FDev, I want Autopilot

FOR YOU. So don't use it. I love manually docking my ship, and a docking computer would make that boring for me. Do I care if someone else uses a docking computer? No. Old Duck using SC AP will not affect your gameplay one little bit... But it will make SC more interesting for me and many others.

BTW, the AP I'm suggesting does not give me any "advantage" over other players. It would actually be slower than manual flying SC (assuming you use all the tricks).
Listen, not to be condescending, but I've seen this so many times ...

If there was an AP, I would definitely use it (heck, a long time X3 player writes this post!), and I would totally appreciate the practicality. Yet, it would make traveling even less interesting that it is now. I know how it would fare. People would then complain that in-system traveling is a pure time waster (and they'd be right). And FD would have to respond with micro-jumping, basically introducing the first steps of fast-travel.

I mean, one of the points of the game is to make you understand the vastness of space. This is no ordinary space game. It reproduces the Milky Way 1:1 for a reason. Having APs would, in the long term, destroy that.
 
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dayrth

Volunteer Moderator
I'm absolutely with the Old Duck on this one.

I'd be against speeding up SC, against being able to hyperspace direct to Proxima Centauri, against all kinds of magic instantaneous transport.

But an AP in SC would be great.

I'd also really like a GalMap function to do things like "plot shortest route based on mission destinations", but that's a little off topic.

The main thing that makes SCing long distances dull isn't that it's not instantaneous, it's that there's nothing else to do other than hand-fly the ship, which is so unrealistic as to be bonkers.
I'm with you there. As I've said I would have no use for a supercruise autopilot, but it wouldn't bother me if there was one. Instant travel to anywhere though would kill this game for me. I know I could choose not to use it, but I do compete with other players (CG's and Power Play. I avoid PvP if I can though), so if they had instant travel I would have to use it. The AP would not give any real advantage.
 
I'm with you there. As I've said I would have no use for a supercruise autopilot, but it wouldn't bother me if there was one. Instant travel to anywhere though would kill this game for me.

Totally agree. I also agree that SC is plenty fast enough. The one exception I might consider is allowing different ships to reach different SC speeds based on the size / rating of the FSD, but only within a small range of variance.

Regarding AP, I originally brought it up as a way to get up and stretch IRL, but I also actually like "looking around" while in SC, especially at the planet the target station orbits. I've missed the station more than once because I was gawking at the planet. So dear guys & gals at FDev who make planets, you should push for my AP to be implemented, because that means I'll be spending more time appreciating your hard work instead of starring at that little gauge with blue bars....
 

dayrth

Volunteer Moderator
Totally agree. I also agree that SC is plenty fast enough. The one exception I might consider is allowing different ships to reach different SC speeds based on the size / rating of the FSD, but only within a small range of variance.

Regarding AP, I originally brought it up as a way to get up and stretch IRL, but I also actually like "looking around" while in SC, especially at the planet the target station orbits. I've missed the station more than once because I was gawking at the planet. So dear guys & gals at FDev who make planets, you should push for my AP to be implemented, because that means I'll be spending more time appreciating your hard work instead of starring at that little gauge with blue bars....
Different SC speeds would limit interdicting, but having said that you could make the faster ships accelerate and decelerate slower. That way you would still have a chance of interdicting any ship with any other. It would be interesting though if smaller ships could interdict larger ones more easily (and vice versa). You would have to trade off power for speed. Might help level the field for PvP.

Sorry. Off topic :x
 
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I say no to autopilot!
But yes to more things to do in sc.
An on board telescope would be a good addition,scoping out some interesting planets,studying nebulae and having the ability to target anything of interest and going there.
 
The only problem I have is when a second star in the same system is 400K+ LS away why not allow a FSD jump to it!! I love to explore and scan everything but supercrusing 433,398Ls is a long flight to scan one star! I can live with any options added to the game as long as it optional to use. I do feel a auto pilot would be very boring just watching the screen with nothing to do at all. Don't stay in the blue all the time if you have some distance open they baby up slow to the blue at about 20Ls away.

I used the docking computer once for the music Dang it stopped playing before it got started good. I wanted to bring back the memories of the old Elite on C64. The music should continue after docked to the end please :mad:

PS: I have to take back what I said about the 400+ Ls stars and flying to them. A few other posters reminded me how important it is to the game for that feeling of the vastness of space. Very few system have that odd second or third Star so far away. Besides it dose give you time to notice some small nebula and other galaxies. Its very close to a auto pilot anyway with very few slight corrections needing to be made along the way in a very long Supercruse.
 
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Well.....

... there is a point to the original posters request.

