And that's another aspect of a great pilot: Knowing and admitting (if to no one else but him/herself) that he/she can be beaten and is not invincible.
On another note, I have just recently had a very bad experience with FAOff. As I've said before, I use it to get lined up when docking. Well, just today, I left the assist off just a bit too long when lining up for an outpost and got a pad loitering warning. Not sure how I did it, but I somehow jammed my ship against some structure on the station and couldn't move. Finally got it untangled just as the loitering warning expired. The station became lethally annoyed with me and swatted me like a fly. No biggie, right? Well, kind of. I play conditional ironman mode. Which means when I'm killed I let a dice or random number generator decide what happens. I use Mossfoot's pilot ejection table. I rolled a natural 1. For those of you who don't know about the pilot ejection table, a natural 1 is character death regardless of modifiers. So I cleared my save. But it's fine, I know what I'm doing and will be back up to speed fairly quickly. Actually starting over is kind of fun.
I know, I know. It seems so terrible. You lose everything. Well, no. Not everything. Sure, you lose your ship, your credits, your ratings. But you don't lose the experience you've gained and that counts for a whole lot. When people do it, they are amazed. They ask, Was I really that bad when I first started? Yep. Sure were. You were a raw newbie who didn't know how to fly, dock, trade, smuggle, fight etc. You sure didn't know how to handle a ship with FAOff. But now you do know all that stuff. Well, maybe not the FAOff unless you're like the ones in this thread, but you know the important stuff about how to make money and that allows you to progress so much faster.