Indeed, I have started the makings of a fourth tutorial and am getting through it gradually, but most certainly Redeye, your suggestion sounds most intriguing and I would be very happy if you'd like to help out in a collaborative form. Sounds like Lemonhoko is up for it too, I'm sure Jesse would too and perhaps any others who've been commenting and posting on this thread.
Great idea, I'd expect I'd learn something myself from you guys too, more minds (especially the... going through the initial learning process minds) the better. Sorry if that sounds a tad patronising, but when I created these guides I had to think back as to when I was learning initially myself to incorporate the best tips from a "starter's perspective" which was actually quite hard to separate what is perhaps
obvious and was easy to me now but not necessarily at that time when I was
learning in the initial stages. In some ways I would expect all you guys have surpassed this stage now but I'm sure the more tricky exercises and perhaps the ones you had more difficulty with are fresher in your mind than mine.
This fourth guide's premise is basically how flight assist can really be an advantage (or not) in combat and everything else at our disposal as a consequence (reduced heat generation for example, inherent in a ship that conforms to newtonian physics [for the most part]). Guide "3", started this learning to COMBAT with flight assist off, but there is much more to this subject clearly that I couldn't fit in to even a hour's long guide, so definitely needs continuing and expanding on. So yes, with me recording these techniques from all of you from an external perspective is a superb idea.
(incidently the debug camera shots at the start of "guide 3" was apparently very useful from the feedback I received, seeing how having no flight assist engaged effects your craft, but holding the debug camera so it was steady whilst my ship was drifting in a certain orientation procedure was quite tricky to pull off,
and was only at very slow speeds simply because the debug camera can only keep up with a ship drifting at very slow orientations).
So basically I'm saying in a round about (perhaps long-winded) way, that recording these manoeuvres from a perspective much farther out would be very useful for anyone wanting to learn and have a much better idea as to what is actually happening to the ship externally. And then we can include more combat tips and everything that's entailed, how it relates to wing groups for instance (orientated with a reverse vector to backup your point man and are both able to fly and see in pretty much all directions..) and so many other combat tactics etc, etc, etc.
So... I take you up on your offer. I suppose the best approach is to become friends on here and we can all PM each other with more details, I could send you a friend request myself but the best approach is to anyone interested in collaborating then send me a friend request if we aren't already.
Thanks for suggesting it
Lancer