter what it is, I don't ask.
  • I do not take asassinations or do wet work, too much hassle to track them down.
  • I support everyone equally, even though I don't care about the politics, the people deserve their liberties and should do with them as they please.

I guess you could say I'm chaotic good.
"Don't be a jerk" is probably the only rule I hold myself to as a CMDR in Elite. I've traded in slaves, narcotics, weapons etc... I've done election wetwork, massacred civilians for a mission (although I refuse to take those kinds of missions now), shot clean trader ships for mats in anarchy systems etc... I very often ignore distress calls because most of the time they don't end up being what I think they are, and I only donate for rank and rep.

Heck, I've even done a bit of piracy against other clean CMDRs - non-lethal and more to be entertaining than anything else.

Generally when it comes to other CMDRs, I won't be the aggressor or act like a jerk, and I'll help out where I can. In my very first PvP fight, I drew a station ganker away from the station so traders could leave during a CG (I ended up losing the fight and respawing in a different instance, but hopefully I was able to help a few people).
What rules do you hold yourself to in Elite Dangerous?

I'll start: ...

'None' isn't an acceptable answer, because the Universal Rule is 'do what I find fun'.
My morals are fluid.
  • No trade in majority-illegal commodities like narcotics, slaves, etc. (stuff like animal meat or liquor is fair game)
I do trade in slaves and narcotics. I am unable to view the faceless slaves in the game as humans and thus consider them to be just another type of commodity.
If FDev would be able to give these slaves a face, to make them feel to me as suffering humans, then I would no longer trade slaves.
I have been asking for a way to get engaged in the liberation of slaves, some sort of 'underground railroad'. FDev could build engaging new game play around this. I would then certainly get involved. As it stands slave trade is just a way to get credits.
The only thing I do not like to do is attacking clean NPC ships (I only play solo), although there are situations in which I have crossed that line too.
In Powerplay for example the merit grind is so abusive that I decided to massacre transport ships 'en masse' of a certain faction to get my merits and attain rank 5.
It worked very well, but it also got me more than 40 million in bounties on my head.
I like to help out npc characters, but sadly the current limpet system is too rigid to be of any use.
I almost never carry fuel or repair limpets and it is frustrating to encounter an npc in need of fuel when I am not able to program my limpet on the spot to help them out. I now do not answer calls for help anymore. I do sometimes help out an npc ship under attack by pirates.
In Ghost Recon Wildlands you can sometimes see citizens being mistreated by narcos, or being held prisoner. In that game I always take the time to to take out the narcos and free the victims. It is different there because you can actually see the npcs acting like they are afraid and they ask you to free them.
I also loved to free slaves in Assassin's creed and kill the slavers.
  • Always donate to factions in Outbreak or Famine, regardless of their own ethical status
I only donate to factions if there is something to gain for me also.
NPCs rarely complain.
I spend a lot of time on planets and moons looking for mats and what ever else I can come across. On occasion I'll come across some escape pods. Remembering all the months as a noob hauling passenger's to make cr's and because they didn't get their "Please Source Me some ...?" wanted off at the closest station with no payment. I never left them off and eventually they bailed ship in a pod. Thus now when I happen across one, I'' run over it a few times, scoop and then jettison it a couple of times, just to get their attention and hopes up for a possible rescue. Then destroy them!

Video games allow one to do things on occasion when one feels in the mood to do what one can't do or isn't allowed to do by society standards in real life.
No slave trade.
Except when matching each ton with a ton of weapons. Don't need to be delivered on the same run. Shipping slave first then weapons is OK. Should be on same day.
Depends if you're talking about the faction my group supports, or my group themselves, i guess?

The faction I support was pitched as a frontier Imperial entity, operating essentially as a military junta. When I've described them further to non-Elite players, people tend to say "Ah, space-racists!" which might not be too far from the truth, at least if you define "race" as Federal, Imperial, Alliance or Independent. Basically they've got nationalistic view, and claim the core Imperial worlds have "lost connection" with true Imperial values. As such, the faction has definitely expressed support for the cause of Nova Imperium and Hadrian Duval. The faction originally held support for Denton Patreus, though his lack of presence in the region and recent support for ALD has weakened that opinion. They reject the authority of all other entities except for immediate Imperial neighbours, or non-Imperial dictatorships, for demonstrating "True leadership". All others are put to the sword, so to speak. The faction themselves were born from a time when Torval was the incumbent power, with the "homeworld" almost slipping into the hands of anarchists under her watch. The faction was formed to fight back against these elements through ensuring "martial law", however after the vast success of the campaign against the anarchists, local support was maintained for the new rule of military.

As for my own pilot, they're an Imperial loyalist, but a shadow puppeteer of the above faction, pulling strings behind the scenes. Their ultimate goal is research and weaponisation of alien technologies which could give the Empire the upper hand. Experimentation on the general populace is not out of the question, with several UA bombings (of most note, Jacques) to their name. Towards that end, they affiliate closely with Canonn. Support is afforded to any and all xeno-research, though ones favouring weapons or defensive systems effective against humans are most-sought after. They'll do whatever it takes to make this happen, and their relationship with the above faction is for access to a military to channel these efforts through.

By way of comparison, if the faction was led by Wonder Woman's take on Erich Ludendorff, then my commander would be some analog of Doctor Poison.
I like it
-Always help a ZYADA pilot, no matter the risk.
-Always shoot at any Fed, no matter the risk (even if they are clean.)
-Always follow orders to completion.
-Always exemplify Imperial Justice, to be an inspiration to others.
I try to avoid shooting clean ships.
That's about it really. I'll trade in anything when the bgs/missions asks for it.
I mostly ignore distress calls. I will pick up escape pods when I come across them though.
I also enjoy (or rather, enjoyed) helping out systems in famine or outbreak. But there's a lot of credits to be made in that as well. So yeah, my cmdr is an opportunist I guess.
Don't be a richard is already a rule I live by.
Oh and I try to throw an o7 at any cmdr I come across. Just makes the galaxy feel alive a bit more.
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