FAOFF Appreciation thread

Hell yeah let me know a time to go and let them know who is the boss. Also, if we could get everyone else on board that will be epic, worse case scenario we could deploy our unit to Leesti, I got some unfinished businesses over there. so far our wing will consist of:

Myself: FDL
Deathmagnet: Python
OCflyer: Python
Jacob: Scout (stealth)
DarkseeD: Vulture
Lancer: Python
Lemonhoko: Python or Vulture
Cliffson: ASP
I and I redeye: FDL

that is some deadly wing, correct me if I got the ship wrong.

My fleet is currently just a T9 and a courier. So you can guess what i'd bring.

Sorry about last night guys it sounded really promising from what other cg contributors were sating but looks like the pirates left. Thanks to Darkseed for the wing, watchong him take down a npc python was worryingly fast!
 
Hell yeah let me know a time to go and let them know who is the boss. Also, if we could get everyone else on board that will be epic, worse case scenario we could deploy our unit to Leesti, I got some unfinished businesses over there. so far our wing will consist of:

Myself: FDL
Deathmagnet: Python
OCflyer: Python
Jacob: Scout (stealth)
DarkseeD: Vulture
Lancer: Python
Lemonhoko: Python or Vulture
Cliffson: ASP
I and I redeye: FDL

that is some deadly wing, correct me if I got the ship wrong.

If you haven't done this photo op let me know when and where..preferably on a Sunday for me...hopefully some poor fools try to crash the party....
 
Nice vid D but SCB man, I can't stand them.

Nothing I could do about last night, Net went down about midnight (typical for Virgin Media) and I needed an early night.

As an aside, I've just started using an editor called Filmora. It's not free but I paid a year's sub for £12 ($19), imo it's about the best thing since someone fermented grain mash and called it whisky.

- - - Updated - - -

Very cool thread. Watched all 3 videos and will make full FA off combat my next goal.

Sorry dude, missed this post!

Welcome to the Asylum mate, if you don't swear now you will do after 10 minutes of vector flight :D
 
Thanks to Darkseed for the wing, watchong him take down a npc python was worryingly fast!

No problem mate, we should do it again. lol there was 2 of us at that python :)

That was really good man, I want more.

Thanks buddy, hopefully there will be, it really got my adrenaline going. lol

Nice vid D but SCB man, I can't stand them.

Thanks Jacob, i know what you mean about SCB's but when in Rome

I've just started using an editor called Filmora. It's not free but I paid a year's sub for £12 ($19), imo it's about the best thing since someone fermented grain mash and called it whisky.

You'll have to let us know how that works mate looks good

Welcome to the Asylum mate, if you don't swear now you will do after 10 minutes of vector flight :D

So so so true lol
 
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No problem mate, we should do it again. lol there was 2 of us at that python :)

You say that but after 5 hours of trading my brain had melted, watching the vid is funny i manage to in order:

Try to fire with out hard points deployed

Deploy hard points then retract them again before firing.

Finally fire for a couple of seconds then empty my wep capacitor as i forgot to reassign pips.

Accidently switch target to you

Accidently open system map instead of retarget the python.

When i finally sorted it out the python was on fire and spinning around about to blow.

Should have brought the T9...
 
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May be a bit of a wall.

It's funny how one thing follows from another sometimes. My main problem was the lack of a true vector indicator, dust just wasn't cutting it so, I up-ed my gamma; suddenly I had dust. Now, with gamma I had a point of reference.

Over-steering was in part a mechanical issue, one controller was too hot and the other too cold. Muscle memory was getting there, but the controllers were slowing things down; then we had J-curves. J-curves took a bit of figuring out, but now the controller isn't in the way.

So now I have a vector reference that helps, the controller is fixed and suddenly I'm able to focus on joining all those dots I'd seen in all those vids. Repeating what I-and-I said, I was able to go back to Lancer's vids and in my case, was able to process something he'd said.

The main vector indicator; shows our speed on our vector...penny dropped. If I'm moving 'forward' at 100 and 'up' at 50 then the indicator is going to show 150 and the dust is going to flow in relation to that...instead of controlling speed just by forward/backward thrust I adjust my 'speed' using different thrusters, which is why slowing down in faster when you use two vectors not one.

If this post is a bit of a mess, I must admit it's because I'm a little over-excited. Two artificial obstacles have been removed (clunky controller and clunkier in-game readouts) and I'm actually feeling like I'm making progress.

This vid won't mean much to anyone, and isn't exciting to watch but it's a key vid for me as this is the 1st time since I started faoff I've been able to even remotely hold a following pattern on the evasive Sidey.

https://www.youtube.com/watch?v=9U_Z1dZiV08&feature=youtu.be

It's also the 1st time I've felt in control in faoff, still clumsy but in control.
 
May be a bit of a wall.

