Explorers at Jaques - You Have No Excuse Anymore

Perhaps they just find you as boring as I do.

Tell you what though mate, please don't stop being so impressed with yourself because it's giving me a proper giggle.

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It hasn't changed.

Not sure how you finding my video boring makes me a boring person as you accuse.
Not sure how my being a boring person with a boring video is grounds for personal attacks from someone not involved in the conversation at all.

Perks of being a boring person however is not being 'cool' enough to lob personal attacks at some stranger online I have never interacted with.

Kudos to you, who I can only assume is the most interesting person in the world.
 
Not sure how you finding my video boring makes me a boring person as you accuse.
Not sure how my being a boring person with a boring video is grounds for personal attacks from someone not involved in the conversation at all.

Perks of being a boring person however is not being 'cool' enough to lob personal attacks at some stranger online I have never interacted with.

Kudos to you, who I can only assume is the most interesting person in the world.

You can assume anything you want. It's certainly not a claim that I would make though.
 
@Boomer--yes, I'm aware that I can play games with an Anaconda that I can't with an Asp; I own 5 Asps, all set up with mods similar to my 'Conda. You can't stick around as long to play games, but if you submit to the interdictor, quick turn (and definitely select target for hi wake), boost boost boost right for their nose while you're spooling up, you will survive the encounter. Without mods and quick thinking, you don't stand a chance....which is the whole point of this thread, no?

You might survive exactly that encounter, if the FDL doesn't manage to ram you after stripping your compete shields. If it's a ship with more burst DPS than a FDL (FGS? Federal Annihilator?) or 2 FDLs you're still toast.
You're still trying to convince a crowd that has little to no interest in random plonkplonk that this adds something to the game. And the example of Jaque's is actually quite sad.
In case I wasn't very clear about it - the "hulltank silent running" stuff they pulled at Jaque's was only possible because Jaque's had restock/repair/outfitting facilities. Otherwise it would have ended pretty fast. Facilities that were put in place with thousands of times the effort it took to go there and plonk around by a group of players who does not particularly care about pewpew. I consinder it pretty shameful to go out there and pull a stunt on the back of their labour and then accuse them of "not being very good PvP pilots".
 
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verminstar

Banned
Not sure how you finding my video boring makes me a boring person as you accuse.
Not sure how my being a boring person with a boring video is grounds for personal attacks from someone not involved in the conversation at all.

Perks of being a boring person however is not being 'cool' enough to lob personal attacks at some stranger online I have never interacted with.

Kudos to you, who I can only assume is the most interesting person in the world.

The video is boring because it's nothing more than shooting fish in a barrel while telling yerselves yer brilliant. The way yer posting this all over the place...you want a reaction...a salty reaction is preferable because that's the fun part...right? You are the very definition of what it is to be a troll and all the justification one needs to stay in solo mode. That's not an attack...that's a statement because as a player, you don't interest me very much past the bit where ye post yer duck shoot all over the place and make an even bigger mess of threads than I do. In many ways, I actually pity you...I won't explain why because you won't like the reasons.

Best thing anyone could do when you post, is to ignore ye completely...after one or two shots across the stern that is just to let ye know what a funny little person you are. It's like when a drama queen throws a hissy fit for attention...rest of us just sigh/giggle/laugh in yer face before continuing on with what we were doing while you froth at the mouth from the failure to provoke a reaction.

Have a nice day ^^
 
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HD Armor - Good upgrade for lightweight alloys, but not a huge bump


Lightweight Mount - OK, but you won't be fighting anything successfully in a dedicated exploration ship. Good to have for the eventual "I discovered new alien gizmos floating in space... what happens if I shoot it in its stupid face?"


Dirty Drive Tuning - Terrible idea for an explorer. Dramatically increases power consumption (requires larger, heavier powerplant) and adds heat. Clean drive tuning is what you want.


Low Emissions Powerplant - Maybe if you get an awesome roll and don't lose any capacity. But you'll probably take a hit on PP output so you're back to needing a larger, heavier powerplant. I prefer to run an undersize A-rate PP; runs cooler.


Shield Boosters - Again, you're not staying to fight. Shield boosters just add unnecessary mass and suck power. A full set of countermeasures would be more useful since you will be running.

