Explorers at Jaques - You Have No Excuse Anymore

Or they could attack combat ships with superior force and numbers. Giving combat players a constant stream of insurance screens. Reading this forum gives me the impression that a lot of players want that - sure what they mean is "make NPCs much harder, but not too hard for me - I just want to see others suffer without suffering myself". Whatever, not going to happen.

FD simply won't do that for obvious reasons.

They will do that. You will have to be prepared to fight while exploring. Anything else is a matter of balance. End of discussion.
 

verminstar

Banned
This. FD can't be that stupid as to make the whole galaxy one huge combat zone. It would kill the game for me (and not just me I suppose).

No, can assure ye it wouldn't be just yerself...hold the door open on yer way out cos I'd be heading fer the door meself.

This entire thread is nothing more than another one of those "If ye do this and that and follow these simple rules, then open play is the way to go"

Bla bla bla heard it all before...stick to solo mode and worry about aliens when ye actually see aliens and let the pew pew kiddies cry all they want about it ^^
 
Well... except you can escape. :p

https://forums.frontier.co.uk/showt...oval)/page17?p=4006694&viewfull=1#post4006694


https://forums.frontier.co.uk/showt...eplay/page14?p=4012945&viewfull=1#post4012945

Now tested and tried with 2.1 NPCs at the hights of their terrible reign & Commanders.
The only risk there is you get tempted to circle the pillock around in hyperspace for longer than he enjoys it, before he realizes he can't catch you (that risk is absent with NPCs)
You can escape, but I feel lot of commanders aren't even ready for interdiction battle, yet alone blip on radar.
 
The following is a reply I was typing for the Adders Killing Explorers At Jaques thread that is no longer...

This probably won't be a popular opinion for some, but...

Fellow Explorers, there is no longer any excuse to have a paper-thin exploration ship.

No. Excuse.

To those who have Horizons, spend the time and effort needed to harden your Exploration vessel before rushing out into the Void. Don't just get your FSD range-extended and be done with it.

There are plenty of mods you can do to turn your previously paper-thin ship into something even a Thargoid might think twice about attacking, let alone griefers...

Heavy Duty Armour mod : It's like a free present - all the benefits of the modification, and on standard lightweight armour, zero mass gain.

Lightweight Mount mod : Reduces the mass of weapons, with the possibility of additional weapons effects - if you game the game properly you can 'purchase' these effects and quickly regain Engineer rep for more mods.

Dirty Drive Tuning for your D-rated thrusters: these come with a heat cost but will turn your D-rated thrusters into something with a lot more oomph. The heat can be countered with...

Low Emissions Power Plant mod : helps lower your ship's heat - handy for fuel scooping.

Mods for Shield Boosters : various varieties, the more important one being for heat - get a bit more protection from heat weapons.

Above all, if you can't fight or won't fight - learn how to hi-wake away from danger. Practice quickly selecting a nearby system from the nav panel and jump to it. Don't use the galmap - use the nav panel on the left, it's much quicker and you can quickly select a system within your current jump range.

Learn how to evade interdiction - if you see a hollow triangle in supercruise, that player more than likely is sporting a FSD interdictor - face that player, drop down to normal space, boost, boost, select a different system and jump out, then decide what you're going to do afterwards when you have the time.

If you are interdicted - immediately submit, boost away, select a system to jump to and jump. Then decide what to do later when you have more time.

Seriously guys - we no longer have the luxury of exploring in peace. You all need to start getting prepped for disaster.

If you're still getting murdered after this then I have zero sympathy for you.

To those who don't have Horizons - get Horizons, the whole season is going to be worth it.

p.s. Winter is coming.

I am sure most explorers know about about engineer mod options. But:

- Many people dislike engineers for a variety of reasons, from disliking the grind per se to disliking the RNG, whatever. The last bastion of the pro-engineer folks was always "but it is entirely optional", therefore any argument that boils down to "use engineer mod X" is in conflict with that claim.
- In Terms of PvP, engineer mods are kind of an arms race. Sure, anyone can get that extra bit of armour, speed, shields etc - but so will be the killers, even more so than any light-weight engineered ship.
- This is not a topic about NPC difficulty and PvE, but about PvP - where one side has no interest in PvP and plays in open under the premise that open is not equivalent with "this is the PvP mode". Again, we can of course throw away this notion and accept open as the official PvP mode - and then have even more reason to ask FD to add an actual, official, game-mechanics-supported, PvE mode.
- Finally, you are engaging in a very typical form of victim blaming here. No matter what the victim could have done to increase their chances, the only person responsible for a crime is ultimately the perpetrator*.

*Just a real life example: if you leave the door to your house wide open when you leave and then someone goes in and steals your TV, they are no less a thief and no less guilty just because your actions made their crime easier.
 
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They have the same delusions that the Ailjuns will have "we come in peace, why would those pillocks shoo....."

2816ff2254754f375a5c9e41f04f7716.jpg
 
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People seriously need to leave this one at home.

The game not going 100% exactly how YOU want it to go...is not "being told how to play the game". It's the game taking it's course.

