Exploration content in Horizons confirmed

I came across a signal source last night, 'salvagable wreckage' and as it was the first I'd seen, I decided to check it out.

It was a single solitary canister of small survey data (whatever that is) and it was marked as illegal salvage. It was 8,509LY from Sol.

I have no idea of its worth, couldn't pick it up anyway as no cargo racks and I wouldn't pick it up even if I could as it's illegal, so if you
get scanned you'll get fined and possibly worse.

Why FD would believe that this is a valid play mechanism for explorers is beyond me. Unless, of course, the canister contains something simply
amazing and is worth 50million or more. I don't for one minute believe that it's either one let alone both. It's just a tossed in bit of tat so FD can say
they've provided more 'content' for explorers.

Horizons will provide more of the same.

Just another mission instance. Pick up salvage mission in BB, find Salvage USS in target system. Pretty much more of the same.
 
Unfortunately the new scanner or data which can be collected will not be implemented in Horizons release. It will be somewhere down the road. On another note, if any of you would like to see what seamless space travel and atmospheric entry should look like, you should check out Infinity: Battlescape. Bluedrake42 has a 2.5 hour video. As he mentions in the video, it's " mind blowing"!

After I saw Infinity: Battlescape I broke my vow of never trusting another kickstarter project :eek: I backed at $55 ;)

Its a work of art and their seamless engine was everything I hoped Star Citizen & Elite Dangerous would strive to be, considering its concept videos have been around for nearly 8 years !

Anyway, back on topic... :)

I do like the look of Horizons and think it will give explorers an injection of fun, if not the depth some of us still crave. Even the physical features we discover on planets and moons could be interesting content in their own right. One of the streams showed a 30 km high mountain range for example.

I just wish they'd rethink that god awful despawn/respawn ship mechanic, or at least make it optional and not automatic if you travel more than 2 kms from where you landed. I dunno, I just think always having the possibility to respawn your ship mere seconds after pressing a button, no matter where you are, removes all sense of trepidation a lone traveler could have when out exploring an alien landscape. Its like going camping to the Scottish Highlands, but with your safe warm house, hot bath, and warm food a mere finger click away. Kind of defeats the purpose of that adventurous spirit and hardship..
 
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Small data is worth 4K on Black Market, large data is worth 100K. If you are flying a Conda likelihood is you will get scanned when docking and get fined.
 
If you are flying a Conda likelihood is you will get scanned when docking and get fined.
Outposts used to be a safe bet if you're flying a suitable ship but now the NPCs magically know when you're carrying illegal cargo even if you're out of scanner range and actually patrol outposts.
 
Outposts used to be a safe bet if you're flying a suitable ship but now the NPCs magically know when you're carrying illegal cargo even if you're out of scanner range and actually patrol outposts.

Oh.. didnt know that. I picked up some "experimental chemicals" and a data cache from a couple of wrecks. Had planned to go to an outpost on the way back. The other method of avoiding scans at a station is to run like hell in through the slot then slam the anchors on hard and let the docking computer kick in. Wonder if that still works in 1.4?
 
The other method of avoiding scans at a station is to run like hell in through the slot then slam the anchors on hard and let the docking computer kick in. Wonder if that still works in 1.4?
I took a Bulletin Board mission recently to pick up some black boxes. It got "interesting" with the number of interdictions and NPCs after my cargo as I started to collect the 4 units.

I managed to dock and hand in the mission loot by shutting most systems down, making a run for the outpost and hitting silent running followed quickly with the docking computer. I haven't tried it in a station, but there are plenty of people who have been doing smuggling recently that should be able to advise.
 
They also said that about 1.4

Also in as many words.

Which means you can probably find a canister lying on the ground.

This is Frontier Development's idea of an explorer:
easteregghunt03-22-08_071.jpg
 
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Oh.. didnt know that. I picked up some "experimental chemicals" and a data cache from a couple of wrecks. Had planned to go to an outpost on the way back. The other method of avoiding scans at a station is to run like hell in through the slot then slam the anchors on hard and let the docking computer kick in. Wonder if that still works in 1.4?

It works just fine and works at outposts too, you just dive full speed at the landing pad, and hit full reverse at the last moment you can, given that you know what your ship is capable of you can let the docking computer kick in metres above the pad and it brings you down fast.

The only time I ever get scanned is when i get distracted or forget I'm supposed to be in a hurry, it's kind of pointless and far to easy to run illegal goods in my opinion, interdictions are to easy to escape from and landing without being scanned is also a piece of cake.

The whole smuggling/black market setup needs looking at to make it interesting.
 
I say it again.....Horizon's will be pewpew on the ground!

FD will yet again bow down to the pewpew kiddies demands of 'kill, kill, kill'. They'll need to move them units along!

Definitely not an expansion to play in open mode, as there'll be griefers hiding behind every boulder, waiting to spoil your day.

Iv not purchased it yet, but will do soon. Mainly because, despite FDs efforts to make us all do pewpew, you can still get away from EVERYONE & the gameplay is good & the best value for money in years of buying computer games.

I doubt that I'll purchase any further updates, as there will not be enough for the Explorers to do, no matter how hard FD try to convince us!
 
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I expect that Horizons will be released no matter what state it's in to try and catch the December sales. Shortly after that FD will mostly shut down for their annual holidays and we'll be stuck with whatever new bugs it introduces for several weeks.
I wouldn't be surprised if there is no beta for 1.5 / Horizons at all - it's probably all hands on deck and having a beta will just delay things.

