Exploring - why isn't large LY jumping a thing?

jesus, that trip took me months!
Granted, that was during season 1 'vanilla' exploration, and I wasn't rushing. But still, under 2 hours?!?!? :eek:

Check out buckyballing. It's the art of going from point A to B by the absolutely fastest way possible.
 
Because the only speciality about exploring is that it takes you ages to get somwhere to get a nametag on something no one else ever is going to read again. Anything else isn't special and doesn't work differently than from the bubble.
 
For me, the scale of the galaxy is provided by the number of jumps a top-of-the-line ship takes to get somewhere.

I wish there were places in the galaxy that I knew required at least 1800 jumps to get to, even in the best ship, but they are no more.

It feels to me that at each major release that "minimum number of jumps" to get somewhere gets smaller and smaller, and those players, like myself, who like the idea of some place in the galaxy taking a lot of effort and dedication to get to, are seeing that effort and dedication become significantly less and less.

If it was up to me, I would have preferred standard jump ranges capped in the high 30s/low 40s, with just neutrons/WDs and synthesis providing one-off boosts.

If you don't like travelling, pick a closer destination.
 
Because the only speciality about exploring is that it takes you ages to get somwhere to get a nametag on something no one else ever is going to read again. Anything else isn't special and doesn't work differently than from the bubble.
Can't really disagree here.
But I am looking forward to the Q4 update. :)
 
It's also about a sense of scale and a sense of achievement. Otherwise, what's the point of exploration expeditions, if only takes a few minutes to get to any part of the galaxy?

That's not to say that exploration couldn't be made more interesting and engaging, it certainly could. And hopefully some of the changes coming later in the year will address that.

That would make sense, except...jumps don't offer a sense of scale. Continuous, point to point travel provides scale. Actually seeing my character ride their horse across the realm of Skyrim or Velen...that, is scale.

Elite is like entering a series of rooms in Fallout. Their just instances. Huge ones, sure, thanks to Supercruise offering scale in-system.

But Jumping? There is no scale there. Just a point to point load screen Transition.
 
You do realise that "those who've put the time / effort into this side of the game" are called explorers right? So the odd thing here is, you're requesting something on behalf of explorers, which you seem to realise would not sit well with explorers.

I realise the contradiction. Although, I'm asking on behalf of NON explorers. I think exploring could be better if you could jump to a far away area, do a little prospecting, then jump back without the multiple hours jump honk repetition. It's the boring repetition that needs removing or reducing from the game. Or put it another way from the 'I like it like that' crowd, they can still do the long way round if they want, but a jump mechanism I think could add a new dimension to the game.
 
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Seems most are against it. Either that or just the negatives are commenting. Such a toxic community rage quit etc etc :)

Was just a thought. I retract my proposal, cheers commanders. Fly safe (and bored ;) )
 
I generally like the long trips but we could do with a few randomly generated wormholes that take you vast distances to unknown points in the galaxy. This would add some extra interest when the dullness begins the ache.
Perhaps some way to track these wormholes as well.
 
3.0 has seen the Sol - Sag A* time reduced by 5 minutes. The Colonia time is only going to reduce by about the same amount.
If you're solely considering "how quickly can I get from A to B" and not worrying about things like "intact" or "within the spirit of the rules", use of the "respawn at nearest detention centre to pay off bounty" rule can cut a fair bit off the travel distance from Sol to Colonia. Sol - Sag A* it would barely help with, if at all.

(They added a couple of extra detention centres since Beta, according to the live changelog, but it should still be possible to use them)
 
I realise the contradiction. Although, I'm asking on behalf of NON explorers. I think exploring could be better if you could jump to a far away area, do a little prospecting, then jump back without the multiple hours jump honk repetition. It's the boring repetition that needs removing or reducing from the game. Or put it another way from the 'I like it like that' crowd, they can still do the long way round if they want, but a jump mechanism I think could add a new dimension to the game.

Well, non explorers don't need to escape the bubble so I don't see the point.


As some have said, don't do it if you don't like it.
 