You bought Elite: Dangerous, set in cutthroat galaxy. Truck simulator is out there if you want some peaceful driving, but you are not being told how to play the game. You're put in a dangerous galaxy and have to find a way to survive. Dying is not "being told how to play", being difficult is not "being told how to play".

There aren't any excuses. From a PvE perspective, aliens are coming. People whine - and actually somehow are awarded a refund - when they come back from a long exploration trip and get killed by an NPC interdiction in a slow-moving rustbucket of a conda with literally 0 defensive measures. The dangers are there, and choosing to ignore them means that when you are killed, the game is not "telling you how to play". You're just bad at playing it.

I think you misunderstand me. I have no problem with the game as it is or how it will change. I accept it as being dangerous and fit and fly according to the level of risk I find acceptable. But that is my decision. The OP was telling people how to fit and fly for exploration and that is what I take issue with. Cmdr Jermus is flying to Beagle Point (almost there!) in an unshielded Sidewinder and doing planetary landings on the way. He is not bad at playing the game, he is just playing it differently to most others: In fact he is displaying a level of skill, consistency and determination beyond most players of the game.

The OP gave some good advice. But I take issue with the attitude that unless you play a certain way that you are doing it wrong. It's a game: If you are having fun then you are playing the right way.
 
All this talk about aliens this aliens that, they're coming, THEM, winter, the aliens, my head hurts.

Do you really believe FDEV will allow a large portion of the player base to be killed left and right by aliens? Look how they acted during the AI revolts.

Jaque's PvP was an isolated event. Even if it managed yet again to show a fault in the game, FDEV doesn't care about isolated events. Post a video of adders killing 5000 players and then maybe we may see something changing.
 
nah, max jump range is king, think I'll be sticking to my paper-thin lightweight build - I've done the sums (and a trip to Sag A*) and the odds of actually meeting someone are so slim I think I'll take my chances that I won't actually meet anyone.... ever ..... even if I live to be 300 years old.
 
I think you misunderstand me. I have no problem with the game as it is or how it will change. I accept it as being dangerous and fit and fly according to the level of risk I find acceptable. But that is my decision. The OP was telling people how to fit and fly for exploration and that is what I take issue with. Cmdr Jermus is flying to Beagle Point (almost there!) in an unshielded Sidewinder and doing planetary landings on the way. He is not bad at playing the game, he is just playing it differently to most others: In fact he is displaying a level of skill, consistency and determination beyond most players of the game.

The OP gave some good advice. But I take issue with the attitude that unless you play a certain way that you are doing it wrong. It's a game: If you are having fun then you are playing the right way.

My issue was the use of the "that phrase" when you say you're being told how to play game just because things aren't going your way.

From a more broad perspective, perhaps you'd be right if that attitude was there. But all I see is 95% helpful advice about RNGIneers and 5% "well it's going to happen so pay attention". If that is too much for people to handle, they really really shouldn't be on forums. Sorry.

It really is useful stuff up there. Made the point a few times that you don't need to be a PvPer to benefit from RNGineers, which is in a beautiful twist of irony the point of this post. Guess which side turned it into a ruck ;)
 
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You can escape, but I feel lot of commanders aren't even ready for interdiction battle, yet alone blip on radar.

That's why FD won't make aliens too hard. They don't want to frustrate their paying customers. As you wrote earlier, it's about balance. As a result FD will balance the aliens in a way that those interactions won't be too hard for the majority of the players.

I think it's funny how the aliens are seen as the messiah of difficult and punishing combat. It simply won't happen because most players aren't as good as those who want harder NPCs and ultra hard alien NPCs.

Sure, explorers will need basic defenses and using the advice the OP game will increase their chances of survival, but in the end the alien NPCs won't be as hard as some seem to think/wish. And I bet alien interdiction outside certain regions of space will be very rare (why should those aliens be in some random, boring and unimportant system thousands of lightyears away from any point of strategic importance?).
 
I tried my patented "Carebear Evasive Manouvers" in open and it works just the same as against NPCs. (it's probably really just the unexperienced who have huge issues in open .. and solo ^^ who am I to judge).

Since I'm not sure fellow players can deal with so much manly carebearness and might feel griefed, I take my minimum shield buckets to Solo and will be in open with ships that at least mimic chest thumping superiority.
I am probably one of those unexperienced with regard to evading combat. Since I spent 99% of my time outside the bubble, I don't get much practice. So I'm not that efficient in evading, but it'll do for NPCs. I liked the methods you linked to in a later post, but I still feel I have issues when I have to consult them mid-interdiction :)

Anyways, when the Thargies come, they come. Chances are a million to one, I'm not bothered.

And the devs have hinted at other sorts of dangers for explorers. Geographical dangers. Now these I'm looking forward to. Solar flares, geysers, volcanoes, oh my! :)
 
That's why FD won't make aliens too hard. They don't want to frustrate their paying customers. As you wrote earlier, it's about balance. As a result FD will balance the aliens in a way that those interactions won't be too hard for the majority of the players.

I think it's funny how the aliens are seen as the messiah of difficult and punishing combat. It simply won't happen because most players aren't as good as those who want harder NPCs and ultra hard alien NPCs.

