Explorers at Jaques - You Have No Excuse Anymore

The following is a reply I was typing for the Adders Killing Explorers At Jaques thread that is no longer...

Additional Note: Those of you already at Jaques - yes it's probably too late for you. Those of you who are thinking of going to Jaques - this is for you.

This probably won't be a popular opinion for some, but...

Fellow Explorers, there is no longer any excuse to have a paper-thin exploration ship.

No. Excuse.

To those who have Horizons, spend the time and effort needed to harden your Exploration vessel before rushing out into the Void. Don't just get your FSD range-extended and be done with it.

There are plenty of mods you can do to turn your previously paper-thin ship into something even a Thargoid might think twice about attacking, let alone griefers...

Heavy Duty Armour mod : It's like a free present - all the benefits of the modification, and on standard lightweight armour, zero mass gain.

Lightweight Mount mod : Reduces the mass of weapons, with the possibility of additional weapons effects - if you game the game properly you can 'purchase' these effects and quickly regain Engineer rep for more mods.

Dirty Drive Tuning for your D-rated thrusters: these come with a heat cost but will turn your D-rated thrusters into something with a lot more oomph. The heat can be countered with...

Low Emissions Power Plant mod : helps lower your ship's heat - handy for fuel scooping.

Mods for Shield Boosters : various varieties, the more important one being for heat - get a bit more protection from heat weapons.

Above all, if you can't fight or won't fight - learn how to hi-wake away from danger. Practice quickly selecting a nearby system from the nav panel and jump to it. Don't use the galmap - use the nav panel on the left, it's much quicker and you can quickly select a system within your current jump range.

Learn how to evade interdiction - if you see a hollow triangle in supercruise, that player more than likely is sporting a FSD interdictor - face that player, drop down to normal space, boost, boost, select a different system and jump out, then decide what you're going to do afterwards when you have the time.

If you are interdicted - immediately submit, boost away, select a system to jump to and jump. Then decide what to do later when you have more time.

Seriously guys - we no longer have the luxury of exploring in peace. You all need to start getting prepped for disaster.

If you're still getting murdered after this then I have zero sympathy for you.

EDIT: The reason I will have no sympathy for you is..
1) You ignore "Winter is coming". We don't know what FDEV has in store for us concerning the Thargoids - and/or other aliens.
2) You chose to play in Open at Jaques, expecting it to be different than playing in Open in the bubble, and being surprised when gankers take the trouble to fly to Jaques and murder you.
3) There is no utopia in Open at Jaques other than either playing in Solo, or playing in a private group with other like-minded Explorers.


To those who don't have Horizons - get Horizons, the whole season is going to be worth it.

p.s. Winter is coming.
 
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Useful info. I'm not convinced that waking out is much use, though. Video evidence suggests that once an easy target is found they get followed into hyperspace and dragged back out again until dead.
 
Can I get confirmation on the No Mass Gain on Heavy Armour, as I got a mass increase, I am sure

*edit*

Never mind just read on Lightweight armour
 
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One additional point to make here:

Outside human bubble there is NO SECURITY. NONE AT ALL. Everyone claiming that FD should make rest of galaxy no fire zone just because you thought no one will nail you while you are exploring out there...sorry, but you are got it wrong. Michael correctly pointed out that there are dangers lurking outside, but with exploring than in uninhabited space - there is no safe space there guys. Never have been. If you will gather at one place outside human space, YES, sociopaths will get attracted too.
 
Useful info. I'm not convinced that waking out is much use, though. Video evidence suggests that once an easy target is found they get followed into hyperspace and dragged back out again until dead.

A explo vessel should have a higher jump range than a combat vessel though so if you choose max distance you can make 2 jumps and by the time they reach your second jump, your wake should have gone.

The biggest problem is that quite often if interdicted by players, you can't just submit, you need to keep trying to play the mini game while submitting, or you may still get the lost effect, and any PKer worth his salt should be able to burst you down in that period.
 
Good advice. You just missed one thing:

Once you get to within 100ly of civilisation Hit escape>Save and Exit to main screen> Start Game> Solo Play ;)
 
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you should explore in solo because the screenshots are much nicer.

hey, as duplicate of "open vs. solo" this should be closed
 
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Lightweight Mount mod : Reduces the mass of weapons, with the possibility of additional weapons effects - if you game the game properly you can 'purchase' these effects and quickly regain Engineer rep for more mods.

