Greetings, Frontier Development Team and Fellow Commanders.
I am writing today as a dedicated long-time Commander currently piloting an Anaconda, with my sights firmly set on the Federal Corvette. As a player on the Autism Spectrum (ASD), Elite Dangerous provides me with a structured, predictable, and deeply immersive universe where I find great comfort, particularly within the Solo Mode.
My suggestion is straightforward but would be a massive quality-of-life improvement: Allowing Solo players to activate two NPC crew members simultaneously on ships with enough cockpit seats.
The Reasoning:
I am writing today as a dedicated long-time Commander currently piloting an Anaconda, with my sights firmly set on the Federal Corvette. As a player on the Autism Spectrum (ASD), Elite Dangerous provides me with a structured, predictable, and deeply immersive universe where I find great comfort, particularly within the Solo Mode.
My suggestion is straightforward but would be a massive quality-of-life improvement: Allowing Solo players to activate two NPC crew members simultaneously on ships with enough cockpit seats.
The Reasoning:
- Immersion and Ship Design: Large ships like the Anaconda, Federal Corvette, and Type-10 are designed with three cockpit seats. In Solo mode, seeing two of those seats permanently empty feels like a missed opportunity for immersion. Allowing our trained NPC crew to occupy those seats would make the ship feel like a true 'multicrew' vessel, even for those of us who prefer to fly alone.
- Accessibility and Neurodivergence: For many players, including myself, the social unpredictability of Open Play or even private Multicrew can be overwhelming. My NPC crew member, whom I’ve personally trained from 'Harmless' to 'Dangerous,' is a loyal partner I can trust. Having a second NPC wingman would provide a sense of companionship and safety without the social pressure of interacting with strangers.
- Tactical Depth in Solo Play: Managing two fighters would add a new layer of strategy. One could focus on screen defense (Point Defense/Lasers) while the other engages in offensive maneuvers. This would allow Solo players to experience the full 'Carrier' potential of these massive ships, especially when facing high-level threats in Combat Zones.
- Balanced Implementation: This could be restricted to Solo/Private Group modes to ensure it doesn't disrupt the balance of competitive Open Play, or simply count towards the existing fighter bay limits (which already allow two active fighters in human Multicrew).
I truly believe this change would make the galaxy feel more welcoming for solo commanders and players who rely on NPCs for their primary social interaction within the game.
Thank you for your hard work and for this incredible galaxy.
Fly Safe, CMDR.
Thank you for your hard work and for this incredible galaxy.
Fly Safe, CMDR.