Fallen Order

Alrighty. First impressions after two hours.

I like it. Really.

Gameplay - is fun. Locations are open-ish, Metroidvania style (you are free to explore the map, but some locations are "locked" by your missing skills - free to re-visit later. There's a lot of platforming, zip-lining, sweeping of forgotten corners for loot, etc. Multiple paths, mini-bosses, if you played Control, lately, this feels very similar. (in gameplay style, not the game itself, of course).
Saving and progression is actually quite interesting. If you "die" during platforming you respawn right where you fell off the cliff (or where you did something similarly stupid. :)) and you lose a small chunk of health. You can die this way quite a few times, actually but when you run out of health, you're whisked back to your last "camp" (which is a meditation place and a save point). If you die in combat, you are respawned at the camp immediately (no second chances).
Now the interesting part - when you die and have to respawn, you lose all XP you've collected on your way to the next skillpoint. If you want your XP back, you have to go back and take a revenge on the monster/guy who killed you, otherwise you can start leveling from scratch. I love it! :D

Looting - very basic. Finding chests with pieces of clothing and lightsaber parts which you can use for character (and lightsaber) customization. Just enough to encourage exploration, not enough to keep you from going forward.

RPG elements - just a couple of skill trees to unlock with XP. Similar to previous Jedi games - Force skills, extra moves, etc.

Characters - hit and miss.
Surprisingly, however I didn't really like the main character in the trailers (He seemed kind of like a teenage brat) I'm digging him in game. He's actually not annoying at all.
Robot sidekick is a heap of cute, naturally. Loving their interaction.
Other characters... I'll reserve judgement until I get to know them. Nobody particularly stands out, so far.
I'm digging the antagonist from what little I've seen of her, though. Crush on first sight.

Combat - my biggest fear. It's actually alright! It's... impactful, I'd say. And very satisfying. Aaand not easy at all (which I will probably hate, later on). There's a lot of moves, directed attacks, blocks, parries, counterattacks, evading, rolling and jumping around, running on walls, slicing things in half, stabbing, slashing, throwing and pulling,... When everything goes right, the combat is EPIC. Naturally when you screw up, you die in two seconds and feel like an idiot. And you won't replace skill and reflexes with simple button-mashing. Trust me, I've tried. :LOL:

TL/DR: It's a mix of Tomb Raider platforming with Metroidvania progression and really fun combat (It's no Dark Souls, but it requires skill and precision... and lots of parrying and evading)
So far the only two things that I see could break this game for me is if the story is stupid (so far it's typical Star Wars cliché) and/or if the game is too short. I can't judge either, right now, for obvious reasons.
But by and large - A singleplayer SW game which plays great, looks awesome and really brings back memories! Woohoo!

edit: On the second planet, now. My GOD this thing is tough as nails. One really has to manage health and XPs.
The thing is - you don't regenerate health and you only have two health packs (half the health bar each). The only way to regenerate the health is by resting at the camp, but the problem is - it also respawns the enemies! So one has to REALLY think - Do I continue with half the health and hope for the new camp and if I die, I lose all progress, or do I return to the previous camp and rest and try again without losing all my health this time? :LOL:
I'm playing it on one of the easier difficulties, but it still means I am allowed only two mistakes. It's mad. (And also I suck balls, of course)
It's great, though.
Kinda ditto for me..it's certainly engaging.
 
I don't want it, unless Obsidian is making it. And even then, it's debatable. With their Epic deals I'm not too keen on their games either now to be honest, even though they are good.
You know that Obsidian are almost completely different people, now, than those who made KOTOR2, right?
And they are owned by Microsoft. Yeah, not gonna happen.

However, after some five hours in Fallen Order, I can say that I wouldn't mind if Respawn were tasked with KOTOR3.
I only played two games from them (Titanfall 2 (only solo campaign) and Fallen Order) and so far they have 100% rating in my books. :)

I have to repeat myslef, because Fallen Order is just getting better and better, now that I don't die as much. :LOL:
 
I’m 45 mins in and loving it. It’s a time in Star Wars lore that hasn’t been explored and I’m liking the writing. At the end of the day, this is a Star Wars story. Sure it’s interactive as far as games go. But it has to be judged as a story and I think Respawn has shown attention to detail and a passion for the lore.

As a game, I don’t think the controls are as good as other 3rd person games. The obvious comparison is Tomb Raider, which has such smooth and polished movement. The other comparison will be to Force Unleashed, which I really liked. I haven’t got into force powers yet so can’t compare.

TLDR. This is a solid Star Wars adventure.
 
You know that Obsidian are almost completely different people, now, than those who made KOTOR2, right?
And they are owned by Microsoft. Yeah, not gonna happen.

However, after some five hours in Fallen Order, I can say that I wouldn't mind if Respawn were tasked with KOTOR3.
I only played two games from them (Titanfall 2 (only solo campaign) and Fallen Order) and so far they have 100% rating in my books. :)

I have to repeat myslef, because Fallen Order is just getting better and better, now that I don't die as much. :LOL:
It doesn't matter they're all different people. They just know how to make good games still, that hasn't changed. But since EA has the SW license anyway, and has no studio to handle it and can't be bothered to put their money to good use I really have little hope of any good SW games being out in any reasonably near future. Fallen Order might be alright, but alright isn't good enough for this IP in my opinion.
 
It doesn't matter they're all different people. They just know how to make good games still, that hasn't changed. But since EA has the SW license anyway, and has no studio to handle it and can't be bothered to put their money to good use I really have little hope of any good SW games being out in any reasonably near future. Fallen Order might be alright, but alright isn't good enough for this IP in my opinion.
It's much more than alright. It's pretty great. It just isn't an RPG. And let's be honest, as long as EA's going to slap Frostbite on everything, they're never going to make a good RPG.
But it doesn't matter. Even if it was perfect, everybody would hate on it simply because of the comparisons to the previous two. Third installment of a franchise cannot win. Ever. Maybe I'm even glad they didn't try.
 