Sure, explorers will need basic defenses and using the advice the OP game will increase their chances of survival, but in the end the alien NPCs won't be as hard as some seem to think/wish. And I bet alien interdiction outside certain regions of space will be very rare (why should those aliens be in some random, boring and unimportant system thousands of lightyears away from any point of strategic importance?).

You nailed it. This game was only dangerous for a short bit and that was due to a bug. The game will never be dangerous enough to scare customers away.

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My issue was the use of the "that phrase" when you say you're being told how to play game just because things aren't going your way.

From a more broad perspective, perhaps you'd be right if that attitude was there. But all I see is 95% helpful advice about RNGIneers and 5% "well it's going to happen so pay attention". If that is too much for people to handle, they really really shouldn't be on forums. Sorry.

It really is useful stuff up there. Made the point a few times that you don't need to be a PvPer to benefit from RNGineers, which is in a beautiful twist of irony the point of this post. Guess which side turned it into a ruck ;)

When you start a thread with - this won't be popular, no excuse, finish with - zero sympathy - what do you expect?
 
The following is a reply I was typing for the Adders Killing Explorers At Jaques thread that is no longer...

This probably won't be a popular opinion for some, but...

<snip for brevity>

p.s. Winter is coming.

Whilst your advice might be useful for some, it's utterly pointless for an Explorer like me. I set out to make a long slow journey to Beagle Point that day after Horizons dropped. I.e. I hung around just long enough to equip my AspE for planetary landings and an otherwise fairly typical explorer load-out for the time. I'm still probably a few weeks away from BP (I'm not taking a particularly direct route, and I'm not playing every day). Once I've done with BP and surrounding area I'll head back via Jaques. When I hit Jaques it'll likely be the first life of any kind I've met in many months (although I hope to bump into a friendly or two at BP). I've been watching the forums, reading all the furor about Engineers, and NPCs etc., knowing there is nothing I can do about it.

So what am I supposed to do? Head back to the Bubble every time a major update gets released so I can re-equip my ship appropriately? As a slow explorer I'd never get anywhere. I'm really not looking forward to being back in populated space after such a long time, it's going to be quite stressful.
 
I can evade perfectly well without engineer mods, thank you very much.

As for Aliens, i think they'll be more interested in the actual human populated areas of space because that's where the threat is.

If every, single system in the galaxy, all bazillion of them suddenly become a hive of Alien activity.. Well, that would be silly wouldn't it.

I expect the DEVS comments about deep space becoming more dangerous will be due to cosmic anomalies and other such things. Which I am rather looking forward to... Theres more to Elite Dangerous than just hotrod alpha males with big guns you know.

If ED is going to turn into another generic shooter, forcing combat at every turn, I'll be off. I suspect I won't be alone.
 
Oh, come on. We all know how the thargoids/aliens* will be. They can't be those terrifying, killing everybody, uber-hard aliens. It simply doesn't work that way in an online game. Way too many customers would be annoyed and leave the game.

Don't hype yourself to levels FD can't and won't meet.

When was making a joke "hype[ing] yourself to levels FD can't and won't meet"

I don't know why I bother posting on this forum any more, anything you say offends someone
 
As for Thargoids, I've already met them, helped them and they gave me their ship (in FFE). So I will join thouse here, who believe, that they will either be friendly, or attack only a few players here and there, perhaps NPCs only. I welcome them, as with them can come many different missions.

Now for this unfortunate incident at Jacques. I think for explores, nothing changes. Nothing, except one thing - Jacques is no-longer "explorers terriroty outside the bubble", but a regular bubble with jokers like the two gentlemen from the video. Make 3 jumps outside of Jacques (or the bubble) and no one will know you were ever there, let alone the killing-for-fun people.

I do believe, that the whole purpose of the joint venture of these two gentlemen to Jacques in said vessels was only and purely to ruin the game for thouse, who had just arrived and send them via fast-route back to the bubble, effectively vasting some 5-10 hours in-game time. Which must have been a lot of fun for them, since there are absolutely no consequences. This is the only problem I have with that. Should this be "for real", the two players would be banned from the system forever and would be interdicted the second local police will see them in supercruise. There is no in-game mechanism for punishing such players.

If I was one of the players, that were destroyed in AspE near Jacques, when attempting to flee, I would definetely want to see an icon on a star, where my killer is currently at, for like a week, just like I can see my friends now. A game for revenge. Sometimes, when I see threads here about people being interdicted like mad by combat NPCs, I say to myself "That must be the players, that kill other players for fun, that is the game mechanism to make it up to them", as I get hardly interdicted at all.

PS: Why was the original thread deleted?
 
When was making a joke "hype[ing] yourself to levels FD can't and won't meet"

I don't know why I bother posting on this forum any more, anything you say offends someone

No I wasn't offended. Sorry that I didn't understand your joke - too often others wrote the same thing without joking. Sorry if my comment about hyping was offensive to you - it wasn't meant that way.
I just wanted to post a warning not to expect too much from aliens.
 
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