Ok, here's my new theory - shoot me down!
That's it
Examples (all from one system):
We start off in NONE and start doing actions to reduce ECONOMY. The dot is in NONE, so no hatching
The dot enters BUST, and the whole section gets hatched. (Compare this with FAMINE later). We need to get the dot past the hatching for the state change to happen.
In this case we still haven't got BUST, we still are not past the hatching - but the hatching shows that BUST is the state we will get if we continue.
Now we are in FAMINE, but BUST has not happened - but BUST went Pending as we moved past the hatching.
After a day pending the BUST went active, so now the FAMINE area is hatched to show where we need to move the dot. Note that not the entire area has been hatched, so you don't need to get all the way. (I seem to recall the same one the positive side).
In the FAMINE area you only need to move the dot past the hatching (so - not the whole section) for the FAMINE to start. (Hopefully soon )
This makes less sense - the dot moves past the red-yellow hatched area, so that hatching vanishes. FAMINE goes pending (good), but why has the state gone to NONE and BUST gone hatched? That breaks my theory, as the hatching shouls only show if there is a state change coming up.
Ok, FAMINE went active, hatching gone again. But at least the Famine happened
It looks like there is a (small) bug in that the BUST was lost while FAMINE was pending, I raised a bug.
Ok, I decided to push the faction back to NONE. But running positive missions gave the faction INF, so they ended up in a WAR with another faction.
So the WAR cancels the FAMINE, the system acts like Economy is in NONE, so BUST goes pending, the FAMINE has gone despite the dot still being in FAMINE. Huh. Note though that the BUST acted as expected - the dot was past the hatching, so the BUST went pending - theory intact.
And the next day the BUST goes active (so you can get BUST with WAR, but not FAMINE?). Then again it looks like I can move the dot and get the FAMINE back. That is what I will try next
This also explains the significance of the sections being different lengths in different systems - a larger NONE section makes it potentially easier to get the other states (as their sections are smaller).
I like this theory as it's pretty straightforward. It's also a nice way to show you what will happen, rather than filling a hidden bucket of Biowaste until someone shouts OUTBREAK!. Still lots to do to prove if it actually ... is true Also need to look at what the hatching does as you come back towards NONE, etc etc. Also lots to do with how fast you can move the dot - it appears capped, and to change in the different sections. And ofc this is the point someone links an earlier thread with the same theory even better explained
"The dot shows where actions have indicated the system should go. If the dot moves off NONE then you must move the dot PAST the hatched area to get the state change"
That's it
Examples (all from one system):
We start off in NONE and start doing actions to reduce ECONOMY. The dot is in NONE, so no hatching
The dot enters BUST, and the whole section gets hatched. (Compare this with FAMINE later). We need to get the dot past the hatching for the state change to happen.
In this case we still haven't got BUST, we still are not past the hatching - but the hatching shows that BUST is the state we will get if we continue.
Now we are in FAMINE, but BUST has not happened - but BUST went Pending as we moved past the hatching.
After a day pending the BUST went active, so now the FAMINE area is hatched to show where we need to move the dot. Note that not the entire area has been hatched, so you don't need to get all the way. (I seem to recall the same one the positive side).
In the FAMINE area you only need to move the dot past the hatching (so - not the whole section) for the FAMINE to start. (Hopefully soon )
This makes less sense - the dot moves past the red-yellow hatched area, so that hatching vanishes. FAMINE goes pending (good), but why has the state gone to NONE and BUST gone hatched? That breaks my theory, as the hatching shouls only show if there is a state change coming up.
Ok, FAMINE went active, hatching gone again. But at least the Famine happened
It looks like there is a (small) bug in that the BUST was lost while FAMINE was pending, I raised a bug.
Ok, I decided to push the faction back to NONE. But running positive missions gave the faction INF, so they ended up in a WAR with another faction.
So the WAR cancels the FAMINE, the system acts like Economy is in NONE, so BUST goes pending, the FAMINE has gone despite the dot still being in FAMINE. Huh. Note though that the BUST acted as expected - the dot was past the hatching, so the BUST went pending - theory intact.
And the next day the BUST goes active (so you can get BUST with WAR, but not FAMINE?). Then again it looks like I can move the dot and get the FAMINE back. That is what I will try next
This also explains the significance of the sections being different lengths in different systems - a larger NONE section makes it potentially easier to get the other states (as their sections are smaller).
I like this theory as it's pretty straightforward. It's also a nice way to show you what will happen, rather than filling a hidden bucket of Biowaste until someone shouts OUTBREAK!. Still lots to do to prove if it actually ... is true Also need to look at what the hatching does as you come back towards NONE, etc etc. Also lots to do with how fast you can move the dot - it appears capped, and to change in the different sections. And ofc this is the point someone links an earlier thread with the same theory even better explained
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