Explorers at Jaques - You Have No Excuse Anymore

This "no excuses" type thinking is proscribing how others should play the game.

People seriously need to leave this one at home.

The game not going 100% exactly how YOU want it to go...is not "being told how to play the game". It's the game taking it's course.

You bought Elite: Dangerous, set in cutthroat galaxy. Truck simulator is out there if you want some peaceful driving, but you are not being told how to play the game. You're put in a dangerous galaxy and have to find a way to survive. Dying is not "being told how to play", being difficult is not "being told how to play".

There aren't any excuses. From a PvE perspective, aliens are coming. People whine - and actually somehow are awarded a refund - when they come back from a long exploration trip and get killed by an NPC interdiction in a slow-moving rustbucket of a conda with literally 0 defensive measures. The dangers are there, and choosing to ignore them means that when you are killed, the game is not "telling you how to play". You're just bad at playing it.
 
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Even witout engineers, an ASP pilot can take some easy steps to increase survival chances :

1) HRP's provide quite a lot of HP for not that much mass.
2) Fitting one chaff can prove very usefull, even vs NPC's.
3) No one is forced to use 4D drives, 5D is much better and nets you a much higher speed / agility.

With engineers, there are neat stuff like :
1) 0E resistant moded boosters => 0.5t each, 0.3MW and ~+25% effective shield strength. Put three of them and a thermal resistant shield => *3 effective shield strength for 1.5t of stuff.
2) Clean tuned 5D drives => 420 boost speed and much lower heat.

At the moment open is like having all system being anarchy systems as far as gankers are concerned (i.e. no consequences for them from anything)
Out there in the black it will stay the same even if FD does work an effective crime & punishment system for high-sec/med-sec systems.
And IMO solo will not be the "safe" exploration mode once "They" will arrive.
 
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verminstar

Banned
I play in solo only nowadays, so unless the big bad aliens appear right in front of me with gun ports open, I'll continue to do what I've always done...in a stripped down aspx.

Because I ignore engineers entirely, the loss of such a large amount of range could well mean game over for me, as I despise playing this game in the bubble.

If and when these aliens become an issue, then I'll worry about it then. Fer now, I'm quite happy in solo where the pew pew crowd can't get at me ^^
 
Yeah, right, let the griefers call their griefing 'PvP' cause the game allows their bull     while what they're doing have nothing to do with PvP. "Hey I raced your bike in my ferrari, I totally win" say those guys to the biker who didn't even race or wanted to race, but hey, he was on the road and     .

Let's also have lots of "git gud" and "learn combat and grind engineers stuff even if you don't want to just because mewants" posts going.
 
as to the alien threat: we will got armed when THEY are in the game, not before.

(were would we be in the world if we arm ourselves to the bone with only because of angst)
 
Yeah, right, let the griefers call their griefing 'PvP' cause the game allows their bull while what they're doing have nothing to do with PvP. "Hey I raced your bike in my ferrari, I totally win" say those guys to the biker who didn't even race or wanted to race, but hey, he was on the road and .

Let's also have lots of "git gud" and "learn combat and grind engineers stuff even if you don't want to just because mewants" posts going.
But you can't ignore one thing - be prepared at least being able to run away or do temporary combat is a must in ED. You can't escape it. All PvP discussion aside - which is very "useful" tag for both sides to fret over - it is something people just want to dismiss, but it won't go away.
 
didn't mean to fire any missiles here, but the gamemode is as relevant to this thread as the mods or the attitude.

the peaceful explorer does not need the OP to get his gaming experience .

the explorer-hunting-lurker does need the other CMDR to be there.

so: who needs who and what motivation can you give the peace loving explorer to arm his ship and share your gamemode?

1) There was even a dev statement a while back saying that deep space was set to become more dangerous. This is a dangerous game. If you choose to go out in a lightweight rustbucket that's fine, but don't complain when you die, and please let others discuss survival. Even if they are PvP oriented, we want somewhere to talk

2) If as you claim this doesn't apply to peaceful explorers...then why are peaceful explorers raiding the thread in an anti-open attack? Sounds very much like I am being stopped from playing the game I want.

Yet again a good thread going to waste over people that get triggered seeing the word "open"...or "combat".
 
