Explorers at Jaques - You Have No Excuse Anymore

Interaction - the act of talking or doing things with other people

Note, that says WITH other people, not TO other people. As a result, your entire statement starts from a disingenuous position. You are not looking for interaction as that implies that both parties are interested in the encounter.

As to blaming the character of other players, have you not just blamed the people you are maligning for not liking your actions? Given that you are supporting the position of people that intentionally go looking for people to victimize by picking targets they expect to not be able to effectively fight back, then saying that it is the victim's fault, you are not better than the people you disparage.

I agree with the original poster that explorers need to be prepared. You, on the other hand, are just rationalizing the fact that you enjoy causing other players misery.
 
Last edited by a moderator:
Enjoy your rebuys then, courtesy of the thargoids
Spoken as someone who is in on the development and implementation of Thargoids in this game. I sadly do not have your inside information, and will react on the galaxy as it is, not as it hyperbolically might be. I spent 6 months in some outback in the Bubble avoiding NPCs, I expect to be able to avoid the Thargies when I have the whole galaxy at my disposal. On tghe other hand, if it turns out you are right, and the Thargoids will have occupied most of the 400 billion systems in the galaxy, and I have nowhere to run and will be forced to do combat, then I think I'll look for other games to occupy myself. :)
 
Enjoy your rebuys then, courtesy of the thargoids

Do you really think that FD will make the aliens so hard that players require engineered mods? I don't think so considering that Horizons is optional.
Do you really think that FD will make the aliens anything different from the standard NPCs? I think that anything harder than the current NPCs will drive away too many players.

I might be wrong, we will see.

That said, having the best possible defenses and knowing how to evade potentially hostile encounters is always a good idea (in my opinion).
 

verminstar

Banned
Enjoy your rebuys then, courtesy of the thargoids

And they are where exactly? Not yet in the game you say?

So we should panic now and run around like headless chickens getting ready fer something we're not quite sure will even happen?

Sorry, but I prefer a much more laid back approach to games...as in I'll worry about them when I see them. As fer right now? I got no issues with giving the pew pew crowd my exact location along with the guarantee I'll be in open fer once. Let them chase us all over the galaxy if they want...tbh if they have the patience to even attempt such a thing, then they actually deserve to get a few kills...maybe even a big gold badge they can wear with pride.

In other words...keep the salt coming...makes me giggle ^^
 
For explorer there are ZERO reward to play in Open only unnecessary risk...
If you get interdicted and run away its basicly lost time, if you got killed = all exploration data lost...
I really do not understand explorers who play in Open and then complain, since in internet we can not have nice things,
where people follow unwritten combat rules like attacking only -/+ the same level ships..
 
I agree with the original poster that explorers need to be prepared. You, on the other hand, are just rationalizing the fact that you enjoy causing other players misery.

I...don't have the time at work to keep posting here.

FTR, I just ran to Jaques and am enjoying a spot of light-hearted combat and sightseeing before I head home. I figured a vacation from the normal combat-intense play would be nice.

I haven't been causing any misery - I am far too classy for that, and if you meet me in-game you'll see what I mean. You've automatically made the assumption, and based your whole argument off, myself being some level of grieforz because it gives you a great podium to launch the opinion missile from, but I am sad to say that no part of my post supported grieforz or implied it's something I partake in, whether I do or not.

The issue I have is that the thread got opened up on with "omg I hate PvP/Open" posts for no reason when advice was being offered. We're a few pages in now...no effort will be made to keep that discussion going.

ADDITIONAL: I was wrong about the vacation. Exploring bored me.
 
Last edited:
… We're a few pages in now...no effort will be made to keep that discussion going.

What do you expect. This is a discussion forum.
The OP made good suggestions how to increase the chance of survival. Some added a few things. And that's it. Nothing more to add.

At the same time others thought it might be much more interesting to talk about aliens or other stuff.
 
The issue I have is that the thread got opened up on with "omg I hate PvP/Open" posts for no reason when advice was being offered. We're a few pages in now...no effort will be made to keep that discussion going.

Would have been nice if anyone went the extra mile and checked if Engineer Mods do you any good once your Structural Integrity has reached 0%.

You can only slap 400ish mW of shields onto an ASP and then you're already crippling it for exploration, so "fortify your brittle hull just to get smashed once your 'by design' unfortifyable, paper thin shields are gone" might actually be counterproductive and it's really the football player trying to teach the violinist a "valuable lesson for life" -> "don't skip leg day".
 
