Everybody loses their mind about the Thargoid encounter, but you know what I'm really hyped about?

Frontier could have made it theatrical and also with the possibility for interaction. You can have cutscenes that play on rails, or you can cutscenes with effective multiple choice. FD snatched the choice away, and left us with a beautiful, but ultimately shallow encounter. Either that, or there is a piece of the puzzle we are missing.

The simplest change would be after everyone's experienced the passive cutscene, FD suddenly gives the ships AI and then they don't ignore you when you fire on them. Imagine expecting it to ignore you like it always has, but instead it turns back around to face you and in that instant you know you done screwed up.
 
Everybody loses their minds?

I couldn't care either way. I'm glad it's entertaining some, though.

I don't either to be honest, it was cool to see that frontier is working hard to put aliens in the game but a 15 sec cutscene with nothing else attached to it is a huge disappointment. It really feels like they are half doing thing's just to create short spur excitment, that's not what gaming is all about for me.
 
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I have to say, I would prefer unscripted but its not built for that and probably never will be.
 
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I enjoy having my ship disabled and control taken away while a cutscene plays out. It's the best feeling in the world. It's like I don't have to worry about making any decisions at all. I can just wait here for the "storytellers" to spoon feed me the next morsel in 9 months. Mmmmm... anticipation. It's almost a substitute for real gameplay.

Frontier could have made it theatrical and also with the possibility for interaction. You can have cutscenes that play on rails, or you can cutscenes with effective multiple choice. FD snatched the choice away, and left us with a beautiful, but ultimately shallow encounter. Either that, or there is a piece of the puzzle we are missing.

It is a beautiful cut scene though! ;) I do hope there is something else we can actually do just now and not await a switch to be flipped or for the beta to finish and go live.
 
i think FD should get a pat on the back for just keeping this in game with no advert for it. and i hope that we also havnt found alot of other things in the game yet ether.

well done FDEV
 
I don't either to be honest, it was cool to see that frontier is working hard to put aliens in the game but a 15 sec cutscene with nothing else attached to it is a huge disappointment. It really feels like they are half doing thing's just to create short spur excitment, that's not what gaming is all about for me.

Frontier likes to play with our nerves

:)
 
I really, really, really don't want any scripted events and storyline missions... The Thargoid encounter was awesome and alright because the ship is powered down. Any other content that would break the Space Sim would really annoy me. Like missions with scripted story encounters and things like that. It would be completely wrong for me, also because players would play the same story.
That would be Freelancer, the X games or any StarWars game, but not Elite.
 
I really, really, really don't want any scripted events and storyline missions... The Thargoid encounter was awesome and alright because the ship is powered down. Any other content that would break the Space Sim would really annoy me. Like missions with scripted story encounters and things like that. It would be completely wrong for me, also because players would play the same story.
That would be Freelancer, the X games or any StarWars game, but not Elite.
Good point, but I can't help to wish more diversity and immersion. Elite from the C64 era was... well, from the C64 era. Todays Elite has to meet todays standards.
 
If they were to somehow introduce some kind of procedural scripting generation, that would be the answer. Because no two scripting events would be alike. With enough 'seeds' there would be multiples of different variations. And considering that DB is the master at PG, if he can't pull it off then no one can. We'll see what they have up their sleeve...
 
IMHO depth/variety of mechanics is what we need, with interplay/feedback between them providing interesting gameplay!

(As I've mentioned before) Imagine if we had by now the following sorts of mechanics/gameplay elements:-
- Convoy escort mechanics, escorting ships from Nav beacon A to B (in standard flight), at the very lest PvE, with a Wing of NPC you gould give simple attack this/defend that commands to, or even better with a Wing of CMDRs working togethor. Nav Beacon A and B could even be in an asteroid field :)
- Station Blockade mechanics, where you'd exit supercruise a long way out from a station and need to then fly in.
- More dynamic interesting background sim behaviour, such that it could react to extremes such as plague and wars initiating creating huge number of civilians trying to get out of the system and more passenger missions, or lack of supplies arriving increasing demaind/prices for good. As long last food is a lucrative commodity?

Now bring all this togethor now with hostile Thargoid aggression as a driving factor?

Thargoid appear in a system. Background sim goes mad! Huge public terror... Loads of civilians trying to get out. Supplies not arriving. Stations trying to ship people out... Get supplies in.

Stations/bases on planets go into blockade mode, missions pop up to enforce the blocakades or break/run the blockades? You can try and deliver food? Evacuate civilians, with a wing of ships protecting you? You can do this in NPC/CMDR wings? Convoys of passengers ships in the system need protecting etc etc...

This could be utilitsed on the fly by the background sim creating these events, or CGs could even utilise them?

In short, a whole number of mechanics/scenarios that can be pulled upon to create a more living breathing environment. Because as it stands at the moment, given the current tools available, a while back I suggested all the Thargoids will offer might be random interdictions and rebadged combat zones. And it's seemingly one out of two so far...