Reduces integrity and therefore the weapon mount will get destroyed faster by missiles.


Dirty Drive Tuning for your D-rated thrusters: these come with a heat cost but will turn your D-rated thrusters into something with a lot more oomph. The heat can be countered with...

As you wrote, more heat - but more importantly less optimal mass. The mod makes the ship faster but the effect on agility is small and it doesn't increase the acceleration and deceleration (that much). Sadly the attacker probably has a rank 5 DDT mod and will be faster than the exploration vessel - with or without a DDT mod in the exploration vessel.

Low Emissions Power Plant mod : helps lower your ship's heat - handy for fuel scooping.

On paper a good mod, but DDT mod, shield mod, FSD increase mod all require more power and the low emission PP mod reduces the power output.

Mods for Shield Boosters : various varieties, the more important one being for heat - get a bit more protection from heat weapons.

If the ship has enough utility slots the shield booster mods are good. And don't forget the shield mod itself and double chaff and double point defense.

Above all, if you can't fight or won't fight - learn how to hi-wake away from danger. …
Learn how to evade interdiction…

Fighting in a non-combat optimized ship - and an exploration ship is a non-combat optimized ship - is futile. Evading, running and hiding are the only options against a dedicated player in a combat optimized ship.

Can I get confirmation on the No Mass Gain on Heavy Armour, as I got a mass increase, I am sure

*edit*

Never mind just read on Lightweight armour

Don't know what you read about Lightweighted armor mod, but sadly that doesn't reduce the mass of the lightweight armor.
 
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Fellow Explorers, there is no longer any excuse to have a paper-thin exploration ship.

No. Excuse.

To those who have Horizons, spend the time and effort needed to harden your Exploration vessel before rushing out into the Void. Don't just get your FSD range-extended and be done with it.
I have a great excuse. A. Great. Excuse. I can't be bothered to bother with Engineers any more than I already have done.

But as a result you won't see me in Open. I know how to dodge NPCs, not sure about wings of overpowered PCs. Not that curious to find out.
Seriously guys - we no longer have the luxury of exploring in peace.
Watch me :)
 
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you should explore in solo because the screenshots are much nicer.

hey, as duplicate of "open vs. solo" this should be closed

Or you could leave the "play in solo" opinion missile at home, leave the thread, and let discussion happen around the original topic - giving advice to explorers who DO play in Open, whatever their reasons are, on keeping ships defended.

It's a valid and very good post. Everyone sees the word "mods" and descends into a whimpering lump of mush because "they're PvP tools, right!" Well, sorry but no. As stated by OP there are excellent mods that can be used to help keep explorers, traders, and everything else alive. If you haven't got the creativity to apply them to non-combat builds, that's not the fault of anyone else here but yourself.

Funny it's a similar group of people that then complain they're getting insta-ganked during interdictions, flying a fully laden trade-o-conda with D rated thrusters, no proper defensive measures and D-rated thrusters. If that's a problem stop getting triggered every time you hear the word "Engineer" and go hunt down them defensive mods. Which IS what this thread was about.
 
People who don't want to bother with engineers will simply go to private groups or solo, and i expect that a large number of them will do so.

There is a LOT of different playstyle, and i'm pretty sure that the "casual" dude that just enjoy exploring and chilling won't bother grinding engineer just because of some frustrated spoiled freak.
 
People who don't want to bother with engineers will simply go to private groups or solo, and i expect that a large number of them will do so.

There is a LOT of different playstyle, and i'm pretty sure that the "casual" dude that just enjoy exploring and chilling won't bother grinding engineer just because of some frustrated spoiled freak.

Yes, but as Genar pointed out, exploring will have alien NPCs coming after you. Playstyle that you are looking for in ED doesn't really exist, at least not permanently.
 
The following is a reply I was typing for the Adders Killing Explorers At Jaques thread that is no longer...

This probably won't be a popular opinion for some, but...

Fellow Explorers, there is no longer any excuse to have a paper-thin exploration ship.

No. Excuse.

To those who have Horizons, spend the time and effort needed to harden your Exploration vessel before rushing out into the Void. Don't just get your FSD range-extended and be done with it.

There are plenty of mods you can do to turn your previously paper-thin ship into something even a Thargoid might think twice about attacking, let alone griefers...