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Useful info. I'm not convinced that waking out is much use, though. Video evidence suggests that once an easy target is found they get followed into hyperspace and dragged back out again until dead.

A pursuer will take at least 20 seconds AFTER you have jumped out of the system until they are able to follow you. That's the time to scan your wake plus the time to highwake themselves. That gives you ample time to either leave to the menu or drop into normal space before they arrive. Pursuing a player in hyperspace plain doesn't work if they have any clue. That of course leads to virtually all PvP build having no wake scanner at all, so really you shouldn't worry too much.
 
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1) There was even a dev statement a while back saying that deep space was set to become more dangerous. This is a dangerous game. If you choose to go out in a lightweight rustbucket that's fine, but don't complain when you die, and please let others discuss survival. Even if they are PvP oriented, we want somewhere to talk

2) If as you claim this doesn't apply to peaceful explorers...then why are peaceful explorers raiding the thread in an anti-open attack? Sounds very much like I am being stopped from playing the game I want.

Yet again a good thread going to waste over people that get triggered seeing the word "open"...or "combat".

Raiding the thread, anti-open attack ... Really? :)
 
A pursuer will take at least 20 seconds AFTER you have jumped out of the system until they are able to follow you. That's the time to scan your wake plus the time to highwake themselves. That gives you ample time to either leave to the menu or drop into normal space before they arrive. Pursuing a player in hyperspace plain doesn't work if they have any clue.

Hot tip: As I learned from the forum a while back, intuition is a more powerful weapon than a scanner. If you set up a macro to flip through star systems on the comms panel you should be able to see when the system gets targeted that your target jumped towards, provided that direction isn't too crowded.

Your point absolutely stands though - once an escapee manages a high-wake, particularly an explorer running from a combat ship, only a colossal order of poor handling would let the explorer get caught again. The ability to actually hunt other ships is pretty lacking in the game.
 
One additional point to make here:

Outside human bubble there is NO SECURITY. NONE AT ALL. Everyone claiming that FD should make rest of galaxy no fire zone just because you thought no one will nail you while you are exploring out there...sorry, but you are got it wrong. Michael correctly pointed out that there are dangers lurking outside, but with exploring than in uninhabited space - there is no safe space there guys. Never have been. If you will gather at one place outside human space, YES, sociopaths will get attracted too.

Security outside the bubble is much better than inside side. IMHO.
 
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Raiding the thread, anti-open attack ... Really? :)

Yes really ;) it was a genuinely good OP, which we can both agree is a rare thing.

A few posts later, it was "solve all this by playing solo only!" etc. etc. ad nauseum.

Not what was asked for. Headed in a better direction now. We think.
 
Oh, come on. We all know how the thargoids/aliens* will be. They can't be those terrifying, killing everybody, uber-hard aliens. It simply doesn't work that way in an online game. Way too many customers would be annoyed and leave the game.

Don't hype yourself to levels FD can't and won't meet.

They just need to be at Deadly level and pester explorers to be huge annoyance for unprepared commanders. No need to be OP at all.
 
[...] As for the "but Aliens!" argument: When they really are simply everywhere in the whole galaxy then it truly will be utter rubish.

This. FD can't be that stupid as to make the whole galaxy one huge combat zone. It would kill the game for me (and not just me I suppose).
 
They just need to be at Deadly level and pester explorers to be huge annoyance for unprepared commanders. No need to be OP at all.

Or they could attack combat ships with superior force and numbers. Giving combat players a constant stream of insurance screens. Reading this forum gives me the impression that a lot of players want that - sure what they mean is "make NPCs much harder, but not too hard for me - I just want to see others suffer without suffering myself". Whatever, not going to happen.

FD simply won't do that for obvious reasons.
 
You can't escape it.

Well... except you can escape. :p

https://forums.frontier.co.uk/showt...oval)/page17?p=4006694&viewfull=1#post4006694


https://forums.frontier.co.uk/showt...eplay/page14?p=4012945&viewfull=1#post4012945

Now tested and tried with 2.1 NPCs at the hights of their terrible reign & Commanders.
The only risk there is you get tempted to circle the pillock around in hyperspace for longer than he enjoys it, before he realizes he can't catch you (that risk is absent with NPCs)
 
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