This is an idea I've just been dying to share. To that extent I thought I'd post it here to see what you think. It may also have already been thought of, so apologys in advance [yesnod]
Planet Coaster seems to be really big on modular building and allowing the integration of rides and shops into there environments. What I propose is that instead of just rides being placed to add to an area, a group of rides or 'pre-shows' could be linked together to create an attraction experience. This happens all the time in real life park such as Disney's haunted mansion, the tower of terror and so on.
I believe the addition of this feature would add an extra layer to the management of your park and further the realism. Say for example you have a roller coaster that has massive queue times. Instead of adding more queue line you could add two parallel pre-shows, which could all be themed, and would buffer the queue allowing more guests to wait for the ride. This could also be a way to stop your guests becoming aggravated by waiting in long queues and add to the other-all appeal of the ride.
The way I envision this working would be quite simple, you take any two rides or pre-shows and add a connector path between them. This invisible connector path would direct quests to each ride element. Splits in the path would cause guests to chose a direction to take, pre-show 1 or pre-show 2, or a queue manager (staff) could be placed in a 'split' booth to mange the flow of guests and aid in decreasing the queue time.
It could even be an entire feature called "Ride Experience" or "Pre-Shows" that would open a HUD with tools to select a ride and designate the queue lines and shows for the ride which would be connected via the connector path. You could also have the ability to lengthen or shorten the pre-shows to either slow or increase the guest through put. Each element could increase the running cost of the ride as a way of integrating it into the management system. You could also use the system to allow multiple stations on a roller coaster by using the split queues. I've tried to outline the idea in a graphic bellow.
Other uses (Fastpass/Fastrack suggested by BernyMoon)
I would really love to see this in Planet Coaster and hope some one from the Dev team sees this.
Hope everyone thinks this is a good idea and if you have any questions, please ask! [happy]