Engineers FDev - have you actually played your own game?

The more I play, the more I wonder if the devs have actually played their own game. Not with a dev account, not with freebies, but actually working their way up the ranks like the rest of us.

Considering how many bugs that were in the beta are still in the live build? considering how many bugs that are from as far back as pre season are still unaddressed?

i think it would be safe to assume No, No they don't.
 
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Yes, I'm sure many of them have played the game and so has their QA. All of this stuff is their vision for the game. They really only change things based on massive negative feedback and when they have time to redesign it. They are very excited when they release a patch to us, so they know what they are putting in their game, they even extended the development time on this patch. They knew what they were giving us and I'll bet they were hoping that we'd be just as excited about it.
What QA? Seriously if there was any QA at all the basic stuff like instancing and missions would be functional.
 
Big difference in experience between playing around with everything unlocked and having to EARN your way up to everything in the game. I suspected that the FD guys probably don't have enough free time to play the game like we do, but that doesn't change the fact that if they haven't actually played their own game for any significant period of time, then they wouldn't have a clue what its like.

All this Engineer grind content sure made me question their actual in-game experience with Horizons from a genuine player level.
Spoken without any malice, just from prior experience of working as a consultant for a software company for many years: the developers know zilch about actually using their product. They are specialists. You have someone who is very good at building combustions engines; they can tell you all the specs and at which RPM it produces the highest torque. You have someone who is extremely skilled at building transmissions, they will exactly know when's the best time to shift into the next gear. You have the best chassis designer in the world, peoples' eyes will glaze over whenever that car is parked somewhere. And guess what: none of them will win a car race. It's simply not their job.
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That's up to some testers and the public. But: someone's responsible for making all the specialists provide a race car with a chance of winning. And this person isn't doing his work.
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Also: bear in mind that testing seems to be hardly done at FD nowadays. After all, that's what Alpha testing is about: run internal tests of the software before releasing it to public testers in Beta. Alpha is done in public already, here - which insinuates that nobody is doing it at FD. There is no letter in front of Alpha.
 
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Seriously - you enter a thread, throw out a tired old line and expect noone to call you out on it? And then when someone does you respond with "whatever"? I am happy to hear how you play the game, and even replied politely to that aspect of your post, but if you aren't interested in that then by all means leave the thread.


https://www.reddit.com/r/EliteDangerous/comments/4n2nb6/hitler_discovers_elitedangerous_engineers/
Edit: There is swearing in this video, for those of a nervous disposition! It is however utterly hilarious. Quite tongue in cheek but still hits the nail on the head regarding much of the frustration felt by some of us.

Heh, I saw one here equally as entertaining.

https://forums.frontier.co.uk/showthread.php?t=261963&p=4044086&viewfull=1#post4044086
 
From the OP
"SRV Rock Hunting
Mining
Wake Scanning
Ship Scanning
Hunting Transport Ships
Refreshing the mission board hoping someone would offer me a useful material"


Same here op. In fact i have been doing all of those things and more, i never really did them before, never felt the need, well it was only for credits, and i had enough of them. So now this engineers stuff, 2.1 ect. I am now finding out i have to do all this, and fly around the galaxy, evading smart npc's, investigating uss's, i never did much combat before, now i have to, only trading before really, now i have to mine rocks too, and i never saw a use for my SRV, now i have the need to go down on planets.
I also find i am having to use all of my fleet, due to some being upgraded for specific roles, only use my Conda before, woh is me, woh is me. :x i'll shut up now.;)

I get your point ;) I really do, and I must admit even I feel like I am using ships I haven't done earlier (Python is getting a lot of use!), and doing things I haven't done earlier. I even like the new NPC AI unlike a lot of players. I'm not enjoying all of it (SRV Rock Hunting being the prime source of hatred), but I am enjoying some of it :)

That doesn't prevent me from loathing the looting system though. Even if I enjoyed every single thing we do to gain loot, it would annoy me endlessly that I may or may not succeed at my goals depending on my luck with the RNG rolls. That is my main complaint, and as much as it is compounded by not enjoying some of the mechanics (seriously, does anyone enjoy scanning wakes just for the sake of it?), it would be just as valid even if the separate mechanics where enjoyable. As it stands though most of them are pretty dull, and due to the RNG nature of the loot drops you have to repeat them ad nauseam if you wish to achieve your goals of getting an upgrade. Not a recipe for happy players...
 
What QA? Seriously if there was any QA at all the basic stuff like instancing and missions would be functional.

Well, I'm sure you've been here long enough to know that knowing a bug is there doesn't mean it will be patched immediately. They work on a priority system. If it's working "good enough" it gets pushed back. Anyhow, I'm not getting into this debate because I'm not trying to white knight, just arguing the premise that they haven't played their own game.
 
Maybe you are just unlucky....maybe the upgrades that I went for, FSD jump range lvls 4 & 5, had the easiest materials to obtain - although other posters have had issues with collecting Polonium.
Giving it a bit more time & you will get what you need, I suspect that it's FD's intention for players to spend time on collecting mats for upgrades rather than having them so easy that they bounce off your canopy in SC!