The issue I have is that the thread got opened up on with "omg I hate PvP/Open" posts for no reason when advice was being offered. We're a few pages in now...no effort will be made to keep that discussion going.
For someone who adjusted another poster's post from the get-go and and keeps harping on this issue, maybe a little introspection will do.

Since I'm not blameless, I'll be an annoying plonker and set the example :)
Stop breaking the 4th wall. You have no other choice than to fight otherwise it would break the narrative ;)
And that's why I need my excuses!

But I'm afraid this is a bit off topic all. Lets discuss the intent of the OP and talk about how explorers can protect themselves using various means not exclusive and also not limited to engineers.
 
What do you expect. This is a discussion forum.
The OP made good suggestions how to increase the chance of survival. Some added a few things. And that's it. Nothing more to add.

At the same time others thought it might be much more interesting to talk about aliens or other stuff.

Yeah that's cool. I can assure you I have added some stupidity of my own ;)

But it also doesn't mean that every post should be used as a platform for "NERF THE OPEN MODE! OPEN SUCKS BECAUSE YOU WILL BE GRIEFED!".

Keep the discussion in relation to the topic rather than using every thread as a battering ram for getting your feelings across, and the good bits of stupid discussion fall into place ;)
 
For someone who adjusted another poster's post from the get-go and and keeps harping on this issue, maybe a little introspection will do.

I cut out the irrelevant bits to what I am saying so we know what I am actually responding to. Oh look, theory in practice! :3

Would have been nice if anyone went the extra mile and checked if Engineer Mods do you any good once your Structural Integrity has reached 0%.

You can only slap 400ish mW of shields onto an ASP and then you're already crippling it for exploration, so "fortify your brittle hull just to get smashed once your 'by design' unfortifyable, paper thin shields are gone" might actually be counterproductive and it's really the football player trying to teach the violinist a "valuable lesson for life" -> "don't skip leg day".

That's kinda what OP is about though. You don't need a flying space fortress, and it isn't turning anyone into a deep-space combat ship. But for an exploring ship the right mods add a real edge to survivability. As a flat rule, pretty much every ship should have armour mods for dat free HP.
 
The following is a reply I was typing for the Adders Killing Explorers At Jaques thread that is no longer...

Additional Note: Those of you already at Jaques - yes it's probably too late for you. Those of you who are thinking of going to Jaques - this is for you.

This probably won't be a popular opinion for some, but...

Fellow Explorers, there is no longer any excuse to have a paper-thin exploration ship.

No. Excuse.

To those who have Horizons, spend the time and effort needed to harden your Exploration vessel before rushing out into the Void. Don't just get your FSD range-extended and be done with it.

There are plenty of mods you can do to turn your previously paper-thin ship into something even a Thargoid might think twice about attacking, let alone griefers...

Dirty Drive Tuning for your D-rated thrusters: these come with a heat cost but will turn your D-rated thrusters into something with a lot more oomph. The heat can be countered with...

Low Emissions Power Plant mod : helps lower your ship's heat - handy for fuel scooping.


Above all, if you can't fight or won't fight - learn how to hi-wake away from danger. Practice quickly selecting a nearby system from the nav panel and jump to it. Don't use the galmap - use the nav panel on the left, it's much quicker and you can quickly select a system within your current jump range.

Learn how to evade interdiction - if you see a hollow triangle in supercruise, that player more than likely is sporting a FSD interdictor - face that player, drop down to normal space, boost, boost, select a different system and jump out, then decide what you're going to do afterwards when you have the time.

If you are interdicted - immediately submit, boost away, select a system to jump to and jump. Then decide what to do later when you have more time.

Seriously guys - we no longer have the luxury of exploring in peace. You all need to start getting prepped for disaster.

If you're still getting murdered after this then I have zero sympathy for you.

To those who don't have Horizons - get Horizons, the whole season is going to be worth it.

p.s. Winter is coming.

Yay but nay. Dirty drive tuning is for numbers aficionados - those who go for the highest values without overthinking.

You'll never turn an asp into a racer. One cunning FDL will always catch you. And now that you have dirty drive and they're much more fragile, he will toast them. No jump anymore - repair / reboot too long :'(
On the other hand, you could go for reinforced drives. Yeah, that adds mass - you still go further and further with felicity. But at least, you can gaze at your destination while spooling the FSD without praying for your drive to resist the assault.

Low emissions powerplant - then again, your most fragile asset. Do you really need that much heat dissipation? I've had no problem whatsoever with fuel scooping in dedicated exploration ships. There again, I would go for safety.

But anyway, yeah. Less excuses...
 
