FDev in the news...

I didn't notice any issue with drag munitions in the two fights I had. Nor did I notice anyone publishing any data as players have done with other changes.
In the fights that I had the ships I fought were being effectively used as ram boats.

Granted I need a bigger sample.
Also if anyone's got any data and/or video evidence of how drag munitions "broke PVP" I'd love to see it.
 
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Either the game is extremely complex and fragile, or they have spaghetti code all over the place, or they just don't know their own code very well, of they don't care, or we all just don't understand software development, or whatever... take your pick, depending on whether you are a fan or a hater, presume what you want, but it is what it is.

Or, a very likely explanation, they do not devote appropriate resources to testing (and then fixing issues before release).

ALL programming leads to the kinds of issues like these on projects with the scope of modern games. No development team doesn't produce these sorts of issues, glitches, etc. The difference in terms of what we (the consumers see) is all about resources devoted to testing and fixing BEFORE public release.

Baffling that they have no public test servers....the cost of proper testing without community help is too significant for a game like this unless they do a whole lot of micro-transactions.
 
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I've seen this kind of thing in medium size company software development from time to time. Usually a combination of bad bug tracking and a haphazard migration process. Of course, I say that like it's easy to do right--it's not, especially not with complex software. I don't envy their problem, having worked on such issues a few times for my old firm back in the aughts.
 
I've yet to see a release from FD that didn't contain a number of serious issues.

You just get used to it.

People have ranted and raved for years about these things, and nothing has changed. Those who say if you don't scream from the highest rooftops you won't get any improvements... well, sorry guys, but here we are, years later, and patches still result in a number of broken things.
We could avoid instant ship transfer that way, we almost got defensive modules rebalanced, we got higher FSD boosts from stellar remnants. But in general I agree, FDev is stubborn. Which isn't necessarily a bad thing, because always implementing suggestion from players aka. not game designers, would be really bad. Though some suggestions made here seem very reasonable.
 
I never even heard of this site untill now so the article doesn't do much to me.
It's time Fdev is confronted with their lack of Quality Controll when releasing updates though.
A lot of the new but also old bugs in this update are way to obvious to have been missed so they just decided to release it and sort it out later, a bad move imho.
Yes, they been doing the first part of this from the very start, the problem is the "sort it out later" is the bit we are still waiting on.
 

rootsrat

Volunteer Moderator

The mentioned "megathread" was not created by Frontier, because the subreddit isn't run by them. It's a subreddit moderator post. Which has NOTHING to do with official Frontier posts. Whoever wrote that article note, didn't even fact-check their content. This is the state of so called "game journalism" in attention seeking "media" outlets.

It's pathetic. (That's not to say the new patch is not riddled with A LOT of bugs, just to comment on the linked note itself).
 
Or, a very likely explanation, they do not devote appropriate resources to testing (and then fixing issues before release).

ALL programming leads to the kinds of issues like these on projects with the scope of modern games. No development team doesn't produce these sorts of issues, glitches, etc. The difference in terms of what we (the consumers see) is all about resources devoted to testing and fixing BEFORE public release.

Baffling that they have no public test servers....the cost of proper testing without community help is too significant for a game like this unless they do a whole lot of micro-transactions.

Like i said, it doesn't matter what you think the reason for the problem is. The fact is, we've had this since 1.0 and nothing has changed despite people's declarations of what FD should be doing differently.
 
I even read a couple of the other 'articles' on that website, for comparison...

Guess, that like some 'content creators', being negative will get a better clickthrough than being accurate :)
 
But releasing a buggy version diminishes priority in forums to all the "Where's the Promised 3-monthly Update?" and "Rumours About What's Coming?" threads and gives players something else to whine about comment on.
 
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