The game could be more than just long tedious transit. But I would not recommend minimizing the depth and seriousness of interstellar space travel. It should be very dangerous, and very mind blowing. Nothing tedious about that....

But when there is no inertia to rip your ship apart if you try to turn around and no actual travel but rather a loading screen with swirling lights.... then maybe the difference between autopilot and tedium could merge into something useful.
 
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Of course, given that it's almost impossible to get interdicted in the middle of a long SC, unless you're going slower than max, it's usually perfectly ok to point the ship in the right general direction and leave the computer for a while.

I quite often do this - usually for getting more beer out of the fridge, or even longer breaks. Taking a shower, getting a bite to eat...

Always slightly stressful though, and quite easy to overshoot and have a long return trip :)
 
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Sorry i'm in a bit of a hurry so i only skimmed all the pages of this thread (though i didn't just jump straight to reply), but i'm pretty sure that and surprised no one has (or seems to have) brought up the standard use of autopilot in Egosoft's X series.
(And why people don't compare more things in this game to the X series, which alongside Age of Empires iii are the only PC games i've put a large, and frankly silly, amount of time into :) .)

While in several ways the X games are more forgiving and easier than this game, no one could ever accuse them as being easy, forgiving or hell even arcadey (they have a similarly steep learning curve), but the ships in that series all have autopilot by default, though it is quicker and generally more fun to fly yourself and you've to monitor your ship's autopilot flight to ensure it doesn't try to fly you into another ship, station* or asteroid.
(One upgrade you can buy which would seemingly make many Elite players balk is that series' docking computer, which i guess in one way is kind of cheating. Installing and activating it while within five kilometres of a regular station and within about eight kilometres of a large station like a shipyard, instantly jumps you to being docked at the station - though when you're under fire or when you're trying to beat other traders to the best deals, i feel no guilt in using it :) .)

On this game i've seen plenty of discussion about autopilot and in particular the docking computer and there are many, likely several years old comments about how terrible the docking computer supposedly is, flying people into things etc, but since i've fitted docking computers to my ships about two weeks ago, they've docked me flawlessly every time, so well in fact, i'm happy to tell my ships to dock while i do other things.
(I general play this game late at night and setting a ship to dock automatically can be a nice chance to close my eyes for a minute or two, 'til i have to take control again, but even when i'm wide awake, it's nice to be able to take my "hands off the wheel", while i perhaps switch through the various camera angles in the game or look at the scenery in freelook mode, without worrying the ship will crash into something :) .)

On the docking computer in this game, i'm really glad it exists, but i wish it didn't take up a module slot :_ .
While i can dock in this game and some times i can do it flawlessly, but in general, i hate the "X marks the spot" nature of it.

If landing anywhere on the landing pad and on any landing was allowed, i might not even use it (since it takes up a slot), but since if you're a little too far left, right, forward or behind the docking point you've to fuster around, often up to ten times trying to get back in position.

Also while finding your landing pad inside a big station in this game is relatively easy, particularly in the "long" type of stations, but in the "ball" type of stations, it can take an age to actually find the entry slot in the first place, while at small stations, your landing pad might be on the opposite side of the station to which you're facing, but the docking computer takes away the effort of searching for the entry slot and landing pad as it knows exactly where they are :) .

In general in the X series it's quicker and more engaging to simply fly yourself, but there are times when you might be eating or talking to someone etc, when it's nice to be able to sit back and let the ship fly itself while you of course monitor it, to make sure it's not about to crash you into something.

In this game, like Old Duck mentioned, i'd really like it for use in supercruise, in particular to easily and reliably exit supercruise in spitting distance of my target.
I really dislike the way you've to exit supercruise in this game.
If you don't do it perfectly, you either find yourself shooting way passed your target or if you slow down too soon take an age to speed back up to get to your target :_ .
(In particular i'd really like autopilot for planetary landings as if you drop out of supercruise too soon, it might take you five minutes to fly to your destination :_ .)

(*In particular the autopilot in the X series is notorious for trying to fly you THROUGH solar power plants :) .
Which actually makes me think of one of the few ways this game is fairer than the X series.

In this game, while insurance is expensive, general repairs are really cheap.
I was recently flying an upgraded to 6 to 8 million value Viper mark iv, when i got badly mauled in a battle. I managed to limp back to a station with less than 30% hull remaining, but the 70% plus ship repair job only cost me 30,000 credits.

In the X series damage repair costs are proportional to the cost of your ship, at least the purchase cost, though i think too to the equipped cost of your ship - if your ship cost a couple of million to buy, heavy damage will cost you a couple of million to repair :) .)
 