It's much more than alright. It's pretty great. It just isn't an RPG. And let's be honest, as long as EA's going to slap Frostbite on everything, they're never going to make a good RPG.
But it doesn't matter. Even if it was perfect, everybody would hate on it simply because of the comparisons to the previous two. Third installment of a franchise cannot win. Ever. Maybe I'm even glad they didn't try.
Well, I don't know. Fallout New Vegas was a pretty good third installment in a franchise that is a cult classic :) We're just going to pretend Bethesda's pathetic attempts at FO never happened.
 
Was interesting to find out it's second best selling game on Steam few days ago. It's not even out...people never learn.

Yeah, all those "remember guys, no preorders" messages are all in vain. Had it been available on Steam, I'd have preordered RDR2 saying R* never disappoints. Lesson truly learned. :)
 

Viajero

Volunteer Moderator
Alrighty. First impressions after two hours.

I like it. Really.

Gameplay - is fun. Locations are open-ish, Metroidvania style (you are free to explore the map, but some locations are "locked" by your missing skills - free to re-visit later. There's a lot of platforming, zip-lining, sweeping of forgotten corners for loot, etc. Multiple paths, mini-bosses, if you played Control, lately, this feels very similar. (in gameplay style, not the game itself, of course).
Saving and progression is actually quite interesting. If you "die" during platforming you respawn right where you fell off the cliff (or where you did something similarly stupid. :)) and you lose a small chunk of health. You can die this way quite a few times, actually but when you run out of health, you're whisked back to your last "camp" (which is a meditation place and a save point). If you die in combat, you are respawned at the camp immediately (no second chances).
Now the interesting part - when you die and have to respawn, you lose all XP you've collected on your way to the next skillpoint. If you want your XP back, you have to go back and take a revenge on the monster/guy who killed you, otherwise you can start leveling from scratch. I love it! :D

Looting - very basic. Finding chests with pieces of clothing and lightsaber parts which you can use for character (and lightsaber) customization. Just enough to encourage exploration, not enough to keep you from going forward.

RPG elements - just a couple of skill trees to unlock with XP. Similar to previous Jedi games - Force skills, extra moves, etc.

Characters - hit and miss.
Surprisingly, however I didn't really like the main character in the trailers (He seemed kind of like a teenage brat) I'm digging him in game. He's actually not annoying at all.
Robot sidekick is a heap of cute, naturally. Loving their interaction.
Other characters... I'll reserve judgement until I get to know them. Nobody particularly stands out, so far.
I'm digging the antagonist from what little I've seen of her, though. Crush on first sight.

Combat - my biggest fear. It's actually alright! It's... impactful, I'd say. And very satisfying. Aaand not easy at all (which I will probably hate, later on). There's a lot of moves, directed attacks, blocks, parries, counterattacks, evading, rolling and jumping around, running on walls, slicing things in half, stabbing, slashing, throwing and pulling,... When everything goes right, the combat is EPIC. Naturally when you screw up, you die in two seconds and feel like an idiot. And you won't replace skill and reflexes with simple button-mashing. Trust me, I've tried. :LOL:

TL/DR: It's a mix of Tomb Raider platforming with Metroidvania progression and really fun combat (It's no Dark Souls, but it requires skill and precision... and lots of parrying and evading)
So far the only two things that I see could break this game for me is if the story is stupid (so far it's typical Star Wars cliché) and/or if the game is too short. I can't judge either, right now, for obvious reasons.
But by and large - A singleplayer SW game which plays great, looks awesome and really brings back memories! Woohoo!

edit: On the second planet, now. My GOD this thing is tough as nails. One really has to manage health and XPs.
The thing is - you don't regenerate health and you only have two health packs (half the health bar each). The only way to regenerate the health is by resting at the camp, but the problem is - it also respawns the enemies! So one has to REALLY think - Do I continue with half the health and hope for the new camp and if I die, I lose all progress, or do I return to the previous camp and rest and try again without losing all my health this time? :LOL:
I'm playing it on one of the easier difficulties, but it still means I am allowed only two mistakes. It's mad. (And also I suck balls, of course)
It's great, though.

Thanks for this, the combat part alone may convince me to jump the gun actually....
 
Thanks for this, the combat part alone may convince me to jump the gun actually....
Yeah, the combat is really... interesting.
On one hand it's fun and engaging and satisfying, on the other hand it can be incredibly unfair and frustrating. I guess it's going to divide the players 50:50. :LOL:
 

Jenner

I wish I was English like my hero Tj.
I didn't start out all that interested in Fallen Order, but this looks like a game I could get into. It's been awhile since I've played a good SW single player game.
 
I didn't start out all that interested in Fallen Order, but this looks like a game I could get into. It's been awhile since I've played a good SW single player game.

I bet this is relevant to most of us. My last good SW SP game was Kotor.

I can only recommend this to anyone liking souls games. Its not 100% like it but on jedi master difficulty the game requires some real thought in combat and good parrying skills. Its very satisfying.
 
IMO its alright.
not a patch on jedi academy or even force unleashed.
it's pretty and has lightsabers so ill probably finish it :)
 

Viajero

Volunteer Moderator
Looking at the old SW KOTOR of yore and all the different light/dark progression paths and combat abilities, and the story and moral dilemmas with consequences etc... somehow my interest for this Fallen Order is waning a bit as it seems to be a simple hack-n-slash by comparison. I will probably end up playing it because it is SW and it looks gorgeous...

But I wonder what the heck is holding modern day devs to just use the KOTOR formula and using today´s techniques to make it even better?
 
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