Whole thing could be condensed to: Open, the mode where someone has got more time than you, more motivation than you and will destroy your ship, simply because they can. No matter where you are in the galaxy.

If that thought concerns you, stay out of Open or don't complain when your luck runs out.
 
That's kinda what OP is about though. You don't need a flying space fortress, and it isn't turning anyone into a deep-space combat ship. But for an exploring ship the right mods add a real edge to survivability. As a flat rule, pretty much every ship should have armour mods for dat free HP.

Anectotal evidence sais that with 0% structural integrity it does not matter if you have 400 or 4000000000 "hitpoints", you blow up in one hit.
If someone actually wants to help other players, I'd expect him to verify his assumptions first.
 

verminstar

Banned
I...don't have the time at work to keep posting here.

FTR, I just ran to Jaques and am enjoying a spot of light-hearted combat and sightseeing before I head home. I figured a vacation from the normal combat-intense play would be nice.

I haven't been causing any misery - I am far too classy for that, and if you meet me in-game you'll see what I mean. You've automatically made the assumption, and based your whole argument off, myself being some level of grieforz because it gives you a great podium to launch the opinion missile from, but I am sad to say that no part of my post supported grieforz or implied it's something I partake in, whether I do or not.

The issue I have is that the thread got opened up on with "omg I hate PvP/Open" posts for no reason when advice was being offered. We're a few pages in now...no effort will be made to keep that discussion going.

ADDITIONAL: I was wrong about the vacation. Exploring bored me.

Then as yer on yer way back to the bubble, and the fact I'm still on a very large tangent detour to jacques, the chances of meeting you ingame is somewhere between zero and extremely unlikely.

The OP started with a condescending tone in that if we didn't follow the advice, then he had no pity for anyone who suffered because of it. Did ye seriously expect a good debate after that? To start talking about "we" was what got me. There is no "we"...there is the OP and there is everyone else and if the OP wants to panic and run back to the bubble to work fer x amount of time to grind through engineers, then go him. Me personally...I detest even being in the bubble...being there for any length of time makes me wanna stop playing the game entirely.

If these thargoids do indeed make the entire universe dangerous, then it's game over as far as I'm concerned and no amount of engineer mods will change that because getting them means spending way more time in the bubble than I want.

The pew pew crew made about half of this too frustrating to play...if FD ruin the other half, then pray tell what ye think will happen then. Because in that instance, you make both solo and open unviable and force players to play a different game than the one they want to. Which makes a mockery and complete contradiction of the way they advertise it. Because I don't think FD are that dumb, I doubt it will happen at all...at least not in the way some are hoping for.

But like I say...I'll worry about it if and when...not falling fer this hype because that's really all it is...empty hype and vague hints and a bunch of pew pew players hoping to see more players around engineer bases to gank ^^
 

But I'm afraid this is a bit off topic all. Lets discuss the intent of the OP and talk about how explorers can protect themselves using various means not exclusive and also not limited to engineers.

Most important: How to avoid getting interdicted.
Not getting interdicted means not having to run or fight and the ship load out becomes completely irrelevant.

NPCs are most of the time easy to avoid. They announce their intentions long before they actually interdict. This might change with aliens and would make evading interdiction impossible.
Against CMDRs things get a bit more complicated. Since we talk about explorers I assume that the instance (SC) is basically empty and only the explorer and an other CMDR are in SC.
An easy to reach button for "next target" is very helpful in that situation. That way the player has the other CMDR instantly in selected and knows what ship the other CMDR is flying and if that CMDR is heading to the player. Knowing what to expect is very important.

Reduce the throttle to 0.
A drifting ship is incredible hard to interdict and can rotate easily to always face the potential attacker. This buys the explorer time. Time needed to select a new system. Time needed to charge the FSD.
If the NPC/CMDR tries to interdict the player needs to rotate facing the attacker while trying to get the jump point into target. This can take some time, but if the jump point is in target immediately press the 100% throttle button (you have one button assigned for that, right?).
Things get complicated if more than one, potentially hostile, CMDR is in SC. One can circle you and the other just waits until you maneuver yourself into a good position to get interdicted.

If the CMRD doesn't want to interdict both players can now chat a bit without fearing that the other will be able to do something bad (maybe turn of FSD charging ;) ).

Useful buttons:
0% throttle
100% throttle
next target
next system in route


All the stuff about shields, shield boosters, point defenses, chaff and other defensive things are still valid if avoiding interdiction doesn't help.

Fighting the interdiction can be successful if the attacker is in a bigger ship and the attacked is faster.

Practicing against NPCs is helpful. Getting routine is helpful.
 
Back
Top Bottom