I have the lifetime pass, so of course I'm going to download Horizons and try it out, but anyone on the fence about getting Horizons may want to wait for the reviews first.

[Edit]: It's worth repeating if you haven't heard the latest news that you will be forced to return to a station to have the necessary gear fitted for planetary landings (this goes for the rover as well).
 
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I say it again.....Horizon's will be pewpew on the ground!

FD will yet again bow down to the pewpew kiddies demands of 'kill, kill, kill'. They'll need to move them units along!

Definitely not an expansion to play in open mode, as there'll be griefers hiding behind every boulder, waiting to spoil your day.

Iv not purchased it yet, but will do soon. Mainly because, despite FDs efforts to make us all do pewpew, you can still get away from EVERYONE & the gameplay is good & the best value for money in years of buying computer games.

I doubt that I'll purchase any further updates, as there will not be enough for the Explorers to do, no matter how hard FD try to convince us!

Pretty much this. Pewpew is undoubtedly FDs one and only focus, and the rest of us may get some crumbs from the table. I have no real expectation the Horizons will give significant exploration content. We are going to be able to prospect for minerals in some as yet undisclosed way. My expectations is that functionally, this will be just like mining asteroids, in the same way that the salvageable wreckage is just the same as a USS. With the lack of significant new functionality, we will be left to generate our own interest, just like we have for the last year or so.
 
Pretty much this. Pewpew is undoubtedly FDs one and only focus, and the rest of us may get some crumbs from the table. I have no real expectation the Horizons will give significant exploration content. We are going to be able to prospect for minerals in some as yet undisclosed way. My expectations is that functionally, this will be just like mining asteroids, in the same way that the salvageable wreckage is just the same as a USS. With the lack of significant new functionality, we will be left to generate our own interest, just like we have for the last year or so.

Like you, I sincerely hope that pew pew is not always going to be job number one. I have been pew pewing in my new FAS on and off for the past few weeks when I have had the time, and I'm about done with it already. I'm going to finish the CG bounty hunt and then park it. I'm getting the itch to leave the bubble again, but I don't want to do it before the launch of Horizons...

Have the new updates added signal sources out in the far reaches then? I've come across a few "salvagable wrecks" in the bubble, but I've been completely underwhelmed every time. I mean, wreckage could be useful out in the black, because salvage could be used to patch your ship. I hope that this is the point of the crafting/looting system they're talking about. New cannopy anyone? ;)
 
salvageable wreckage

they are the same in the bubble and out. those sw are only getting "interesting" if you are taking on mission, and interesting than means pew-pew.

but i could imagina that branching missions and tier 2 npc might add to them; anyways
i don't see them as explorer context, as long as they don't lead somewhere... and even than it's more exploration in the meaning of indiana jones, than humbold or darwin...

that said, i believe horizons will be a great update for scenic explorers (i'm one of them) - sundawn on a rocky body with mountains close to an ringed ELW - i'll love it.
 
they are the same in the bubble and out. those sw are only getting "interesting" if you are taking on mission, and interesting than means pew-pew.

but i could imagina that branching missions and tier 2 npc might add to them; anyways
i don't see them as explorer context, as long as they don't lead somewhere... and even than it's more exploration in the meaning of indiana jones, than humbold or darwin...

that said, i believe horizons will be a great update for scenic explorers (i'm one of them) - sundawn on a rocky body with mountains close to an ringed ELW - i'll love it.

I wouldn't really care for mission salvage if I was exploring either, more sort of spare parts and "ammo" for the AFMU. That would be a welcome addition for someone like me, who regularly forgets to throttle down after jumping.

I, like you, was a scenic explorer, but after a while it wasn't enough I began longing for mechanics that are little more meaningful and engaging than simply holding down the scan trigger. Don't get me wrong, I still love the games aesthetics, and I will be aiming to go out on another trip once horizons is launched, but you must admit, the current implementation is kind of shallow.
 
in one of the interviews they said that there was exploring on the planet surface.

Kinda like random encounters you also encounter in SuperCruise.
 
in one of the interviews they said that there was exploring on the planet surface.

Kinda like random encounters you also encounter in SuperCruise.

Yeah, unfortunately that isn't exploration, but rather as you say, random encounters. Exploration involves finding something new you can show to others and they can have a repeatable experience. The Grand Canyon doesn't just show up in a random encounter...it is always there.
 
I've read this with interest. Exploring at the moment is quite thin, and no idea how FD will expand this for us explorers. Throwing canisters at me will be futile as I have no cargo holds and not about to turn back to fit one.

I guess we'll have to wait and see huh :(
 
Yeah, unfortunately that isn't exploration, but rather as you say, random encounters. Exploration involves finding something new you can show to others and they can have a repeatable experience. The Grand Canyon doesn't just show up in a random encounter...it is always there.

A caveat of a procedurally generated universe unfortunately. I wouldn't personally mind random encounters if they are made relevant to explorers and don't repeat with the same instances ad nauseam. Finding ruins to explore for extra data for example. It certainly won't replace the need for more engaging mechanics, but I wouldn't object to them occuring :)
 
Yeah, unfortunately that isn't exploration, but rather as you say, random encounters. Exploration involves finding something new you can show to others and they can have a repeatable experience. The Grand Canyon doesn't just show up in a random encounter...it is always there.

Are you absolutely sure the Crand Canyon is always there? Since, it wasn't always there... but that's another movie...
 
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