It's funny how one thing follows from another sometimes. My main problem was the lack of a true vector indicator, dust just wasn't cutting it so, I up-ed my gamma; suddenly I had dust. Now, with gamma I had a point of reference.

Over-steering was in part a mechanical issue, one controller was too hot and the other too cold. Muscle memory was getting there, but the controllers were slowing things down; then we had J-curves. J-curves took a bit of figuring out, but now the controller isn't in the way.

So now I have a vector reference that helps, the controller is fixed and suddenly I'm able to focus on joining all those dots I'd seen in all those vids. Repeating what I-and-I said, I was able to go back to Lancer's vids and in my case, was able to process something he'd said.

The main vector indicator; shows our speed on our vector...penny dropped. If I'm moving 'forward' at 100 and 'up' at 50 then the indicator is going to show 150 and the dust is going to flow in relation to that...instead of controlling speed just by forward/backward thrust I adjust my 'speed' using different thrusters, which is why slowing down in faster when you use two vectors not one.

If this post is a bit of a mess, I must admit it's because I'm a little over-excited. Two artificial obstacles have been removed (clunky controller and clunkier in-game readouts) and I'm actually feeling like I'm making progress.

This vid won't mean much to anyone, and isn't exciting to watch but it's a key vid for me as this is the 1st time since I started faoff I've been able to even remotely hold a following pattern on the evasive Sidey.

https://www.youtube.com/watch?v=9U_Z1dZiV08&feature=youtu.be

It's also the 1st time I've felt in control in faoff, still clumsy but in control.

Dude you are getting good at this. I am glad everything is coming together now. BTW, what is your Jcurve setting especially pitch?
 
Indeed, I have started the makings of a fourth tutorial and am getting through it gradually, but most certainly Redeye, your suggestion sounds most intriguing and I would be very happy if you'd like to help out in a collaborative form. Sounds like Lemonhoko is up for it too, I'm sure Jesse would too and perhaps any others who've been commenting and posting on this thread.

Great idea, I'd expect I'd learn something myself from you guys too, more minds (especially the... going through the initial learning process minds) the better. Sorry if that sounds a tad patronising, but when I created these guides I had to think back as to when I was learning initially myself to incorporate the best tips from a "starter's perspective" which was actually quite hard to separate what is perhaps obvious and was easy to me now but not necessarily at that time when I was learning in the initial stages. In some ways I would expect all you guys have surpassed this stage now but I'm sure the more tricky exercises and perhaps the ones you had more difficulty with are fresher in your mind than mine.

This fourth guide's premise is basically how flight assist can really be an advantage (or not) in combat and everything else at our disposal as a consequence (reduced heat generation for example, inherent in a ship that conforms to newtonian physics [for the most part]). Guide "3", started this learning to COMBAT with flight assist off, but there is much more to this subject clearly that I couldn't fit in to even a hour's long guide, so definitely needs continuing and expanding on. So yes, with me recording these techniques from all of you from an external perspective is a superb idea.

(incidently the debug camera shots at the start of "guide 3" was apparently very useful from the feedback I received, seeing how having no flight assist engaged effects your craft, but holding the debug camera so it was steady whilst my ship was drifting in a certain orientation procedure was quite tricky to pull off, and was only at very slow speeds simply because the debug camera can only keep up with a ship drifting at very slow orientations).

So basically I'm saying in a round about (perhaps long-winded) way, that recording these manoeuvres from a perspective much farther out would be very useful for anyone wanting to learn and have a much better idea as to what is actually happening to the ship externally. And then we can include more combat tips and everything that's entailed, how it relates to wing groups for instance (orientated with a reverse vector to backup your point man and are both able to fly and see in pretty much all directions..) and so many other combat tactics etc, etc, etc.

So... I take you up on your offer. I suppose the best approach is to become friends on here and we can all PM each other with more details, I could send you a friend request myself but the best approach is to anyone interested in collaborating then send me a friend request if we aren't already.

Thanks for suggesting it :)

Lancer


Count me in for these collaborations/training sessions. Weekly/fortnightly training sessions sounds like a fantastic idea to cement and grow this community further.
 
I've followed D's setting for Pitch and it's far better than my original.


Roll and Yaw are a bit of a mess

Capture.JPG

Roll will most likely go with D's settings, yaw in faoff is something I need in tiny doses.

EDIT:

I will not be spamming all of the immense PvE training vids I promise...

https://www.youtube.com/watch?v=YrLqXh_3L2M&feature=youtu.be

but I will be uploading them :D
 
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May be a bit of a wall.

It's funny how one thing follows from another sometimes. My main problem was the lack of a true vector indicator, dust just wasn't cutting it so, I up-ed my gamma; suddenly I had dust. Now, with gamma I had a point of reference.

