Expanded and detailed Multiplayer experience

Yes, multiplayer has been suggested, yes it was kind of thought out. But I think there's so much more potential than has been touched on.
What I propose is not a co-op of sorts, it is not competitive directly but instead is more of a challenge mode in a way.
You are able to make a guest, this will become you. You get to select a theme park from the planet and instead of loading it as an editor or manager you load as that guest you made. You select either, Sandbox, Visit, or Challenge mode.


Sandbox will let you enter the park with only one view, first person or maybe third person with automatic interest cam on rides. You will have unlimited funds, no needs to fill and no time limits. You will get to experience the park as a guest, interact with whatever is interactive, stay as long as you want etc.
With Visitor mode you actually have a budget (customized by you) and needs to fill such as hunger, fun, thirst, sickness, and biological (you can guess what that is). Now you get to go as a real guest, can you afford their park? Can you find facilities in time to suit needs? You control fun by rating each ride you get on and each entertainment venue you visit. At the end of the ride you get to rate the park overall and break downs of each from thematic on down to excitement. The rating will show up on the park on the planet.


Finally the challenge mode.This one is a bit different. Park Managers can set special challenges or events for players to take part in. Something like A ride marathon, ride x amount of rides y amount of times in z amount of real time minutes. Scavenger hunts where they must find a specific item in certain park areas and the best times are recorded. Maybe make those items randomized in spots picked by park manager and more creative ideas as well. Let's say a park manager didn't setup events or challenges? Make basic challenges that can randomly assigned or even opted for by player visitor. You have x amount of money and have as much fun as possible, fullfilling the fun meter as decided by the system based on park itself. Do as much as possible with a budget that is based on park averages or some clever algorithm. Or maybe you've gotten a sugar rush for the entire day, try to make the day riding x number of rides and not relieving yourself in public (true test of a park's facilities). Okay, maybe allow one challenge, vandalize the park. Yes, this one would be controversial but to be honest, it's in the game so why not make use of it? Try to vandalize as much as you can before getting caught, or time limit, or maybe x amount of dollars worth of damage. Yup, could see that one being fun since we can't in real life!

Of course things you would get at stalls and shops would count automatically in fun, deduct from funds, or maybe provides a useful item. One such item, the park map! You cannot get a bird's eye view of the park so you'll have to use a park map either generated by the game or maybe allow custom maps which can actually be seen in game by managers as well when they zoom into their guests in any mode including build/manage. A souvenir made from a custom building and scaled down to allow park manager players to create their own collectible souvenir. These of course can be bought by visitor players and plopable somewhere so they can always remember their adventures in other's parks.


There would be challenge leader boards for each individual parks listed on the planet if you so desired to view them. Visitors and downloaders could view a park guest rating on there as well. And as an added bonus, if when a park manager loads a particular park and there is a current visitor guest they'd actually show up with a special name tag. This does not mean they'd copy what the visitor player is doing in the manager's game but that would be a neat addition too. Neither would the visitor player see any editing as the copy would be downloaded to the visitor's machine then deleted after the player completes his/her visit or closes PC.

All of this would of course be optional and you can customize your online experience. No online experience, only selected modes (challenge, visitor, sandbox), yes/no leaderboards, ratings public/private/disabled, see unique visitors as guests on/off.
 
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