Release [Explorer's Application] Captain's Log

Genar, is this indicative of me having moved the DB? If so how can I get it to start and point to the new location?

Otherwise, can only think this is because I upgraded to windows 10 :)

Untitled.png

Thanks for your world-changing efforts, as always
 
Genar, is this indicative of me having moved the DB? If so how can I get it to start and point to the new location?

Otherwise, can only think this is because I upgraded to windows 10 :)

View attachment 53276

Thanks for your world-changing efforts, as always

Yeah this'll happen if you move the DB and CL isn't expecting that ;)

Either move the DB back to where it was, or remove the CL config file (captainslog.cfg) and re-do the initial configuration, pointing to where you keep that DB file now.

Lemme know how you got on.

Regards
 
Thanks buddy, we have success!

You'll be pleased to know that the legendary piece of coding called Captain's Log works on Windows 10.

That's like telling an engineer the space suit he invented made a successful test run inside the corona of a star
Yeah this'll happen if you move the DB and CL isn't expecting that ;)

Either move the DB back to where it was, or remove the CL config file (captainslog.cfg) and re-do the initial configuration, pointing to where you keep that DB file now.

Lemme know how you got on.

Regards
 
Thanks buddy, we have success!

You'll be pleased to know that the legendary piece of coding called Captain's Log works on Windows 10.

That's like telling an engineer the space suit he invented made a successful test run inside the corona of a star

Heheh.

I already upgraded to Win10 the other day and tested - thanks all the same :)
 
Sneek Peak of the latest Work In Progress...

I'm working on changing the planets input method to something similar to stars (i.e. Clickety click)...

HXpTZBS.png



Just got the icons created earlier. Added the clickable widgets and configured those with the relevant icon.

Next up will be the epic coding session it's going to take to replace the old input method with awesome clicky goodness. ;)
 
Hi again! I think I may have found another bug, this time with the estimated values.

M star.JPGL star.JPG2 M Stars.JPGM and L Star.JPG

The first image shows a single M star, here the values are correct (the values are ones I put in myself, hence the difference to the defaults).
The second image shows a single L star, still correct.
The third is 2 M stars, also correct.
But the fourth image where it has 1 M and 1 L star the value isn't just M+L, but rather more than the two individual values added together. This happens with any stars not just the M and L types (just took those for examples), it may also happen with planets but I'm not sure.

Thanks! :D
 
Hi again! I think I may have found another bug, this time with the estimated values.

The first image shows a single M star, here the values are correct (the values are ones I put in myself, hence the difference to the defaults).
The second image shows a single L star, still correct.
The third is 2 M stars, also correct.
But the fourth image where it has 1 M and 1 L star the value isn't just M+L, but rather more than the two individual values added together. This happens with any stars not just the M and L types (just took those for examples), it may also happen with planets but I'm not sure.

Thanks! :D


Hello there :)

Yes, there is indeed a bug - someone pointed that out to me on my website a few days ago, and this has already been fixed in the code but not yet released. It was a really silly bug too :)

Notice though that the bug only affects the estimate in the System Bodies tab - the stats tab shows the correct values :p

But thanks for bringing this up here as well :)

Regards
 
Hello there :)

Yes, there is indeed a bug - someone pointed that out to me on my website a few days ago, and this has already been fixed in the code but not yet released. It was a really silly bug too :)

Notice though that the bug only affects the estimate in the System Bodies tab - the stats tab shows the correct values :p

But thanks for bringing this up here as well :)

Regards

Neat! Thanks for the quick reply, good to know it's already fixed, I'll keep an eye out for updates :)
 
I'm working on changing the planets input method to something similar to stars (i.e. Clickety click)...



Just got the icons created earlier. Added the clickable widgets and configured those with the relevant icon.