That would make sense, except...jumps don't offer a sense of scale. Continuous, point to point travel provides scale. Actually seeing my character ride their horse across the realm of Skyrim or Velen...that, is scale.

Elite is like entering a series of rooms in Fallout. Their just instances. Huge ones, sure, thanks to Supercruise offering scale in-system.

But Jumping? There is no scale there. Just a point to point load screen Transition.
I disagree. You not only get a sense of scale from the time and perseverance it takes to travel to a distant location, but also from seeing the route plotted out on the galaxy map and knowing the sheer number of jumps involved. In fact, I'd say the galaxy map does a wonderful job of imbuing a genuine sense of scale. Unfortunately, the ever-increasing jump capabilities of our FSD drives detract from that significantly.
 
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Seems most are against it. Either that or just the negatives are commenting. Such a toxic community rage quit etc etc :)

Was just a thought. I retract my proposal, cheers commanders. Fly safe (and bored ;) )

[haha] This is far from toxic, its clear you haven't been around here for long.

That would make sense, except...jumps don't offer a sense of scale. Continuous, point to point travel provides scale. Actually seeing my character ride their horse across the realm of Skyrim or Velen...that, is scale.

Elite is like entering a series of rooms in Fallout. Their just instances. Huge ones, sure, thanks to Supercruise offering scale in-system.

But Jumping? There is no scale there. Just a point to point load screen Transition.

Scale comes from the time it takes you to get from point A to point B in which case the OP totally reduces.
 
Seems most are against it. Either that or just the negatives are commenting. Such a toxic community rage quit etc etc :)

Was just a thought. I retract my proposal, cheers commanders. Fly safe (and bored ;) )
People disagreeing or providing counter-points doesn't exactly define "toxic community".
 
I disagree. You not only get a sense of scale from the time and perseverance it takes to travel to a distant location, but also from seeing the route plotted out on the galaxy map and knowing the sheer number of jumps involved. In fact, I'd say the galaxy map does a wonderful job of imbuing a genuine sense of scale. Unfortunately, the ever-increasing jump capabilities of our FSD drives detract from that significantly.

YOU may well get a sense of scale from these things.

I get a sense of boredom. Of WAITING. Of loading.

The same Mechanics for which Bethesda RPG's are denigrated and slammed in reviews are just blithely excused here. Because why should space games try to overcome 30 year old technical limitations?
 
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Seems most are against it. Either that or just the negatives are commenting. Such a toxic community rage quit etc etc :)

Was just a thought. I retract my proposal, cheers commanders. Fly safe (and bored ;) )

So you ask a question, get mixed reviews but because some go against your opinion/suggestion, the community is toxic?? Right.

Whether anybody likes it or not, it's a game mechanic. We HAVE to jump to any system we need to get to. Whether that be in the bubble or not and yes, this is what gives us a SENSE of scale. Its the way FDev have chosen to do it. True explorers, explore. They don't just jump, scoop, scan. I've currently got an account out at Beagle Point and I've seen sights no one will ever see. It took me a good 2 months and I'm glad it did. It should be exclusive to people that can stomach it.

Taking the BORING out of games, that's a good one. Anyone play WoW? Try getting certain mounts that have a less than 1% drop. I've been trying for near on 3 years for a mount on that game, doing the same thing over and over. But one day it will drop and I shall ride it with pride. Gamers are fickle but some that put up with what others find BORING usually get the most out of it by sticking with it. You have choice in ED like no other game. Straight from the bat you can pretty much do anything. If exploring isn't for you then don't do it. I will bask in the views and planets and binary systems that I've come across. ED sold me a game and one of the selling points was, "1:1 scale galaxy".

PS. Also "loading screens". Are people really questioning that most games have them?? I find it funny
 
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YOU may well get a sense of scale from these things.

I get a sense if boredom. Of WAITING. Of loading.

The same Mechanics for which Bethesda RPG's are denigrated and slammed in reviews are just blithely excused here. Because why should space games try to overcome 40 year old technical limitations?

The tunnel time depends on your connection although there is a limit of how little time you spend in it for good reasons.
 
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