Exploration action/reward loop

Fighting and trading (including ferrying passengers) have fairly close action/reward loops: you do the job, and you generally get your rewards when you are done. Exploration does not: you do your scanning, and then you have to wait at least as long as it takes you to travel 20 light-years before you get your rewards. (Unless you're doing Codex exploration, when you get your reward as soon as you dock at a suitable place. Which raises a lot of questions on its own ...) For serious exploration-for-money you have to wait until you're back in inhabited space to know if your goals have been reached ...

I'd like to suggest a quicker action/reward loop that does not do away with the current system, but allows the explorer-for-money to get better control of current status.

The idea is to have two exits from the FSS scanning mode: one that is the same as now, and one that is a report exploration status, and then exit.

The report should probably say what has happened during the current FSS session: how many bodies discovered of each type as well as any additional discoveries, such interesting locations, which is basically inaccessible outside FSS mode. Here would be a great place to discover if any terraformable bodies were found, which otherwise would require a rather painful click-through of each separate body description. It might also be a place to identify that some kind of non-stellar phenomena were observed: this is so easily missed or lost in current exploration gameplay.

It should also do some kind of award summary: how much would all current discoveries be worth when I get back? Bonus would of course be excluded: that depends on other things. But the basic awards should be possible to tabulate. (This is both for explore-for-money people, as well as a transparency issue: it's much easier to identify problems with explicit information, than having to rely on manual documentation.)

The summary should probably also be available elsewhere.
 

Lestat

Banned
I think the only issue they might have is when we turn in data it done by page by page basis. That could hinder this idea.
 
Turning in mission data wold remain as it is -- at a station, talking to Universal Cartographics. The only thing that changes is that you learn the minimum value (i.e. excepting bonuses) of data collected from a particular system as well as overall, and you learn that very quickly, and can make decisions on that (break off now, or rack up another dozen of terraformables just in case?). While it doesn't make the actual explore/award loop shorter, it does cut down on the explore/notice about award loop, and that's almost as good.
 
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