Fail Surface Scan Missions on Death

Hello,

Simple suggestion.
IMHO, if you die, after scanning a data terminal for a mission. That mission should fail.

It's currently too easy.
You can scan the terminal, and be blown up by security.
Yet still complete the mission when you respawn at the station.

It doesn't seem right to me.

Thoughts?

CMDR Cosmic Spacehead
 
Hello,

Simple suggestion.
IMHO, if you die, after scanning a data terminal for a mission. That mission should fail.

It's currently too easy.
You can scan the terminal, and be blown up by security.
Yet still complete the mission when you respawn at the station.

It doesn't seem right to me.

Thoughts?

CMDR Cosmic Spacehead

Agreed 100%
If the data is transmitted automatically to the contract, then why does one even need to return? Otherwise missions don't require it.
And if it's not and only stored on the ship, then destruction means you can't turn it in.

I can hear the whining already though...
 
I can hear the whining already though...

It's like an echo chamber. One whine will echo about for all eternity. You'll never not hear whining on these forums. Lol

Glad we agree though.

I know some things in ED don't make sense, but this really doesn't make sense at all.

At the very least, the mission should reset, and you should have to go back and scan the data terminal again.
If said POI was private, it should spawn red, and open fire, this making the mission harder if you fluff it up the first time.
It should get harder each time you mess up, with additional security each time.
 
Agreed 100%
If the data is transmitted automatically to the contract, then why does one even need to return? Otherwise missions don't require it.
And if it's not and only stored on the ship, then destruction means you can't turn it in.

I can hear the whining already though...

Pragmatically, you need to return afterward (assuming the data was sent) to complete the contract and collect your reward. There's no other form of contract that pays out over the void, why would these be any different? I could send a faction the ship IDs I've massacred for them instead of flying back, but nope.
As for whether or not the data is sent, your job may be to plant a backdoor for the faction to access (hence, land, hack, return). As we need to search for the outpost, perhaps they're unable to access the outpost at all, and they need you to act as a high-proximity proxy in order to access the data? Or, perhaps the data is stored in the same place courier missions are stored, which also don't fail on ship destruction (IIRC). Honestly, scan missions have a lot more explanations than why courier missions don't fail.

I agree that scan missions are easy though, but after 2.4, atleast they won't be stupidly good for money, rep and mats.
 
I find it incredibly ironic that you are both complaining about whining. When you are both whining about a feature in the game you don't like.

You are both welcome to your opinion. Personally I was going in using an Imperial courier. Going up and getting the scans finished and then returning. The mats are mostly not that useful. The rep grind is good for people still working at it. I did it a while back so I never had the fortune of the rep grind through scanning. But don't forget it is a grind. We don't call things that are fun and enjoyable a grind. If you don't like it. You do not have to participate. The 2.4 changes will make it more difficult to get a spread of missions that are suitable, and take longer to finish. All things considered, why not wait and see what else will shape up with 2.4?
 
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