Ethics in a Literal Video Game

I try to stick to the “lawful good” approach, at least with regards to the faction and superpower I’m loyal to. I won’t kill civilians or ships that aren’t wanted (though there have been lapses). I will kill any wanted NPCs that interdict me, regardless of how much my ship may outclass them (popping Harmless Eagles in my Battleconda, for example). If they cross me, they brought it on themselves, no second chances.

I’ve been known to donate to systems in distress, but these days I rarely check the mission board in the first place. I don’t deal in slaves of any sort, and I frown upon drug transport jobs (only doing them if in a pinch, like if I need EFC and there’s no other job offering them and it helps my faction immensely). I’d love to answer distress calls, but I rarely have the limpets necessary on hand, so I ignore them. I always try to protect all the miners in a given HazRES.

I also won’t attack players, no matter the reason. I’m not here to play competitively. I’ll help them out/wing up by request, unless it involves PvP. Otherwise I pretty much keep to myself.
 
Only thing I haven't done yet is killing civilians. Smuggling, sabotage, slave trade. It's all cash. And if it's not cash, it's fun.
 
I can sometimes be a bit grey area, but generally I try not to do crimes, or at least nothing major. This has meant there are engineers that I can't unlock, but such is the price of role play.
 
I can sometimes be a bit grey area, but generally I try not to do crimes, or at least nothing major. This has meant there are engineers that I can't unlock, but such is the price of role play.
I think the only ones that affects is the Dweller (who'll accept you giving, like, liquor to a theocracy) and Etienne Dorn (who is a literal slave trader), right?
 
I think the only ones that affects is the Dweller (who'll accept you giving, like, liquor to a theocracy) and Etienne Dorn (who is a literal slave trader), right?
One of them wants explosives too, can't remember which... But yeah, I think most stuff can be got from other engineers these days... I don't really do much with it tbh.
 
As a player, I:

  • Won't do things I recognize as cheats (generally a broader definition than Frontier's).
  • Try to avoid abusing mechanisms that accentuate what I consider to be flaws in the game's persistence (things like relogging/reinstancing/mode switching to refresh spawns or areas).
  • Stick to Open if at all possible, regardless of the activities my CMDR is engaged in, normally only utilizing the other modes to work around technical issues.
  • Resort to third-party information sources only as a last resort.
  • Don't bring personal/OOC baggage into the game and try to respect other players.
  • Never block anyone and accept most (though not all) friend requests, in order to facilitate better instancing.
The CMDR I play:

  • Refuses to participate in activities that harm a handful of minor factions he has sentimental attachments to.
  • Believes that if they've got themselves stuffed into a can, they've abdicated their personhood, and are now commodities.
  • Doesn't judge other CMDRs for their choice of employment or ideas of fun, but will absolutely terminate perceived threats to his freedom of movement or action, with extreme prejudice.
  • Does not feel any particular need to explain himself to anyone.
  • Is probably not going to accept requests to '1v1 me bro' from those in combat FDLs while he's in an exploration Courier.
 
One of them wants explosives too, can't remember which... But yeah, I think most stuff can be got from other engineers these days... I don't really do much with it tbh.
Oh, Liz Ryder wants landmines, which were a bit of a grey area for me. IIRC she says they're for research purposes, and it's not like our ships can't carry literal air-to-ground biological weapons (i.e. caustic missiles).
 
As a player, I:

  • Won't do things I recognize as cheats (generally a broader definition than Frontier's).
  • Try to avoid abusing mechanisms that accentuate what I consider to be flaws in the game's persistence (things like relogging/reinstancing/mode switching to refresh spawns or areas).
  • Stick to Open if at all possible, regardless of the activities my CMDR is engaged in, normally only utilizing the other modes to work around technical issues.
  • Resort to third-party information sources only as a last resort.
  • Don't bring personal/OOC baggage into the game and try to respect other players.
  • Never block anyone and accept most (though not all) friend requests, in order to facilitate better instancing.
The CMDR I play:

  • Refuses to participate in activities that harm a handful of minor factions he has sentimental attachments to.
  • Believes that if they've got themselves stuffed into a can, they've abdicated their personhood, and are now commodities.
  • Doesn't judge other CMDRs for their choice of employment or ideas of fun, but will absolutely terminate perceived threats to his freedom of movement or action, with extreme prejudice.
  • Does not feel any particular need to explain himself to anyone.
  • Is probably not going to accept requests to '1v1 me bro' from those in combat FDLs while he's in an exploration Courier.
Nicely put, and what I was thinking when I posted the thread, but unfortunately you just admitted to being a slave trader in real life. Checkmate, criminal.
 
Oh, Liz Ryder wants landmines, which were a bit of a grey area for me. IIRC she says they're for research purposes, and it's not like our ships can't carry literal air-to-ground biological weapons (i.e. caustic missiles).
That was the one yes. I know it's grey, but my commander's moral code said nope.
 
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