Turrets have a problem tracking targets when they're near the 90 degree mark on the azimuth, this is because of a gimble lock situation where the base has to yaw before the gun can pitch up/down to match the trajectory of the target. Since the turrets have a relatively slow turning speed, this means that fast moving targets can outpace the turrets and thus effectively evade their fire.
One of the most common solutions to gimble lock is of course to add another gimble, or axis of rotation, so that the number of axes the device has is more than the number of axes it needs to rotate.
However this isn't a feasible solution to the turrets, as the gun artwork is large enough and is designed over the idea of having a bit of a counterbalance. So another solution is proposed:
Increase the yaw rate limits so that the base of the turret can spin faster when the pitch angle is near 90 degrees. Physically speaking, this makes sense because the moment of inertia of a gun is lighter spinning around its bore axis than it is the other axes.
Another part of the solution would be to allow pitch angles of beyond 90 degrees, but this would require tweaks to the model so that the guns don't clip through their mounts.
One of the most common solutions to gimble lock is of course to add another gimble, or axis of rotation, so that the number of axes the device has is more than the number of axes it needs to rotate.
However this isn't a feasible solution to the turrets, as the gun artwork is large enough and is designed over the idea of having a bit of a counterbalance. So another solution is proposed:
Increase the yaw rate limits so that the base of the turret can spin faster when the pitch angle is near 90 degrees. Physically speaking, this makes sense because the moment of inertia of a gun is lighter spinning around its bore axis than it is the other axes.
Another part of the solution would be to allow pitch angles of beyond 90 degrees, but this would require tweaks to the model so that the guns don't clip through their mounts.