With FA-OFF you can't simply put the throttle in the blue zone and expect a result (You are commanding Thrust not Speed) For optimum maneuvering rates you are required to adjust speed until you in the blue band. For example - I can fly the optimum blue zone with throttle at Zero.
@Op, did you do the lateral/vertical tests with analog inputs? The results will differ from digital inputs.
All tests were done with 4 pips to ENG. Though I do normally fly with analog thruster control, I used digital commands for these tests to make sure the inputs were pure and crisp.
This is a good point and a very easy one to resolve.
I am currently gathering mats in my Conda for a couple of days but once back in my Courier I can just vid myself going from 0 to 450 without boosting and then break the segments down on the vid.
In fact, I'm quite motivated by this thread to take a look at the various vectors and inputs again.
Come on guys, let's crowd-source this thing. If you already have vid software it's a matter of minutes to leave a station and do a bit of testing. Post your data!
I'm confident that, at least with FA on, the acceleration curve is non-linear. It's pretty clear when you're moving through the video frame-by-frame, as you have to click a lot more to get through those last m/s.

It's a bit harder to say with FA off, though. Hitting the speed cap with FA off seemed more abrupt. The power curve is definitely I'm interested in seeing. After that, it's just ship-by-ship boost power we need, and we'd have a pretty comprehensive grasp of thruster performance.p
I am quite interested in this as well but, I haven't the experience with the technical aspects of creating the Vid, and measuring the results. Can we discuss ways of dealing with this?
I simply record myself using shadow play (built-in recording solution that comes with the GPU software), and then returning to 0. So, from a stand still, go to full throttle and wait until I hit my top speed, then go to 0 throttle, and wait until I stop. Then I turn off FA, and repeat the movement. Full forward thrust until I stop accelerating, then full retro thrust until I start moving in reverse a little.
Once I've done all the movements, I turn of the recording software, and load the video into Windows movie maker. In that program, you can pause, and move forward and back frame-by-frame. I find the frame that a given movement starts at (right when the throttle is set to full forward, for instance), and note the timestamp of that frame. I then find the frame in which that movement ends (the frame I hit my top speed), and note its timestamp. Subtract the former from the later, and you have how long that movement took. Divide the max speed attained by that calculated time, and you get the m/s/s acceleration.