HD armour - always buy this. Not a question, just get it. Who doesn't want free HP?

Lightweight mount - yeah, with you on this. I like the idea of lightweight mounts but typically for me it gets relegated to ships that use performance enhanced thrusters on weapons that don't have anything better to put on.

DD tuning - Also with you here. Though I would point out you mentioned DD tuning is a bad idea partially because of power consumption, and much to my bafflement clean drives has a higher power consumption still. But clean drives is still a speed boost and the heat profile reduction benefits you the 99.99% of the time you aren't fighting in the void.

Aside from escaping combat, speed increase can never be turned down for them moments a planet has higher gravity than you expected, and an emergency boost away is required. Get do.

Low emissions power plant - well...not so much with you on this one as a blanket rule. In the majority of cases, pushing up a power plant class really doesn't harm your mass much. Typically you're turning off a lot you don't need and squashing down to a low plant; a conda build can very happily live on a 4A plant with room to spare. Between clean drives and low emissions you'll probably want to go up a plant side, but on a conda going from 4A to 5A plant loses you about 0.2 LY jump range unmodded. If you're an exploration racer maybe you care about that, but I certainly don't compared to lowering heat profile by a reasonable amount.

Now on smaller ships like the DBE maybe this is an issue. But in many cases going up the power plant class, if it's even necessary, isn't a huge hindrance. Also not a requirement to go to a higher grade mod - if you have a few % spare, nothing wrong with rolling a grade 1 mod until you get a roll that doesn't touch capacity much and gives you at least some heat benefit.

Shield boosters - these are a thing on explorers...?



Engineer Mods:


Sensors. Seeing is important.


Life Support. We need more time to get the reset or AFMU to do repairs.


Point defense that works on other ships. Pesky varmints.


Improved Heat Sinks. With more ammo.


A hotkey for "nearest system" jump. Or, "return to last system" jump.


A "hot" bookmark for nearest repair. See the preset jumps above.


Micro-jumps.


Am I being constructive?

Are these mods that we'd like to see??

Sensors - meh, not a big thing unless you'e dogfighting or trying to keep track of multiple enemies.

Life support - you shouldn't let it get to 0% HP, and if your canopy goes in the void...game over. I guess for the really long term explorers having more downtime for during repairs is a thing, but if it adds mass I can see it being forgotten about

Point defense - not really a thing on explorers. Not even much use on combat ships atm...

Heat sinks - Yes. This isn't just an explorer thing, this is an everything thing. Everyone be wanting more heat sinks. We shouldn't need mods to do this, they just need more ammo again full stop. Some mods around cooling speed/length would be nice though, with the right drawbacks.

As for the jumping stuff...I am sure there are many explorers that want ANY way to get back to the last visited system. Micro jumps have been in discussion as a thing, though I really dislike the idea, and as repairs go....out in deep space, there are no repairs.

Finally yes, you are being productive (y)
 
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verminstar

Banned
Only issue with heat sinks is the pitiful low ammo count...once they gone, yer left with a couple tonnes of dead weight that doesn't do anything apart from decrease range.

If it was possible to synth ammo for them, then it might be worth considering...otherwise, can live without them because that dead weight is too much of a compromise.

The point about needing good life support...why? Ye can repair everything but the life support which can be left till last if ye prefer...takes all of maybe 20-30 seconds to turn it off, repair, then turn it back on again. Ye lose yer canopy and yer dead anyway no matter what life support ye have. All it needs to do is keep ye alive and breathing...again, another area where weight is saved by using low grade modules that simply do the job.
 
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Only issue with heat sinks is the pitiful low ammo count...once they gone, yer left with a couple tonnes of dead weight that doesn't do anything apart from decrease range.

If it was possible to synth ammo for them, then it might be worth considering...otherwise, can live without them because that dead weight is too much of a compromise.

Depending on ship and your journey they can be worth it. On a conda you lose something like 0.06 LY jump per heat sink utility. It's worth losing next to nothing for a couple of them so that you can deal with contact binaries etc., though you are well recommended to bind them to a key you won't hit during your travels by accident.