In the perfect world we could have both, right. ;-)

I dont think Frontier have the means to create all those great ideas you posted and have in signature.
They have talent to create certain things but lack this uncertain something to realize our complex dreams
I am starting to realize its all our wishful thinking that will never materialize.
So why bother beating head against the wall, why not rather play your best cards ? Perhaps they should stick with what they are good at.

It reminds me of Obsidian studio.
They can write amazing stories and characters. But when it comes to asset animation and game mechanics, that hard programming side of things.... boy ohh boy.
 
i'm sceptical about how Frontier will introduce Aliens in our daily play...

Until now i still see ED like an unfinished game, the basis is there.... it's the perfect recipient for amazing things to do and amazing hours of play.. however i don't play anymore or when i play i abandon the game after one hour because i already know what i'm going to do... just nothing interesting.

Somebody suggested that Frontier really needs a gameplay designer... (or something like that).. and i'm completely agreed.
 
i'm sceptical about how Frontier will introduce Aliens in our daily play...

Until now i still see ED like an unfinished game, the basis is there.... it's the perfect recipient for amazing things to do and amazing hours of play.. however i don't play anymore or when i play i abandon the game after one hour because i already know what i'm going to do... just nothing interesting.

Somebody suggested that Frontier really needs a gameplay designer... (or something like that).. and i completely agreed.

I thought the same "its just unfinished. It will be better."
"I will just patiently wait ....and"
.....then you realize you have seen this before with other games.

Ask yourself, do you see game getting in direction that resembles what you envisioned ?
Its getting better yes, do the developers focus on what you like ?
Or are they developing game for different audience and you sometimes get some crumbs, hmm ?

yeah. Sucks right ?
Its great game with great potential.... but you might not be the target audience and you may never become.

Enjoy it for what it is, but if it is not the right one from the start it most likely never will.
kinda like with girls ;-)
 
Frontier finally found a way to build scripted sequences into Elite. That Thargoid encounter is just the first step and technically the tip of an iceberg gamedesign-wise.

Just imagine a couple of scenes, which now are possible:
  • Scripted pirate encounters
  • cutscenes for storyline missions
  • scripted animations for old gameplay mechanics (broken canopy, etc)
  • exploding bases
  • MOAR

Sure, the Tharg encounter is a hell of a kickoff. But maybe think about what's to come. That's pretty rad.

Aren't you bored of seeing it on uoutube already, and disincentivised from participating, because of the scripted nature of it?

50th encounter?! 50,000th encounter?
 
I thought the same "its just unfinished. It will be better."
"I will just patiently wait ....and"
.....then you realize you have seen this before with other games.

Ask yourself, do you see game getting in direction that resembles what you envisioned ?
Its getting better yes, do the developers focus on what you like ?
Or are they developing game for different audience and you sometimes get some crumbs, hmm ?

yeah. Sucks right ?
Its great game with great potential.... but you might not be the target audience and you may never become.

Enjoy it for what it is, but if it is not the right one from the start it most likely never will.
kinda like with girls ;-)

Yeah well, you are not saying anything that's not evident....

Game doesn't fit what i expect from it, then is not done for me... i just should play another game.

end of the discussion right? pretty simple,

I played many space games before, all x-wing titles, the descent freespace, i have hotas, pedals, even the rift... i love complexity against the simplicity of actual gaming, i love space simulation, i thought i was part of that target audence you talked about, (but probably i'm wrong), i still think when i get into my FAS there is some kind of magic and potential in this game...and that's why i use my mouth and say.. this should be more.

but yeah, this game is not for me... end of conversation, who cares.
 
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Its called having an active database, its not new happens in a lot of cloud based applications. Im quite surprised frontier knew how to turn on the power.
 
Yeah well, you are not saying anything that's not evident....

Game doesn't fit what i expect from it, then is not done for me... i just should play another game.

end of the discussion right? pretty simple,

I played many space games before, all x-wing titles, the descent freespace, i have hotas, pedals, even the rift... i love complexity against the simplicity of actual gaming, i love space simulation, i thought i was part of that target audence you talked about, (but probably i'm wrong), i still think when i get into my FAS there is some kind of magic and potential in this game...and that's why i use my mouth and say.. this should be more.

but yeah, this game is not for me... end of conversation, who cares.

Yup.

I grew up on same titles ;-)
And i too like more complex games. Recently found interest in DCS. Yes you have to learn all the switches, but if you are willing to learn and read.
Or there is Rogue system. Which is not finished and will not be anytime soon....but you most likely know about those.
I guess i wanted to say you are not alone thinking like you do.
 
Yup.

I grew up on same titles ;-)
And i too like more complex games. Recently found interest in DCS. Yes you have to learn all the switches, but if you are willing to learn and read.
Or there is Rogue system. Which is not finished and will not be anytime soon....but you most likely know about those.
I guess i wanted to say you are not alone thinking like you do.

i know what you mean, I played DCS before too... when it was not even DCS, it was Lock-on modern air combat, loved the complexity and flying around with my hotas and the track ir.
But i tried it again some months ago with my Rift CV1 and couldn't find a sweet point between quality and performance, seems it's not well optimzed for VR, and you know, once you go VR....
maybe it's working better now?

sorry to the OP if we are going offtopic.
 
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