But isnt corrosive effect an EE? High capacity is a mod before you do an EE?"Necessary" is up to you - and the specific purpose you want the mod for. In some cases, I really struggle to decide which of the extrras is least useless (slapped a target lock breaker on my PA just because all the other FX were even less useful), in other cases, the FX is the main purpose of engineering (like getting a single gimballed MC with corrosive effect, then slap on high capacity because corrosive reduces ammo capacity).
Some are extremely necessary others are less so as has been said it depends on the module and the build, stripped down is very useful on almost everything if you are building a long jumping ship using the armoured blueprint G1 on a power plant coupled with stripped down is pretty much win win giving lighter better integrity more power and better thermal efficiency.Are these really that necessary? It seems such a faff to engineer a module at a remote workshop and then have to get to the Engineer Base just to do the EE. Unless you engineer at the base to increase reputation I suppose then it is worth doing if you have the materials..
Yes you can (it has to be an engineer with the relevant blueprint, though not necessarily one capable of the same grade IIRC).Can you just change an EE at an engineer's base? Like mass manager for deep charge on FSD?
So if I go to Felicity I can EE my G5 FSD jusy chnaging the exisiting EE and also EE my thrusters thus saving a visit to Palin?
Do I have to take Felicity to G1 thrusters to access the thrusters module for the EE? Or will it offer the installed thruster status and allow me to EE it? Hoe does this work?
So if I go to Felicity I can EE my G5 FSD jusy chnaging the exisiting EE and also EE my thrusters thus saving a visit to Palin? Do I have to take Felicity to G1 thrusters to access the thrusters module for the EE? Or will it offer the installed thruster status and allow me to EE it? Hoe does this work?
You select thrusters then select the blueprint that they have been engineered with then click on the experimental effect button and follow the instructions from there. It is all quite simple in practice.So if I go to Felicity I can EE my G5 FSD jusy chnaging the exisiting EE and also EE my thrusters thus saving a visit to Palin? Do I have to take Felicity to G1 thrusters to access the thrusters module for the EE? Or will it offer the installed thruster status and allow me to EE it? Hoe does this work?
Mass manager is better in almost every situation - on smaller ships where deep charge gives greater range, the fuel tank is also smaller, which eats in to the range.Deep charge is another.