Fallen Order

If you want a company to change, you vote with your wallet. I seriously don't understand why this isnt more widely understood. If everyone was to stop buying anything thats released in a broken buggy mess or straight up ignored the AAA release roster game devs would actually make whole games again, but everyone is now so used to this "Day one patch" concept that they buy in with the thought that it will get better in time. Which it seldom ever does. Boycotting them isnt exactly an issue is it? Moreover I couldnt care less if their bottom line starts suffering because people stop buying thier reproccesed tripe year in year out. Sports games being the most cancerous example.

The dev's themselves shouldnt be made to go without paychecks sure, but quite frankly if youre going to sell your soul to a company like that, I don't really give one single toss wether or not they get paid. Not one single iota.

Take the new COD for example, seemingly it has breathed new life into the franchise and most ont seem to have a bad word to say about it. Do I like shooters? Yes. Will I buy it? Not on your life because the company that made it has a hideous history of trying to sap every single penny out of thier playerbase and then asking for more.

Though Ea are certainly not the top of the dirt pile this year, they have been so anti consumer and so unbeleiveably greedy these last few years that a few months where Blizzard for example, look worse, does not absolve them from ten years of taking the buiscuit out of thier players and customers.

Lastly, young though I might be, I still remember a time where if a development team released a broken product that was buggy or in some cases totally non functional, thier product bombed and so did the company. "But we can fix it laaaaterrrr" is the single most retaded excuse there ever was for releasing a game in a broken state. It's not justifyable not is it consumer friendly. Again. Money first, customer statisfaction second. Any company that trends to that gets nothing off me.
I've read it twice and I still don't know whether you agree or disagree with me.
"Vote with your wallet" is exactly what I meant.

TL/DR: If the Fallen order turns out to be a good game, I say it's stupid to not buy it just because EA released a ton of crappy products in the past. That way nobody learns anything.
Naturally you are still free to not buy it. It's your money. I just think that the "EA bad" argument is not helpful at all.
 
Lastly, young though I might be, I still remember a time where if a development team released a broken product that was buggy or in some cases totally non functional, thier product bombed and so did the company. "But we can fix it laaaaterrrr" is the single most retaded excuse there ever was for releasing a game in a broken state. It's not justifyable not is it consumer friendly. Again. Money first, customer statisfaction second. Any company that trends to that gets nothing off me.

No offence but you indeed seem to be a bit young. Buggy games are as old as homecomputers themselves. Frontier: First Encounters (by David Braben) was a disaster at launch. Command & Conquer Tiberian Sun for instance released in the 90s was a buggy piece of crap at first. Battlefield 1942 released in the early 2000s was also quite unstable. The release of World of Warcraft in the west was an absolute mess in 2005. The list goes on and on. The only thing that really changed is social media being available as tool to share those experiences with crap products.

I can understand that with limited money and being young this behavior of companies seems to be untolerable but in the end its still just a form of entertainment and not some political stance to fight for.

You just keep buying what you like and thats about it.

I'm playing it for the past two days. The whole game is like if you took the best parts of the NFS Underground 2 and made them better. I really like it.

That statement makes me a little bit excited.
 
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If a game is good, I buy it. If it's not, I don't.
Ditto. I figure that sends a stronger message, because if we boycott good games, then companies will stop making good games.

A bunch of people are boycotting Disney+ because they don't like what Disney has done with Star Wars, but I just think that's silly. I'll watch what I like on the service, skip what's awful (like Last Jedi), and hopefully that'll send signals to Disney about what works with their viewers and what doesn't.

As for boycotting companies for being evil, well, they are all evil - that's capitalism. Frontier has done more to screw me over the years than EA, yet I'm still playing ED :p

That said, I do vote with my dollar, and if something is rubbish, I will either not buy it at all or wait till it's on a 75% or more sale.
 
I've read it twice and I still don't know whether you agree or disagree with me.
"Vote with your wallet" is exactly what I meant.

TL/DR: If the Fallen order turns out to be a good game, I say it's stupid to not buy it just because EA released a ton of crappy products in the past. That way nobody learns anything.
Naturally you are still free to not buy it. It's your money. I just think that the "EA bad" argument is not helpful at all.

I both agree an disagree, whilst it may be a good game, but personally it feels morally reprehensible to spur them in one breath an buy thier products in the other.

