Yes why are you complaining about others using this against you?
Woah calm down, I'm not complaining... I'm having a discussion and probing others for their opinions?
Are you having a bad day? Take it easy for a moment.
Or/and.. Get your definitions sorted. "a lot of gankers actually have ethics and wont attack weak ships" <-- So no ganker
So killing average, on par or superior ships isn't ganking according to you? Fair enough, you are entitled to that perspective. Although I disagree.
Basically the other party has little to no chance to survive.
I have to disagree. I really do, I think what you refer to by my definition is seal-clubbing. Which is a part of ganking.
But I gank in all sorts of ships and don't you think you are imposing a very complex and overcomplicated determination?
Taking it to the extreme, obvious irony but hear me out...
It kinda sounds like sitting with a spreadsheet that lists and combines ship/player power to give a correct determination of the outcome of a situation. Which to me is silly.
What if I kill medium or large ships in my Courier? Is that not a gank then?
What if they are G5 but only partially loaded for PvP? Does it really matter?
The reason why I believe intent in the key factor in the determination, is because there's no way to tell if a ship is engineered or not. I certainly don't bother checking every module and looking the CMDR up on Inara to see how far along in the game they are, let alone if they have listed their ship loadouts. Just so that I can tell myself afterwards what the correct determination of the player dying at my hands was. Who the heck has time for that anyway? Who even cares?
If the player dies, it was a gank.
If he gets away, it was a failed gank.
If I have to leave, it's a failed gank.
If I get killed, then ironically I got ganked.
You can gank gankers.
Intent to destroy the ship is what determines it. I know you want to think that if two combat ships duke it out for 6-8 minutes that it's just organic PvP (and in some scenarios that may be correct)
But just because it takes me 5 seconds to kill one ship and 5 minutes to kill another if I sit on the main star in Deciat... do you really believe that one encounter was ganking and the other was just organic PvP?
SPEAR and Shield would certainly disagree... you think they've ever just been like "Aaah, that's just Herlev doing some organic PvP?" Heck no, they rush in and try to blow me up all the same, regardless if I'm in a helpless PvE ship or not.
You think I get a free pass if I'm not in my combat ships? You think I'd give them a free pass? Heck no
That's why Player Driven ATR and Anti-Gankers are the same thing and their intent is to gank gankers. AKA engage the player, without communication, no rules, no consent and with the intent of destroying their ship.
I know it's hard to draw the line between ganking and organic PvP, but I would argue that organic PvP implies actively looking for or coincidentally finding yourself in PvP fights with combat ships in the Open Galaxy. Although that is part of my playstyle, it's not something I seek or don't seek. If it happens it happens, if not, I'm killing every player I come across (combat ships or not).
But I think we are getting too bogged down in definitions