I suppose that in today's 'fast living' world, everyone wants everything yesterday, including when playing games.

I would think that FD are taking notes of quite a number of players & their negative response to the Engineers addon & they are taken aback by it.

Not a Pollonium is a problem. I can grind it few hours (however it is so boring to drive straight few hours to get few polonium's), but a problem is RNG at the final stage. You have that polonium, you have that chemical manipulators, and... voila, RNG generate some almost useless crap. And again, and four times. And now a player is frustrated, because he wasted few days.

To be clear - i like Engineers and RNG could add some uniqueness to modules.

The main problem is wide threshold of primary factor what is randomizes through the Engineer.
In my case was FSD range grade 5 and optimal mass. This main factor should have very narrow threshold (5-8%, not 40%), to get always good number (player want to feel rewarded for few days grind), and to make modules unique RNG should randomize as RNG is doning the cons factor like mass, power draw etc.
 
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Seriously - you enter a thread, throw out a tired old line and expect noone to call you out on it? And then when someone does you respond with "whatever"? I am happy to hear how you play the game, and even replied politely to that aspect of your post, but if you aren't interested in that then by all means leave the thread.

https://www.reddit.com/r/EliteDangerous/comments/4n2nb6/hitler_discovers_elitedangerous_engineers/
Edit: There is swearing in this video, for those of a nervous disposition! It is however utterly hilarious. Quite tongue in cheek but still hits the nail on the head regarding much of the frustration felt by some of us.

Exactly! Spot on! Thanks for sharing.
 
15ioc9.jpg


LOL, i guess the guy who thought about RNG got a promotion right ?
 
Well, I'm sure you've been here long enough to know that knowing a bug is there doesn't mean it will be patched immediately. They work on a priority system. If it's working "good enough" it gets pushed back. Anyhow, I'm not getting into this debate because I'm not trying to white knight, just arguing the premise that they haven't played their own game.
I'm not saying they do play the game, just stating they have no QA as the current instancing and missions don't work "good enough".
 
I suspected that the FD guys probably don't have enough free time to play the game like we do, but that doesn't change the fact that if they haven't actually played their own game for any significant period of time, then they wouldn't have a clue what its like.

This is an interesting comment - although it might be true for the "FD guys" as you put it, it's also equally true to a large portion of the Elite players. Some people have 40hrs+ to play the game. Others have 2 hrs. Engineers caters to the 40hrs group, and basically totally excludes the 2hrs club (obviously some extremes here but that's the point).

I too have questioned, after playing 2.1 in live, whether they have actually played the game, getting a tier 3 engineer to rank 5 to mod weapons, or even getting a nice rank 5 FSD mod, using the actual game rules, on an account without cheats.

It's easy to look at a spreadsheet of numbers and think "yeah this is about right", but in reality it doesn't work. You need reasonably large random chances for things to even out over a reasonable time. Since Elite lacks any kind of player marketplace, you can't even out bad drop chances across the player base. This is the main way MMO's usually handles rare drops - people with a lot of time and/or luck finding them and selling them for profit. Others with less time will buy them.

For example, when I level something like jewelcrafting in WoW or GW2, I don't farm for the materials. It's too time consuming. I just buy them using money I got from playing the game.


TLDR: Elite totally lacks the ability for its player base to make low drop rate items available in a reasonable fashion, through player trading.
 
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You mean like No Man's Sky......oh dear, did I touch that raw nerve AGAIN? It must really *suck* to be you right now.


No Man's Sky is looking rather good right now. Will be interesting to see how it and ED stack up against each other in the gameplay and mechanics stakes. Also, you should probably stop comments like the above. It's starting to look uncomfortably like stalking behaviour, which is prohibited under the TOS. Just a thought.
 
Spoken without any malice, just from prior experience of working as a consultant for a software company for many years: the developers know zilch about actually using their product. They are specialists. You have someone who is very good at building combustions engines; they can tell you all the specs and at which RPM it produces the highest torque. You have someone who is extremely skilled at building transmissions, they will exactly know when's the best time to shift into the next gear. You have the best chassis designer in the world, peoples' eyes will glaze over whenever that car is parked somewhere. And guess what: none of them will win a car race. It's simply not their job.
.
That's up to some testers and the public. But: someone's responsible for making all the specialists provide a race car with a chance of winning. And this person isn't doing his work.
.
Also: bear in mind that testing seems to be hardly done at FD nowadays. After all, that's what Alpha testing is about: run internal tests of the software before releasing it to public testers in Beta. Alpha is done in public already, here - which insinuates that nobody is doing it at FD. There is no letter in front of Alpha.

Exactly how it seems to me, the developers seem very talented. Their direction however...
 
done about 20 mods thus far.some great (about 6) and some OK (about 6) and some really bad (about 8)...id love a balance roll system to the 25-100 range.
 
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