Instead of removing the missions should have just fixed the bugged guard ship. And the Oxley skimmers counting for Henrik or whatever the other base was too. Simple.
The data do not support the OP's premise.
Instead of removing the missions should have just fixed the bugged guard ship. And the Oxley skimmers counting for Henrik or whatever the other base was too. Simple.
Game design is not based on popularity contest here. If you want fast progression, play Candy Crush.
The data do not support the OP's premise.
Afaik they did that just today.
I'm sorry but you are wrong!
Game design is based on popularity! If the the game is not popular or give the players what they want in a game, you lose players. If you lose players, you lose income. If you lose income, you stop creating games.
That's business. And don't fool yourself into thinking FDev are here just for the players, they are not. They're here to make money. For sure they'll listen to player-base, balance the good and bad, and make decisions on that.
If you'd ever designed any games, you'd know, it's always a juggling act to cater for all play types, the immediate and the long term. Your success in that dictates the success of your game. And just saying "if you don't like it leave" shows a complete lack of of game-design and business understanding. For every player that leaves, it is a loss of shop earnings.
And yes, the data is there. It is up to Fdev to analyse it and make decision on it.
If Fdev decide to stick with the slow-cook approach, then they must also accept the loss of players and indeed, hopefully gain more players interested in that game model. My thoughts are that in the main, players want a suitable reward for time investment.
Players generally want to play games, not a business plan. There arguments in favour of short term sales for trying to maximise the number of players for a given game, however that strategy tends to produce short term cash grabs that are often not good for business in the long term, particularly for a medium sized developer like FD. Treating players like a single component in a money spinning scheme is a very quick way to lose not only players, but customer faith; you just have to look at the mess EA got into with Battlefront II where their short term cash grab actually wiped out a fair chunk of their stock market on top of making players extremely wary of buying any of their games for a long time. On the other end of the scale, you get companies like Firaxis that can sell vast amounts of preorders simply by the strength of the developer's brand alone. It does depend on what sort of business plan FD want to go by, whether to wring out whatever quick cash they can out of their own flagship franchise, or whether to try to grow it into an near-eternal product that keeps on raking in money as it steadily builds a player base.
Yeah don't treat a business like a business because players won't like it?
Effective businesses offer quality products and services for a fair price.
User activity increased for 48 hours, and was killed by a game-breaking FDEV response.
Not a powerful claim of product or service quality for the price.
There are so many examples purposeful short-lived in game events that spike user participation in mmos because of the burst of in-game loot. This is a well-established vehicle (and is usually accompanied by novel-short term microtransactions).
FDEV seems oblivious to these well-established opportunities, and curiously smashes them when the BGS (in it's AI jealousy of other MMOs) generates them.
Weird.
Yeah don't treat a business like a business because players won't like it?
Effective businesses offer quality products and services for a fair price.
User activity increased for 48 hours, and was killed by a game-breaking FDEV response.
Not a powerful claim of product or service quality for the price.
There are so many examples purposeful short-lived in game events that spike user participation in mmos because of the burst of in-game loot. This is a well-established vehicle (and is usually accompanied by novel-short term microtransactions).
FDEV seems oblivious to these well-established opportunities, and curiously smashes them when the BGS (in it's AI jealousy of other MMOs) generates them.
Weird.
Data has zero to do with premise.
Game design is based on popularity! If the the game is not popular or give the players what they want in a game, you lose players. If you lose players, you lose income. If you lose income, you stop creating games.
That's business. And don't fool yourself into thinking FDev are here just for the players, they are not. They're here to make money. For sure they'll listen to player-base, balance the good and bad, and make decisions on that.
If you'd ever designed any games, you'd know, it's always a juggling act to cater for all play types, the immediate and the long term. Your success in that dictates the success of your game. And just saying "if you don't like it leave" shows a complete lack of of game-design and business understanding. For every player that leaves, it is a loss of shop earnings.
There are so many examples purposeful short-lived in game events that spike user participation in mmos because of the burst of in-game loot. This is a well-established vehicle (and is usually accompanied by novel-short term microtransactions).
I can guarantee you for FD having that exploit running for few days cost more than they earned in potential cash from MT from these players not regularly logging in.
On the other hand, players skip over the intermediate ships, which means less decorations for those.I think you're are wrong in that. And here's why. For all the players that got a few million is also a chance that they'll stay longer and want to decorate that ship they bought.
Also, I think you are not aware, but the skimmers were there long before last weekend's public announcement. For sure, some 'temporary' players logged in and reaped a few million or even billion. Bu think about this; If 10 more players have cutters after the weekend, that's 10 more potential sales of multiple Cutter decorations?
I'm one of those who used this to get money for all of the small and medium ships. Bet I'm unusual in that way, though. Personally? I don't know why we debate these things. Frontier have the right of way here. They've said it's wrong and not beneficial by removing it. Case closed.On the other hand, players skip over the intermediate ships, which means less decorations for those.
I think you'd be hard pressed to take into account all aspects here and decide whether it's beneficial or not.
On the other hand, players skip over the intermediate ships, which means less decorations for those.
I think you'd be hard pressed to take into account all aspects here and decide whether it's beneficial or not.
Disco.I'm one of those who used this to get money for all of the small and medium ships. Bet I'm unusual in that way, though. Personally? I don't know why we debate these things. Frontier have the right of way here. They've said it's wrong and not beneficial by removing it. Case closed.
and managed to get ALL skimmer missions removed in the process.