In relation to getting away from attacks, also handy. If someone is putting lazors on your delicate ship while you charge your FSD, heat sinks can mean not overheating to the point of taking extra internal damage.
 

verminstar

Banned
Depending on ship and your journey they can be worth it. On a conda you lose something like 0.06 LY jump per heat sink utility. It's worth losing next to nothing for a couple of them so that you can deal with contact binaries etc., though you are well recommended to bind them to a key you won't hit during your travels by accident.

In relation to getting away from attacks, also handy. If someone is putting lazors on your delicate ship while you charge your FSD, heat sinks can mean not overheating to the point of taking extra internal damage.

I did bring them before but stopped after being out fer 3 weeks in the black and not having any ammo for them after 4 days. I don't have engineer mods so every gram counts fer me...that being said, they are extremely useful, I won't argue with that. I would take them if the ammo count was higher or could be replenished...otherwise, it's simply a weight compromise versus limited 3 time use only.

As fer a conda...I don't have those kinda resources m8. Considering exploration isn't exactly a well paid career, it will probably be some time before I can so much as afford one, let alone fit it. I've never actually owned anything bigger than an asp...not counting a type7 I used to try and make money in the bubble. Since sold after being interdicted so much, I actually lost more than I made but that's another story. I might...just might have enough to buy a python, but I'd be broke after that with no money to put anything on it.

It's all well and good comparing notes on high end ships, but some of us simply don't have them...some of us may never reach that level. I only started this game the week engineers landed, so I never had the benefit of an easy AI to farm like others did. Making money in this game to afford all the nice toys is actually a lot harder than ye think when yer a new player who just happens to hate the very sight of the bubble. Every time I go there, even fer a day or two, is because I have no choice. If jacques has repair facilities, then chances are I'll never go back to that wretched place...ever. So I'm stuck in the aspx.
 
I did bring them before but stopped after being out fer 3 weeks in the black and not having any ammo for them after 4 days. I don't have engineer mods so every gram counts fer me...that being said, they are extremely useful, I won't argue with that. I would take them if the ammo count was higher or could be replenished...otherwise, it's simply a weight compromise versus limited 3 time use only.

As fer a conda...I don't have those kinda resources m8. Considering exploration isn't exactly a well paid career, it will probably be some time before I can so much as afford one, let alone fit it. I've never actually owned anything bigger than an asp...not counting a type7 I used to try and make money in the bubble. Since sold after being interdicted so much, I actually lost more than I made but that's another story. I might...just might have enough to buy a python, but I'd be broke after that with no money to put anything on it.

It's all well and good comparing notes on high end ships, but some of us simply don't have them...some of us may never reach that level. I only started this game the week engineers landed, so I never had the benefit of an easy AI to farm like others did. Making money in this game to afford all the nice toys is actually a lot harder than ye think when yer a new player who just happens to hate the very sight of the bubble. Every time I go there, even fer a day or two, is because I have no choice. If jacques has repair facilities, then chances are I'll never go back to that wretched place...ever. So I'm stuck in the aspx.

Yeah, it's a fair point. I try to take smaller ships into consideration but I am not a massive explorer by any stretch of the imagination and fly larger ships, even if not a conda. In my eyes, iClipper is my fave exploration ship going above Asp but not getting into conda money, and that doesn't lose too much from heat sinks.

For smaller ships...I am the kinda person that would still take at least one. But the current low ammo count is a substantial flaw in them as it stands.
 
Level 1 low emissions power plant upgrade is the way to go... just bring some more iron and do a few rolls and you're most likely to get an update that gives about 25% better heat efficiency (0,4 -> 0,3) and additionally raises your power output...
A really desireable side effect for just 1 iron...
 
Sorry OP, but explorers don't need an excuse. People can play how they like. If I want to maximise my jump range by stripping armour and shields off my ship then why does anybody else need to have a say. I've explored in everything from a stripped out Asp to a fully pvp spec engineered Corvette, it's a game and i won't let others dictate to me what loadout I should or shouldn't use.

If I get destroyed by another cmdr (or npc) I dont come to the forums to whine, I accept it and move on. If im killed by a cmdr in an Adder, I laugh my a** off and then accept it and move on.

Why do people constantly feel the need to criticise the play style of others?