Personally, its one or the other, if a company has a history of oppresing its employees and trying to cheat the customer they aint getting a penny out of me.
 
Good luck finding a big company which is morally flawless.

I have no illusions about this, most of them are morally ambiguous at best but EA?

The company that kills small studios, lays off all thier employees and then basically steals thier IP an thus their livelihood?

EA can suck a fat one lol.
 
I have no illusions about this, most of them are morally ambiguous at best but EA?

EA maybe a greedy and amoral company but atleast they dont interfere with RL politics like Activison/Blizzard.

There is so much corporate evil going on in the world, EA is actually one of the tamest imo when it comes to real impact on peoples lives.
 
Right...it's out so I'll go see if I like it or not :)
I will be interested to hear what you think.

It's a game style issue with me and some age related issues if I have to constantly be on the dodge and roll keys. Hands cannot cope with too much of that at all.
 
Alrighty. First impressions after two hours.

I like it. Really.

Gameplay - is fun. Locations are open-ish, Metroidvania style (you are free to explore the map, but some locations are "locked" by your missing skills - free to re-visit later. There's a lot of platforming, zip-lining, sweeping of forgotten corners for loot, etc. Multiple paths, mini-bosses, if you played Control, lately, this feels very similar. (in gameplay style, not the game itself, of course).
Saving and progression is actually quite interesting. If you "die" during platforming you respawn right where you fell off the cliff (or where you did something similarly stupid. :)) and you lose a small chunk of health. You can die this way quite a few times, actually but when you run out of health, you're whisked back to your last "camp" (which is a meditation place and a save point). If you die in combat, you are respawned at the camp immediately (no second chances).
Now the interesting part - when you die and have to respawn, you lose all XP you've collected on your way to the next skillpoint. If you want your XP back, you have to go back and take a revenge on the monster/guy who killed you, otherwise you can start leveling from scratch. I love it! :D

Looting - very basic. Finding chests with pieces of clothing and lightsaber parts which you can use for character (and lightsaber) customization. Just enough to encourage exploration, not enough to keep you from going forward.

RPG elements - just a couple of skill trees to unlock with XP. Similar to previous Jedi games - Force skills, extra moves, etc.

Characters - hit and miss.
Surprisingly, however I didn't really like the main character in the trailers (He seemed kind of like a teenage brat) I'm digging him in game. He's actually not annoying at all.
Robot sidekick is a heap of cute, naturally. Loving their interaction.
Other characters... I'll reserve judgement until I get to know them. Nobody particularly stands out, so far.
I'm digging the antagonist from what little I've seen of her, though. Crush on first sight.

Combat - my biggest fear. It's actually alright! It's... impactful, I'd say. And very satisfying. Aaand not easy at all (which I will probably hate, later on). There's a lot of moves, directed attacks, blocks, parries, counterattacks, evading, rolling and jumping around, running on walls, slicing things in half, stabbing, slashing, throwing and pulling,... When everything goes right, the combat is EPIC. Naturally when you screw up, you die in two seconds and feel like an idiot. And you won't replace skill and reflexes with simple button-mashing. Trust me, I've tried. :LOL:

TL/DR: It's a mix of Tomb Raider platforming with Metroidvania progression and really fun combat (It's no Dark Souls, but it requires skill and precision... and lots of parrying and evading)
So far the only two things that I see could break this game for me is if the story is stupid (so far it's typical Star Wars cliché) and/or if the game is too short. I can't judge either, right now, for obvious reasons.
But by and large - A singleplayer SW game which plays great, looks awesome and really brings back memories! Woohoo!

edit: On the second planet, now. My GOD this thing is tough as nails. One really has to manage health and XPs.
The thing is - you don't regenerate health and you only have two health packs (half the health bar each). The only way to regenerate the health is by resting at the camp, but the problem is - it also respawns the enemies! So one has to REALLY think - Do I continue with half the health and hope for the new camp and if I die, I lose all progress, or do I return to the previous camp and rest and try again without losing all my health this time? :LOL:
I'm playing it on one of the easier difficulties, but it still means I am allowed only two mistakes. It's mad. (And also I suck balls, of course)
It's great, though.
 
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It's not just from your description. It's from everything I've seen so far :) It doesn't mean it's a bad game...But if it takes a massive corporation with unlimited budget and most valuable IP on the planet to copypaste and borrow ideas to not make a turd - fine, let it be. I just call it low effort development.
 
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