FC. How many Arxs would it cost...

I’m still baffled as to why the near unobtainable upkeep costs. And what frontier may implement to help meet these costs.

Flimley
 
I was about to write all sorts of things.. but given frontier...

I would only do this if it came with something else. Say if they bundled a 3 month "subscription", which gave you more than the dollar value of arx per month combined with free maintenance (in exchange for 3 months guaranteed spend on my part) i would do this.

But.. frontier simply aren't wired to create win / win scenarios.. in that sense they actually have an evil bent like some people imply. Frontier strike me as more japanese like in their pricing attitude.

Still.. gotta throw it out there, my wallet is safe under control with zero spending so its potential.
 
There will be news this week. I think it's almost unanimous that ppl want upkeep reduced / removed, so hopefully that will happen. Until then, not much point in worrying.

If they really want us to pay upkeep I doubt they would add workarounds via ARX or anything else.

Edit: It's funny - the forums are spending so much effort worrying about a number (upkeep), and ignoring the fact that even if upkeep was zero there is still little innovative gameplay that they are useful for. As usual the demands are for new environments rather than new gameplay...
 
For the upkeep costs to be met on a fleet carrier. Not pay to win but, pay to maintain.

Flimley

At this point i think they just need your bank account details sort code and pin number, Frontier will do the rest.

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I’m still baffled as to why the near unobtainable upkeep costs. And what frontier may implement to help meet these costs.

Flimley

im hoping its small seismic charges to be honest.
 
I expect it will cost zero Arx - as Arx are expended on in-game cosmetics and Carrier upkeep is not a cosmetic item - it'd effectively be cash(-for-Arx)-for-credits(-for-upkeep).
I hope so Robert. I’m just so baffled why these completely out of touch costs went into a beta. And wondered what other options frontier may be thinking.

Flimley
 
There will be news this week. I think it's almost unanimous that ppl want upkeep reduced / removed, so hopefully that will happen. Until then, not much point in worrying.

If they really want us to pay upkeep I doubt they would add workarounds via ARX or anything else.

Edit: It's funny - the forums are spending so much effort worrying about a number (upkeep), and ignoring the fact that even if upkeep was zero there is still little innovative gameplay that they are useful for. As usual the demands are for new environments rather than new gameplay...
That’s the interesting thing. As they stand with the game as it currently is. They are effectively a folly.
So why enable such an additional feature with crazytown upkeep costs. The developers would of had many meetings over the last two and a half years regarding FC’s. And some how settled on this upkeep cost. It’s virtually diverted everyone’s attention away from the FC’s operation and testing.

Flimley
 
It's funny - the forums are spending so much effort worrying about a number (upkeep), and ignoring the fact that even if upkeep was zero there is still little innovative gameplay that they are useful for. As usual the demands are for new environments rather than new gameplay...

Oh that's a shame its the most needed area of the game to be expanded on imho, I'd even place it higher than bugs now. Thing is I've learnt the hard way to expect this and to not even engage with what is essentially a waste of time if there isn't the supporting gameplay. Still want to build a Krait and go exploring but I'll be dammed if all that means is I get to take photos that just doesn't do it for me.
 
Upkeep is only half of the issue.

So, assume you have an FC... What then ? You still have to fuel it for the jumps to put it anywhere, and then there is still the repair costs..

FOR WHAT PURPOSE ?

Even if you got it where you wanted it 'in bubble', there are plenty of stations you can use within a few hops.. So why would I trade/repair at a loss ? Ammo or refuel ? I can synth what I need or scoop a star.. Outside the bubble ? Almost the same, synth and AFMU, solve most issues.. And I'm not making the trek to Sag A to sell LTDs..

The main thing I wanted was a mobile base I could drop 7k LYs from the bubble, map out every star in 200-400 LYs, sell my data ( or at least back it up ), and jump again. This would have been AWESOME in the search for Raxxla or searching the Rift. Jump out with 10 explorers, every week make a new jump. Imagine 4 or 5 FCs do this in a coordinated effort ? But as it stands now, every explorer on an exploration FC, would have to bring ( or re-outfit their current ) a miner, to search for fuel and LTDs, to help pay upkeep and fuel the next jump... Ugh... not what they wanted.

So, much like multi-crew, and PP, and Thargs... I'll pass.
 

Viajero

Volunteer Moderator
For the upkeep costs to be met on a fleet carrier. Not pay to win but, pay to maintain.

Flimley

That would still be "pay to win" aswell I am afraid, as it d give an instantaneous material in game advantage over commanders not doing it. Basically, anything giving commanders credits (among other possible things) for real money would be "pay to win" in Elite´s context.
 
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Well, real pay-to-win is when you can buy an unfair advantage, that cannot be obtained without paying.

Reduced grind is not pay-to-win.
 
Please do NOT introduce or encourage a Pay-To-Win mechanic like paying Arx for <some in game advantage>, where in this case you are paying Arx for upkeep, therefore paying Arx to offset in game monetary concerns. You encourage all kinds of bad behavior, such as buying an Anaconda with real world cash, etc..

Leaving Arx to be cosmetic only is the best option, IMO.
 
What would have been nice is if they had added gameplay to the carriers such as funding and cultivating your own NPC fleet you can then send on missions and even lead them into combat that could yield high risk /high reward gameplay. Or make a fleet of trading ships where you would have to keep up with things like fuel consumption building convoys that balance trade ships with escorts etc. That with a few other things mixed in with it could have justified it as being a paid DLC... but hey weve got upkeep and the repo guy to deal with so basically the same thing.
 
That’s the interesting thing. As they stand with the game as it currently is. They are effectively a folly.
So why enable such an additional feature with crazytown upkeep costs. The developers would of had many meetings over the last two and a half years regarding FC’s. And some how settled on this upkeep cost. It’s virtually diverted everyone’s attention away from the FC’s operation and testing.

Flimley

I think that it was mainly to divert people about the fact that FCs are a very underwhelming feature after 2 years and half of development.

I'll buy one because it'll be useful but that's it. I'm not excited at all and it doesn't bring any new gameplay loop or "wow" at all to the game.

It's a station owned by a player that can jump where you want and that's it. The only real new thing is the fact that we can now trade P2P but with the actual game economy it's close to useless so...yeah...here they are.

All my hope for this game are now in next era.Hope they'll outdo their self and stop delivering placeholder...
 
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