FD, you might've overdone it a little bit...

I'm talking about the geography around the new guardian sites, I get what they were going for with the new planetary tech but this is a bit too much. 9 out of 10 sites I've gone to i had to spend at least 5-10 minutes just for a place to land, most of the time not even close to the sites themselves.

Now you might be saying "just take a smaller ship" and I totally had to do that after an hour of frustration and even then it wasn't precisely easy.

So please FD, could you flatten things up a bit around the sites? Pretty please? Other than that, it's all been great and the first time I've gone into the guardian storyline ;)
 
This actually doesn't have anything to do with the new planetary tech, since the terrain geometry itself is unaffected. They were not very generous with the placement of these structures, though.
 
just take a smaller ship x)

[video=youtube_share;_V2sBURgUBI]https://youtu.be/_V2sBURgUBI[/video]

xd

This actually doesn't have anything to do with the new planetary tech, since the terrain geometry itself is unaffected. They were not very generous with the placement of these structures, though.

Oh, I actually thought it was down to the new planetary tech since I haven't played in a few months. But yeah they need to do something asap
 
Oh, I actually thought it was down to the new planetary tech since I haven't played in a few months. But yeah they need to do something asap

I guess that's one of their ways to make players spend more time on the new content. It should be hard to reach, like you'd have to land somewhere far to reach the ruins with your SRV. Imagine if we had no SRV and had to reach the stuff on foot (I'd love to have space-legs, but it would make it even more tedious to get to places)
 
I'm talking about the geography around the new guardian sites, I get what they were going for with the new planetary tech but this is a bit too much. 9 out of 10 sites I've gone to i had to spend at least 5-10 minutes just for a place to land, most of the time not even close to the sites themselves.

Now you might be saying "just take a smaller ship" and I totally had to do that after an hour of frustration and even then it wasn't precisely easy.

So please FD, could you flatten things up a bit around the sites? Pretty please? Other than that, it's all been great and the first time I've gone into the guardian storyline ;)

I haven't been there yet - are you saying it's really bumpy, or really hilly? In my experience, the larger ships with wider-spread landing pylons have an easier time with bumpy, but hilly makes that moot.

Riôt
 
I haven't been there yet - are you saying it's really bumpy, or really hilly? In my experience, the larger ships with wider-spread landing pylons have an easier time with bumpy, but hilly makes that moot.

Riôt
Very hilly, with small bumpy patches here and there. The EU-Q site is the only one I’ve been to, and mercifully has two small flat spots right up next to the ruins, just big enough for an AspX.
 
Honestly, I think this could be addressed more better by giving us tailored landing gear. Especially if we ever actually get the ability to land on atmospheric planets it may be necessary to have different choices.

Most ships right now have rather stocky choices for landing gear. If we could for instance double the length of the Asp Explorer's legs it would give us more terrain we can land on. In the future ships might want the ability to land on the surface of the water. Perhaps we will then get submersible srv's? Maybe we will also want long extending robotic landing gear so we can land above tree's with out needing to deforest the zone just to touch down. We may not always be able to find a clearing.

Or maybe, we just need some sort of portable temporary landing pad that can be dropped into place that levels the ground for the ship and then expires when we take off?
 
I mean...should all landing sites (not just Guardian stuff) be easy to land at and access? Maybe it's okay for it to be a bit of a struggle now and then? I'm just sayin'.

Buuut with that said, improvements to landing/take-off are always nice too. As a passing thought, a tool that, with landing gear extended, 'highlights' patches of flat ground; you see them 'glow' a certain color through the cockpit glass, or perhaps have it work via the HUD image of the terrain below you [which players can adjust via zoom] that appears when close enough to the ground.
 
i kind of like the sound of this.... i need to go and see :)

all that said, rather than flatten the land i would much rather an option to deploy the SRV from hovering state..... and indeed it could be a "feature" which we have to have the npc pilot (or multicrew if they ever fix the bug which does not allow SRVS in multicrew) if we want to do it...

our npc pilot holds the ship steady and we deploy in our SRV by jumping out of the ship.

on return the same is true, we have to line up and jump and have some form of aerial grapple we can hook onto in the air.

loads of other cool game play potential for "hot" base assaults too but i am getting ahead of myself i think
 
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I mean...should all landing sites (not just Guardian stuff) be easy to land at and access? Maybe it's okay for it to be a bit of a struggle now and then? I'm just sayin'.

Buuut with that said, improvements to landing/take-off are always nice too. As a passing thought, a tool that, with landing gear extended, 'highlights' patches of flat ground; you see them 'glow' a certain color through the cockpit glass, or perhaps have it work via the HUD image of the terrain below you [which players can adjust via zoom] that appears when close enough to the ground.
I'm ok with an a Bit of struggle but searching for a landing spot for 20 mins seems a bit overkill

i kind of like the sound of this.... i need to go and see :)

all that said, rather than flatten the land i would much rather an option to deploy the SRV from hovering state..... and indeed it could be a "feature" which we have to have the npc pilot (or multicrew if they ever fix the bug which does not allow SRVS in multicrew) if we want to do it...

our npc pilot holds the ship steady and we deploy in our SRV by jumping out of the ship.

on return the same is true, we have to line up and jump and have some form of aerial grapple we can hook onto in the air.

loads of other cool game play potential for "hot" base assaults too but i am getting ahead of myself i think

This would be a perfect solution, you run the risk of damaging your SRV but you can get anywhere a lot faster, it's a good risk/reward imo
 
Very hilly, with small bumpy patches here and there. The EU-Q site is the only one I’ve been to, and mercifully has two small flat spots right up next to the ruins, just big enough for an AspX.

I went there with an orca and I could land it around 1km away, I haven't tried it with the asp x though

I haven't been there yet - are you saying it's really bumpy, or really hilly? In my experience, the larger ships with wider-spread landing pylons have an easier time with bumpy, but hilly makes that moot.

Riôt

Yeah its really bumpy, I've been to around 10 sites so maybe not all are like this
 
I guess that's one of their ways to make players spend more time on the new content. It should be hard to reach, like you'd have to land somewhere far to reach the ruins with your SRV. Imagine if we had no SRV and had to reach the stuff on foot (I'd love to have space-legs, but it would make it even more tedious to get to places)

Maybe it was unintended? I don't think they hand place all this do they?
 
I went there with an orca and I could land it around 1km away, I haven't tried it with the asp x though
With an AspX, you can land within 100 meters of the structure itself (not the waypoint). There’s a big flat area opposite one of the outer Sentinel spawn points, the one furthest from the “altar”.
 
I will admit I visited a few Guardian Structures this weekend which were difficult to land near, even in my Asp. It was very scenic and nice, but one I had to land 2km away and drive the SRV to it. The dang ruins were on a foggy rugged sloped mountain valley, almost crater like. I enjoyed this aspect of it myself, but I can see how not everyone would.
 
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I managed to land right next to the structure in my AspX after about 10 minutes of looking, however, I got shot at in my SRV by a Guardian sentry and toppled under my own ship when I got hit with a missile. As a result I couldn't thrust back up the right way as I was too close to my own ship so had to dismiss it. When I recalled it, it landed miles away!! All that hard work looking for a decent parking space was wasted!!
 
Even my DBX took 30 minutes yesterday at the original guardian site, at the new structure that appeared as a POI.
But then I got the Blue Screen of Death anyway.....
 
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