Over-steering was in part a mechanical issue, one controller was too hot and the other too cold. Muscle memory was getting there, but the controllers were slowing things down; then we had J-curves. J-curves took a bit of figuring out, but now the controller isn't in the way.

So now I have a vector reference that helps, the controller is fixed and suddenly I'm able to focus on joining all those dots I'd seen in all those vids. Repeating what I-and-I said, I was able to go back to Lancer's vids and in my case, was able to process something he'd said.

The main vector indicator; shows our speed on our vector...penny dropped. If I'm moving 'forward' at 100 and 'up' at 50 then the indicator is going to show 150 and the dust is going to flow in relation to that...instead of controlling speed just by forward/backward thrust I adjust my 'speed' using different thrusters, which is why slowing down in faster when you use two vectors not one.

If this post is a bit of a mess, I must admit it's because I'm a little over-excited. Two artificial obstacles have been removed (clunky controller and clunkier in-game readouts) and I'm actually feeling like I'm making progress.

This vid won't mean much to anyone, and isn't exciting to watch but it's a key vid for me as this is the 1st time since I started faoff I've been able to even remotely hold a following pattern on the evasive Sidey.

https://www.youtube.com/watch?v=9U_Z1dZiV08&feature=youtu.be

It's also the 1st time I've felt in control in faoff, still clumsy but in control.

Good video mate, I don't think it was clumsy at all your transition from one vector to another was very smooth. Did you use your new editing software for the vid ?

I've followed D's setting for Pitch and it's far better than my original.



Roll and Yaw are a bit of a mess


Roll will most likely go with D's settings, yaw in faoff is something I need in tiny doses.

I'm still tweaking my curves slightly here and there so there's not much of a change for muscle memory, when you get it just right don't forget to export your profile and put it somewhere safe, got mine on a memory stick so i can import it back if anything goes wrong;)
 
Good video mate, I don't think it was clumsy at all your transition from one vector to another was very smooth. Did you use your new editing software for the vid ?

tyvm, tho I must stress I'm not fishing for compliments :D

Yup, been using the new editor although that was just a cut/export. It's damn easy to use though.

Agree about the curves, think I'm fortunate that your's worked right-off-the-bat for me.
 
I just want to say you guys are getting better by the day. You don't even need our help anymore, you guys are making it happen, I said that to say this. What is the best setting you guys found so far with J-curves? I have a good setting but I feel like I could do better, and I want to try out your settings.
 
I've followed D's setting for Pitch and it's far better than my original.



Roll and Yaw are a bit of a mess


Roll will most likely go with D's settings, yaw in faoff is something I need in tiny doses.

EDIT:

I will not be spamming all of the immense PvE training vids I promise...

https://www.youtube.com/watch?v=YrLqXh_3L2M&feature=youtu.be

but I will be uploading them :D
What are you talking about all those videos are showing improvement and might help others to have patience and keep trying. Additionally, it made me realise how important the settings are, and if you have the right settings it makes a lot of difference, all we got to do is finding that comfort zone.
 
What are you talking about all those videos are showing improvement and might help others to have patience and keep trying. Additionally, it made me realise how important the settings are, and if you have the right settings it makes a lot of difference, all we got to do is finding that comfort zone.

Aye, it's the main reason I'm putting up my vids, flops included; very much a case of 'See, it can be done and you've no idea how angry he became at times!1!?!"

Ahhhhh settings, from gamma to Jcurve the right settings and the not-right settings in faoff...like night and day; they made the difference between fumbling though things and hoping, to being able to learn.

Seriously, you have no idea how happy I am with that Sidey vid; I hate that bloody Sidey.
 
I just want to say you guys are getting better by the day. You don't even need our help anymore, you guys are making it happen, I said that to say this. What is the best setting you guys found so far with J-curves? I have a good setting but I feel like I could do better, and I want to try out your settings.

What i try to do with the Jcurve settings is to change it slightly and play for a few hours to get the feel of it, to much of a change in the curve can take longer to get used to and after a hour our so you can tell whether the change was to sharp or to dull.
I started with the settings below ---(I have Roll on twist on my stick)

Pitch / Yaw

curves%201.png~original
[/URL][/IMG]

Roll

curves%202.png~original
[/URL][/IMG]

After 5 days of fiddling with it, it now looks like this

Yaw/Pitch
Untitled.png~original
[/URL][/IMG]

Roll
Untitled1.png~original
[/URL][/IMG]
 
J curves is working for me. Thanks to the profiles you have images of.
I adjusted a little and still fine tuning but I am now able to FA/Off with fixed weapons.
I am very happy with this so far.
 
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J curves is working for me. Thanks to the profiles you have images of.
I adjusted a little and still fine tuning but I am now able to FA/Off with fixed weapons.
I am very happy with this so far.

Cool, i'm nowhere near using fixed weapons, but hopefully one day i'll get there.
 
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