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With Elite in it's current state it'd be pretty bad for the game though. It's typically the kind of stuff that you want to have and then when you have it you realize that, while indeed practical, it kinda breaks the game.

It reminds me of WoW flying mounts. When limited to land mounts people complained about practicality. After obtaining them (BC expansion) people then complained "exploring" was "boring" (even if Blibli somewhat limited its usage to max level with license, etc). And it was not just a matter of proper terrain design. When you can just fly anywhere, "exploration" tastes very differently than when limited to ground/jumping movement.

It's the same here. Without a major overhaul of the SC mechanics, autopilots would make travel even more boring than it is now. And then we'd have micro-jumping. And then the vastness of space is lost. Etc.

A game is a set of rules. You can't just say "I want this rule changed because I don't like it". Well, you can say it, but it doesn't mean changing the rule won't break huge parts of the game you maybe didn't even think were related.

This person gets it. Not only that, but (s)he is able to look past selfish desires, and see the impact to the game as a whole.

Listen, not to be condescending, but I've seen this so many times ...

If there was an AP, I would definitely use it (heck, a long time X3 player writes this post!), and I would totally appreciate the practicality. Yet, it would make traveling even less interesting that it is now. I know how it would fare. People would then complain that in-system traveling is a pure time waster (and they'd be right). And FD would have to respond with micro-jumping, basically introducing the first steps of fast-travel.

I mean, one of the points of the game is to make you understand the vastness of space. This is no ordinary space game. It reproduces the Milky Way 1:1 for a reason. Having APs would, in the long term, destroy that.

Gosh, more critical thinking - I look forward to more posts from this individual.

I too, keep seeing this same, horrible argument for different things on these forums. Yes, catering to laziness, impatience, and can't-be-bothered attitudes does indeed, negatively affect everyone it touches in all things, not just video games. They use this argument because they think it's quite clever, and that it has no rebuttal...which makes me even more sad, because neither one of those is true.

As to the request - it is the start of a very slippery slope, and as such, should be avoided. It takes a few iterations of thought to see where it could eventually lead, and that's not a good place. Since you are new to the game, OP, I will give you a pass, but anyone that has been playing this game on the PC or Xbox for 6 months or more should know better.

Riôt
 
I've recanted in the past when I felt I was proven wrong, but this is not one of those times. All of you who disagree with me, I disagree with you right back :D

-- SNARK DELETED --
 
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I really don't understand this request. Supercruise from point a to point b basically just involves pointing your ship at a destination and waiting. You already have a docking computer for the drop at the destination. Autopilots also fly safe (mostly) so the journey would take longer as no gravity braking etc. Also what about interdictions, you would still need to be available.

If supercruise became a sort of interdiction tunnel mini-game then I would understand the request.
 
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I'd like a cruie control option for those long flight, but not an auto pilot except, they would really increase sales of the ships like Beluga. Which requires the most steady hand expediously to leave a station post haste. The smaller ships can and do just get and go. The LARGE ships need a feather touch which in the beginning gets one ticketed for lottering if nothing else. Getting a fine requires one to go back in and pay, thus the possibility of getting another on the exit after going in to pay.

Gettting a fine and having to pay is one thing, but being mandated to go back to the origination you just left to pay for it sucks. I mean, one has to check to see if they got one, the minute they leave the station causing them to do a 180 and pay it promply or make a physical note as to the exact station so they can pay later. Miss it and warp out of there doesn't tell you where to pay later when you discover it's there. Mandating one to have to check for a week at every station they go to and hope they can pay it on time or it gets changed to a bounty which taking care of is a whole different issue to get rid of.
 
I'd like a cruie control option for those long flight, but not an auto pilot except, they would really increase sales of the ships like Beluga. Which requires the most steady hand expediously to leave a station post haste. The smaller ships can and do just get and go. The LARGE ships need a feather touch which in the beginning gets one ticketed for lottering if nothing else. Getting a fine requires one to go back in and pay, thus the possibility of getting another on the exit after going in to pay.

Gettting a fine and having to pay is one thing, but being mandated to go back to the origination you just left to pay for it sucks. I mean, one has to check to see if they got one, the minute they leave the station causing them to do a 180 and pay it promply or make a physical note as to the exact station so they can pay later. Miss it and warp out of there doesn't tell you where to pay later when you discover it's there. Mandating one to have to check for a week at every station they go to and hope they can pay it on time or it gets changed to a bounty which taking care of is a whole different issue to get rid of.

You can pay off fines in any station in a low security system with an interstellar contact.
 
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