Next up will be the epic coding session it's going to take to replace the old input method with awesome clicky goodness. ;)

While you're at it, something that i dislike is the input of a designation, would it be easy for you to scrap this or make like a switch to an auto input like elw1,hmc1 etc., because that's what i'm doing manually atm. and it's cumbersome i'd say.
and one question, i abbreviate terraforming with "tf" so why is it "tc" in your case?
 
While you're at it, something that i dislike is the input of a designation, would it be easy for you to scrap this or make like a switch to an auto input like elw1,hmc1 etc., because that's what i'm doing manually atm. and it's cumbersome i'd say.
and one question, i abbreviate terraforming with "tf" so why is it "tc" in your case?

That's the whole idea of what I'm doing - getting rid of the cumbersome manual input of designations :)

Even I am growing tired of that!

(It was 'placeholder' content anyway :p )

EDIT: "TC" because "Terraforming Candidate" !

Regards
 
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That's the whole idea of what I'm doing - getting rid of the cumbersome manual input of designations :)

Even I am growing tired of that!

(It was 'placeholder' content anyway :p )

EDIT: "TC" because "Terraforming Candidate" !

Regards

thanks for the info and the clarification on "TC", keep up the good work!
 
See? Clarity required, That's TF2 TFC is the original, no sandviches, or silly hats, or DLC.
Good god the hours I wasted on TFC, then CS......

Sorry Genar-Hofoen no more off topic from me.

Question, would I still be able to add new types of planets?
 
Question, would I still be able to add new types of planets?


Yes, that's where the problem lies - what to do about custom planet types?

Also - it looks very much like with the upcoming Horizons season, planet types might change in ways we don't yet know about.
 
Yes, that's where the problem lies - what to do about custom planet types?
Perhaps future-proofing: add an "Unclassified" type where people can add a note to the effect of what it actually is.

Otherwise people will end up having to choose another type arbitrarily to stand in for "unclassified" worlds, and that could result in dirty data.

Also - it looks very much like with the upcoming Horizons season, planet types might change in ways we don't yet know about.
To say nothing of what might change about the kinds (and volume!) of notes/data we need to record on existing types.
 
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Perhaps future-proofing: add an "Unclassified" type where people can add a note to the effect of what it actually is.

Otherwise people will end up having to choose another type arbitrarily to stand in for "unclassified" worlds, and that could result in dirty data.


To say nothing of what might change about the kinds (and volume!) of notes/data we need to record on existing types.

Indeed.

I'm of the mind that allowing the adding custom planet types was a tactical error in the first place. Currently, if a custom planet type is created, then used, and subsequently removed, CL will probably crash out because there's a Thing there which it doesn't know about any more.

I'll need to test that at some point.

I also don't want CL to suffer from "mission creep" - that is, the adding of more and more features - it's really meant to just record where you jump to and keep notes and what of the standard body types were found there, if you want to record that much detail. I imagine most people use CL to record where they jumped to and to note ELW's and some other notable stuff, rather than religiously fill in every detail. But at least there's the option of doing that or not.
 
UPDATE : New version released : 1.1.0 ("It's different, so I don't like it!")



Changelog:

1.1.0

– Feature release. Version bumped to 1.1.0

– Removed the old planet input method.

– Added clickable planet buttons and assigned them the relevant bitmap

CL_PLANETS1.jpgCL_PLANETS2.jpg

– Created icons for all planet types – with thanks to CMDR Psieonic once again for his work a few weeks ago for coming up with their design.

– In light of the new planet input method, removed the ability to add custom planet types or remove planet types for now, as the new planet input method does not take custom planet types into account.

– Tweaks made to various TableView widget stylesheets to give them a common look&feel throughout the program.

– BUGFIX : Fixed a stupid way of calculating low and high system values for stars. It was seriously dumb and even caused an error in calculating it – what on earth was I thinking!?

– BUGFIX : Fixed the way total estimated high and low values were being calculated for planets. It was too naive and would count a system multiple times if it appeared in the Jump Table more than once.

– Lots of internal code tweaks and re-factoring.
 
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