Heavy Duty Armour mod : It's like a free present - all the benefits of the modification, and on standard lightweight armour, zero mass gain.

Lightweight Mount mod : Reduces the mass of weapons, with the possibility of additional weapons effects - if you game the game properly you can 'purchase' these effects and quickly regain Engineer rep for more mods.

Dirty Drive Tuning for your D-rated thrusters: these come with a heat cost but will turn your D-rated thrusters into something with a lot more oomph. The heat can be countered with...

Low Emissions Power Plant mod : helps lower your ship's heat - handy for fuel scooping.

Mods for Shield Boosters : various varieties, the more important one being for heat - get a bit more protection from heat weapons.

Above all, if you can't fight or won't fight - learn how to hi-wake away from danger. Practice quickly selecting a nearby system from the nav panel and jump to it. Don't use the galmap - use the nav panel on the left, it's much quicker and you can quickly select a system within your current jump range.

Learn how to evade interdiction - if you see a hollow triangle in supercruise, that player more than likely is sporting a FSD interdictor - face that player, drop down to normal space, boost, boost, select a different system and jump out, then decide what you're going to do afterwards when you have the time.

If you are interdicted - immediately submit, boost away, select a system to jump to and jump. Then decide what to do later when you have more time.

Seriously guys - we no longer have the luxury of exploring in peace. You all need to start getting prepped for disaster.

If you're still getting murdered after this then I have zero sympathy for you.

To those who don't have Horizons - get Horizons, the whole season is going to be worth it.

p.s. Winter is coming.

All very good. Although not great advice for those already at Jaques or out in the black as it requires a trip back to the bubble and grinding relevant engineers if you haven't done so yet. And don't think you will be able to to do much upgrading your ship out at Jaques as only D and E rated shields and core modules are available.

I have a number of mods on my Type-6 explorer: She boosts to 440 and the D-rated shields are strengthened, but the hull is paper thin as I have yet to unlock Liz Ryder or Selene Jean. I cannot fight in this ship (except against low ranked NPCs) I have to rely on running and high waking and hope my attacker can't damage me quickly enough. If submitting fails (and it does so occasionally) then I'm toast. There are no guarantees.

There are in fact plenty of excuses. Not having Horizons, not wanting to play the engineers game, don't mind the risk etc. This "no excuses" type thinking is proscribing how others should play the game. I'm not going to tell the griefers at Jaques how to play even though I think their play style is infantile.
 
I know how to dodge NPCs, not sure about wings of overpowered PCs. Not that curious to find out.

I tried my patented "Carebear Evasive Manouvers" in open and it works just the same as against NPCs. (it's probably really just the unexperienced who have huge issues in open .. and solo ^^ who am I to judge).

Since I'm not sure fellow players can deal with so much manly carebearness and might feel griefed, I take my minimum shield buckets to Solo and will be in open with ships that at least mimic chest thumping superiority.
 
Yes, but as Genar pointed out, exploring will have alien NPCs coming after you. Playstyle that you are looking for in ED doesn't really exist, at least not permanently.

We don't really know yet how the interaction with aliens will happen. Maybe it will force people to grind engineer, maybe it won't. I pretty sure it will be the latter for explorers
 
Or you could leave the "play in solo" opinion missile at home, leave the thread, and let discussion happen around the original topic - giving advice to explorers who DO play in Open, whatever their reasons are, on keeping ships defended.

It's a valid and very good post. Everyone sees the word "mods" and descends into a whimpering lump of mush because "they're PvP tools, right!" Well, sorry but no. As stated by OP there are excellent mods that can be used to help keep explorers, traders, and everything else alive. If you haven't got the creativity to apply them to non-combat builds, that's not the fault of anyone else here but yourself.

Funny it's a similar group of people that then complain they're getting insta-ganked during interdictions, flying a fully laden trade-o-conda with D rated thrusters, no proper defensive measures and D-rated thrusters. If that's a problem stop getting triggered every time you hear the word "Engineer" and go hunt down them defensive mods. Which IS what this thread was about.

didn't mean to fire any missiles here, but the gamemode is as relevant to this thread as the mods or the attitude.

the peaceful explorer does not need the OP to get his gaming experience .

the explorer-hunting-lurker does need the other CMDR to be there.

so: who needs who and what motivation can you give the peace loving explorer to arm his ship and share your gamemode?
 
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