jesus, that trip took me months!Sol-sag a* = 1hr 55m...
Granted, that was during season 1 'vanilla' exploration, and I wasn't rushing. But still, under 2 hours?!?!?
jesus, that trip took me months!Sol-sag a* = 1hr 55m...
Neutron highway.
Boring excel sheet with the list of neutrons so you can neutron from neutron to neutron.
3.0 has seen the Sol - Sag A* time reduced by 5 minutes. The Colonia time is only going to reduce by about the same amount.That was before 3.0, too - I think on that basis it should be possible to do in under 1 hour now, if no tactics are disallowed.
jesus, that trip took me months!
Granted, that was during season 1 'vanilla' exploration, and I wasn't rushing. But still, under 2 hours?!?!?![]()
Can't really disagree here.Because the only speciality about exploring is that it takes you ages to get somwhere to get a nametag on something no one else ever is going to read again. Anything else isn't special and doesn't work differently than from the bubble.
It's also about a sense of scale and a sense of achievement. Otherwise, what's the point of exploration expeditions, if only takes a few minutes to get to any part of the galaxy?
That's not to say that exploration couldn't be made more interesting and engaging, it certainly could. And hopefully some of the changes coming later in the year will address that.
You do realise that "those who've put the time / effort into this side of the game" are called explorers right? So the odd thing here is, you're requesting something on behalf of explorers, which you seem to realise would not sit well with explorers.
But Jumping? There is no scale there. Just a point to point load screen Transition.
If you're solely considering "how quickly can I get from A to B" and not worrying about things like "intact" or "within the spirit of the rules", use of the "respawn at nearest detention centre to pay off bounty" rule can cut a fair bit off the travel distance from Sol to Colonia. Sol - Sag A* it would barely help with, if at all.3.0 has seen the Sol - Sag A* time reduced by 5 minutes. The Colonia time is only going to reduce by about the same amount.
I realise the contradiction. Although, I'm asking on behalf of NON explorers. I think exploring could be better if you could jump to a far away area, do a little prospecting, then jump back without the multiple hours jump honk repetition. It's the boring repetition that needs removing or reducing from the game. Or put it another way from the 'I like it like that' crowd, they can still do the long way round if they want, but a jump mechanism I think could add a new dimension to the game.
I disagree. You not only get a sense of scale from the time and perseverance it takes to travel to a distant location, but also from seeing the route plotted out on the galaxy map and knowing the sheer number of jumps involved. In fact, I'd say the galaxy map does a wonderful job of imbuing a genuine sense of scale. Unfortunately, the ever-increasing jump capabilities of our FSD drives detract from that significantly.That would make sense, except...jumps don't offer a sense of scale. Continuous, point to point travel provides scale. Actually seeing my character ride their horse across the realm of Skyrim or Velen...that, is scale.
Elite is like entering a series of rooms in Fallout. Their just instances. Huge ones, sure, thanks to Supercruise offering scale in-system.
But Jumping? There is no scale there. Just a point to point load screen Transition.
Seems most are against it. Either that or just the negatives are commenting. Such a toxic community rage quit etc etc
Was just a thought. I retract my proposal, cheers commanders. Fly safe (and bored)
That would make sense, except...jumps don't offer a sense of scale. Continuous, point to point travel provides scale. Actually seeing my character ride their horse across the realm of Skyrim or Velen...that, is scale.
Elite is like entering a series of rooms in Fallout. Their just instances. Huge ones, sure, thanks to Supercruise offering scale in-system.
But Jumping? There is no scale there. Just a point to point load screen Transition.
People disagreeing or providing counter-points doesn't exactly define "toxic community".Seems most are against it. Either that or just the negatives are commenting. Such a toxic community rage quit etc etc
Was just a thought. I retract my proposal, cheers commanders. Fly safe (and bored)
I disagree. You not only get a sense of scale from the time and perseverance it takes to travel to a distant location, but also from seeing the route plotted out on the galaxy map and knowing the sheer number of jumps involved. In fact, I'd say the galaxy map does a wonderful job of imbuing a genuine sense of scale. Unfortunately, the ever-increasing jump capabilities of our FSD drives detract from that significantly.
Seems most are against it. Either that or just the negatives are commenting. Such a toxic community rage quit etc etc
Was just a thought. I retract my proposal, cheers commanders. Fly safe (and bored)
YOU may well get a sense of scale from these things.
I get a sense if boredom. Of WAITING. Of loading.
The same Mechanics for which Bethesda RPG's are denigrated and slammed in reviews are just blithely excused here. Because why should space games try to overcome 40 year old technical limitations?