For the same reason people constantly feel the need to bombard a thread raised to give advice with self-entitled whining about how they feel their rights are being infringed upon whenever the game doesn't 100% match how they think it should be.

Starting to think the forum needs trigger words.
 
For the same reason people constantly feel the need to bombard a thread raised to give advice with self-entitled whining about how they feel their rights are being infringed upon whenever the game doesn't 100% match how they think it should be.

Starting to think the forum needs trigger words.

Lol, repped you as you ninja'd me and replied before I'd edited and removed my slightly grumpy post... must remind myself not to post while hungover!
 
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Personally I'm really glad I packed heat sinks for this trip. Currently 2/3rds done, and 3 of my 4 sinks have been used up thanks to assorted incidents and accidents like accidentally not turning far enough away from a neutron star before engaging the engines.

Whisper it, but there seems to have been some weird glitch where if my flaky wifi inadvertently combat logs me in witch space all my sinks respawn. I've not done it deliberately yet (and would rather continue to not), but it's accidentally happened twice now.
 
Personally I'm really glad I packed heat sinks for this trip. Currently 2/3rds done, and 3 of my 4 sinks have been used up thanks to assorted incidents and accidents like accidentally not turning far enough away from a neutron star before engaging the engines.

Whisper it, but there seems to have been some weird glitch where if my flaky wifi inadvertently combat logs me in witch space all my sinks respawn. I've not done it deliberately yet (and would rather continue to not), but it's accidentally happened twice now.

Ooooh, can you show me how to accidentally refill my heat sinks too?
 
As I said, what happened was I lost wifi while travelling between systems and got kicked out of the game with a connection error. When I logged back in, my heatsink was still there.

If you choose to start experimenting to figure out how this can be done deliberately, just remember that whenever you get a connection error between systems you're dumped back in the old one, but with your fuel still gone from the jump; don't strand yourself without any fuel. That's a particular worry since it's non-scoopable stars that are usually the ones that cause me to have heat-related accidents.
 
As I said, what happened was I lost wifi while travelling between systems and got kicked out of the game with a connection error. When I logged back in, my heatsink was still there.

If you choose to start experimenting to figure out how this can be done deliberately, just remember that whenever you get a connection error between systems you're dumped back in the old one, but with your fuel still gone from the jump; don't strand yourself without any fuel. That's a particular worry since it's non-scoopable stars that are usually the ones that cause me to have heat-related accidents.

Hehe. Was a bit of a lolz, but is worth a try anyway "for science".

Not really combat logging btw, before someone starts that rant. If there was no other CMDR to disappear from, it was just a quick disconnect far as I am concerned ;)
 

verminstar

Banned
As I said, what happened was I lost wifi while travelling between systems and got kicked out of the game with a connection error. When I logged back in, my heatsink was still there.

If you choose to start experimenting to figure out how this can be done deliberately, just remember that whenever you get a connection error between systems you're dumped back in the old one, but with your fuel still gone from the jump; don't strand yourself without any fuel. That's a particular worry since it's non-scoopable stars that are usually the ones that cause me to have heat-related accidents.

If it can be done deliberately, then FD will fix/nerf it, and I saw something similar to this regarding multi cannons and never ending ammo. I'm gonna try this later to see if it works ^^

Edit...it's not combat logging if yer not actually in combat. 16000ly from sol and combat is an extremely rare thing indeed so it's really not combat logging ^^
 
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Thanks - I wasn't particularly serious about "combat logging", just that it's a handy term for "losing the wifi connection" (given I was in Solo and between systems, I'd be a bit worried if I'd impacted anyone else's game!) My new neighbour's started up a router on the same channel as mine, so I've had to go move it in order to get reliable internet again.
 
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Level 1 low emissions power plant upgrade is the way to go... just bring some more iron and do a few rolls and you're most likely to get an update that gives about 25% better heat efficiency (0,4 -> 0,3) and additionally raises your power output...
A really desireable side effect for just 1 iron...

I actually have a level 1 over charged power plant, but level 5 clean drive tuning that more than makes up for heat efficiency problems during fuel scooping etc.

Also, on the issue of contact binaries/heatsinks someone mentioned, the only time I have taken damage in am Asp in those circumstances was with dirty drive tuning.
 
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