FD Question on fixed weapons…

What is the convergent point for the fixed weapons?, if there is not one can we get the option to set it?
In 100 0r 200 meter intervals?
 
No you can't set it. the convergence of your weapons depends entirely on your ship. Not only are the hardpoints themselves important, but how they are placed on the ship is also vitally important.
 
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More fitting for the suggestion forums don't you think? But yea I agree, would be nice. I know it says fixed but you would atleast expect it to move a little bit left or right when the target is further or closer. I wonder how much the Clippers hardpoints would have to turn for that. :p
 
Hmm, ain't is the "dots"?
Quite sure they change depending on your target. If there is no target and aiming into the void they are different to when aiming at a ship/target.
 
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Hmm, ain't is the "dots"?
Quite sure they change depending on your target. If there is no target and aiming into the void they are different to when aiming at a ship/target.
Fixed weapons have a slight gimballed effect to compensate for distance from target.. :)
 
Hmm, ain't is the "dots"?
Quite sure they change depending on your target. If there is no target and aiming into the void they are different to when aiming at a ship/target.

Nope. They do change on distance but they get more spread out the closer the target gets, which it should if the weapon doesn't move at all but what OP is thinking about is that the weapons compensate if someone is getting close.
 
Fixed weapons have a slight gimballed effect to compensate for distance from target.. :)
Using fixed regurarly and ofc I know and didn't mean this. :p

I'll check later and if it's as I suspect I'll provide a screenshot.

Nope. They do change on distance but they get more spread out the closer the target gets, which it should if the weapon doesn't move at all but what OP is thinking about is that the weapons compensate if someone is getting close.
Maybe this was is what I meant. Possible it's not the effect the OP has in mind. ;)
 
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Sandro Sammarco

Lead Designer
Frontier
Hello Commanders!

Fixed weapons without a target actually have *no* convergence - they fire straight forward parallel to the centre line of the ship.

When you have a target, fixed weapons have a very limited amount of aim assist to angle towards the target.

This allows the weapon to converge on the target, but, depending on weapon placement, it can create a minimum convergence distance, or "blind spot". Targets closer than this distance will cause the aim assist to "lock" at its maximum angle before the weapon is pointed directly at the target.

Such minimum convergence ranges are determined by how distant a hardpoint is placed from the ship's centre line (assuming you are directly facing your target!)

For example, both of the Sidewinder's small hardpoints are very centrally placed so the aim assist only has to change the weapon's direction by a tiny amount to nail the target. A ship needs to get right up in your grill before the angle between the target point and the weapon is greater than the aim assist can cover (and normally even when this happens the attack will still part of the ship - just not the exact target spot).

On the other hand, the hardpoints on an Imperial Clipper's nacelles are very far from the ship's centre line, creating a large blind spot where the target is outside of the arc that the weapon's aim assist can rotate to (small ships can literally sit between fixed weapons on these hardpoints and have both attacks pass harmlessly by on either side!)

Each weapon on the targeting HUD has a dot marker that shows the current trajectory of attacks made. Think of the dot as the end point of a line drawn from the weapon barrel. When you have nothing targeted line stops 500m from your ship.

When you have a target, the line stops at the distance the target is from your ship. If the target is beyond the minimum convergence distance the dot will be able centre on the target. As the target gets closer and passes into the weapon's blind spot, the dot marker will appear to move away from the centre of the target; actually it's the target moving away from the imaginary line drawn from the weapon barrel, which is locked at maximum rotation.
 
Hello Commanders!

Fixed weapons without a target actually have *no* convergence - they fire straight forward parallel to the centre line of the ship.

When you have a target, fixed weapons have a very limited amount of aim assist to angle towards the target.

This allows the weapon to converge on the target, but, depending on weapon placement, it can create a minimum convergence distance, or "blind spot". Targets closer than this distance will cause the aim assist to "lock" at its maximum angle before the weapon is pointed directly at the target.

Such minimum convergence ranges are determined by how distant a hardpoint is placed from the ship's centre line (assuming you are directly facing your target!)

For example, both of the Sidewinder's small hardpoints are very centrally placed so the aim assist only has to change the weapon's direction by a tiny amount to nail the target. A ship needs to get right up in your grill before the angle between the target point and the weapon is greater than the aim assist can cover (and normally even when this happens the attack will still part of the ship - just not the exact target spot).

On the other hand, the hardpoints on an Imperial Clipper's nacelles are very far from the ship's centre line, creating a large blind spot where the target is outside of the arc that the weapon's aim assist can rotate to (small ships can literally sit between fixed weapons on these hardpoints and have both attacks pass harmlessly by on either side!)

Each weapon on the targeting HUD has a dot marker that shows the current trajectory of attacks made. Think of the dot as the end point of a line drawn from the weapon barrel. When you have nothing targeted line stops 500m from your ship.

When you have a target, the line stops at the distance the target is from your ship. If the target is beyond the minimum convergence distance the dot will be able centre on the target. As the target gets closer and passes into the weapon's blind spot, the dot marker will appear to move away from the centre of the target; actually it's the target moving away from the imaginary line drawn from the weapon barrel, which is locked at maximum rotation.

Thanks Sandro :) Would it be possible to give us the option to set them all to a fixed distance, for the convergent point?
 
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Dear dev, do you plan on having chaff have an impact on fixed weapons,
like nulling their convergence while it is actice?

You can always de-select your target which does exactly that.. :)

Which actually deselects the target and the subsystem you selected, resulting in more time
needed to micromanage when using gimbals, while they still are prone to being countered by chaff
and fixed remain the ultimate solution (damage and micro-wise)....
 
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Which actually deselects the target and the subsystem you selected, resulting in more time
needed to micromanage when using gimbals, while they still are prone to being countered by chaff
and fixed remain the ultimate solution (damage and micro-wise)....

Well that's the trade off, can't have your cake and eat it tbh :)
 
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