Exploits are boring and they twist perception about game into something it's not

sollisb

Banned
But no one really 'blames' people exploiting this. I am sad but I don't say - hey, take their credits away. That ship has sailed. FD has been treading this very carefully and they didn't remove credits this time too. And there's zero envy about this from me.

What I said that in my opinion exploits are boring, it won't solve issues player has with the game, it won't game it fun. Players think it will, I think it won't. After destroying Anaconda five times they will have issues with rebuys again. I have seen this already. It just goes in circles.

Also it is quite visible with reaction after FD applying hot fix/removal. Lashing out to people who reported about it, and so on and so forth.

I don't care about 'exploits'. I care what they do to game and community. It isn't healthy. Rushing to endgame content has never been. Find a way to have fun with game as it is. Not as cheat codes offer you.




There were same numbers - and btw, it is 2 - 3k players visiting system multiple times - which engaged with passenger mission exploit. Yes, it is pretty telling there are some player groups not wanting to engage with game as whole and want specific parts of it, mostly endgame. It is not really surprise.



I am not looking for logic to tear down. I am arguing that while they might dismiss as doing something wrong, I believe it is just not good in long term.



Do you really?


You keep on mentioning 'EndGame' can you explain where it is? Or when we might see it?
 
How about they reset everyones credits to zero who took part in this? That would send a message, that cheating is not acceptable.

200w.gif
 
What about this:-

Have it so when your ship is destroyed, all your current missions are instantly flagged as 'failed'.
That would stop these exploits where people go to one place, do something and then destroy their ship?
 
What about this:-

Have it so when your ship is destroyed, all your current missions are instantly flagged as 'failed'.
That would stop these exploits where people go to one place, do something and then destroy their ship?

Turning shields off and boosting into the ground is just for efficiency, you respawn immediately back where you took the missions from so it saves the few minutes you'd otherwise spend flying back.
 
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