Nothing minus anything is still nothing.
Actually, nothing (zero) minus anything equals "negative anything".
Nothing minus anything is still nothing.
If the anything is a negative value, then subtracting that from nothing (zero) results in a positiveActually, nothing (zero) minus anything equals "negative anything".
Actually, nothing (zero) minus anything equals "negative anything".
* Reason why it was done so was to free up development time;
Agreed, but looking on the plus side, 3.3 may turn out to be more popular than CQC or multicrew. Maybe.
Yep, I hope this doesn't dissuade FDev from giving details of upcoming updates. If anything I'd like them to improve communications more.
Nothing minus anything is still nothing.
« but there are 100 people working currently on the project ».
They can either communicate early like they did with Beyond .
They can either communicate early like they did with Beyond and face a mob of angry players when plans change. Or they can face a mob of angry players because they don't communicate early enough. Both cases have the same outcome but the latter requires less effort...
If the anything is a negative value, then subtracting that from nothing (zero) results in a positive
I certainly agree there's no need for the abusive posts, but most posts are the feedback that Frontier implores us to give.What's the point of rage posting when things are left out or delayed, when updates are announced. These are what's being added, deal with it.
I certainly agree there's no need for the abusive posts, but most posts are the feedback that Frontier implores us to give.
Has anybody thought about the possibility that FD could be much much more relaxed in regards to their decisions and what features they prioritize when?
I am convinced that this forum isn't representive for the whole player base at all, in fact only a fraction of players are commenting here their pros and cons on FDEVs development decisions.
FD isn't sharing (I am so curious but I understand why they don't) but they must have a good view on how many players are engaging themselves in the specific activities the game is offering.
A development strategy must be based on the general vision for the game on the one hand and focussing on what the game statistics tell them on what the players actually engage themselves in on the other hand. This information is then only enriched by the comments and sometimes dialogue you have from/with the players who are vocal on places like this forum. And not to forget the business needs to make it profitable.
My guess is that FDs is doing all that and that they are pretty successful with their now 4-yr. old game.
My gut feeling is a technical hitch or more likely, as there was no Focussed feedback on carriers, the feedback for Squadrons put a blocker on Carriers if scope was expanded.
You somehow completely forgot about Frontier Expo 2017 and Ice Planets / Fleet Carriers.Yes but they didn't do this.
They cancelled as yet unannounced future and Premium content. And replaced it with further in the future unannounced future and Premium content.
This does not qualify as comunicating anything.