FDev in the news...

I've yet to see a release from FD that didn't contain a number of serious issues.

You just get used to it.

People have ranted and raved for years about these things, and nothing has changed. Those who say if you don't scream from the highest rooftops you won't get any improvements... well, sorry guys, but here we are, years later, and patches still result in a number of broken things.

Either the game is extremely complex and fragile, or they have spaghetti code all over the place, or they just don't know their own code very well, of they don't care, or we all just don't understand software development, or whatever... take your pick, depending on whether you are a fan or a hater, presume what you want, but it is what it is.
The game is EXTREMELY complex. That's the problem. But then it has to be as it is simulating an entire galaxy with the included socio/economics and politics. Make a small change and something else is affected. It's just the nature of the beast. Any update they release with or without bug fixes is going to cause a few more bugs to pop up. They squash those and another set will appear ad nauseum.
 
It is true that while the april update brought a lot of cool stuff, ithighlights the need for a beta, even a blerry short one would have captured a lot of these bugs. Also, if FDev had communicated WHY they wanted to tweak drag munitions effect, the community might have been more conversant as opposed to outraged about it, resulting in a better outcome all round.

*For what its worth, in the interest of transparency, I actually thought the new-drag effect could have opened some interesting game play, in much the same way as chaff neuters a clipper, I was looking forward to playing with drag munition turrets neutering perma-boosting meta-ships.
 
They are certainly part of it, but from the number of threads about the trivial 10CR restock you'd think the sky had fallen in on the game, which it patently hasn't.

The 10Cr bug is only a dead giveaway that fdev have never bothered to test the update ONCE before release.

Which is pathetic.
 

DeletedUser191218

D
The part where it takes 3 hours to do a task any other game would do automatically?

So you think a sim is something that takes 3 hours to do?

It's not a sim. You know how I know it isn't? Because it doesn't simulate anything.
 
So you think a sim is something that takes 3 hours to do?

It's not a sim. You know how I know it isn't? Because it doesn't simulate anything.

....but it does, it simulates the entire galaxy and space travel in the 34th century. You can argue all you want about how ACCURATE of a simulation it is, but that doesn't change the fact that it is simulating it.

Additionally, the definition of words is determined by how the people en masse use the term. That's why the meaning of many words have changed over time. Language is a living thing and no amount of word policing is going to change that. The term "Space Sim" has been used for this type of game for like 30 years now. Whether you personally agree with it being a sim or not is irrelevent, it is the term people at large use for this type of game.
 
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You should acquaint yourself what ideas/concepts are behind the frameshift drive. For starters: it's not "flying" in a literal sense but rather following the ideas behind the speculative Alcubierre drive which comes as close as possible to a faster than light solution that does not violate Einstein's special theory of relativity. Without that, good look moving in a virtual galaxy that comes as close as possible to our Milky Way, both in scale and estimated numbers of systems. The stellar forge is certainly the highlight of ED and nothing to nitpick about.

Off topic, but I'm not sure it's even speculative at this point, is it? Hasn't it been proven to require impossible amounts of energy to achieve (more than the available energy in the Universe)? As gaming conceits go it's a good one, but still fantasy.

I'm sure that someone will come along to prove me wrong though. :)
 
M
....but it does, it simulates the entire galaxy and space travel in the 34th century. You can argue all you want about how ACCURATE of a simulation it is, but that doesn't change the fact that it is simulating it.

Additionally, the definition of words is determined by how the people en masse use the term. That's why the meaning of many words have changed over time. Language is a living thing and no amount of word policing is going to change that. The term "Space Sim" has been used for this type of game for like 30 years now. Whether you personally agree with it being a sim or not is irrelevent, it is the term people at large use for this type of game.
Mario Kart simulates go-cart racing in the Mushroom Kingdom. You can argue all you want about how accurate of a simulation it is but that doesn't change the fact that it is simulating it. If your apologia for Elite is good enough for "Space Sim" there's hopefully no issue with applying an equal standard here.
 
M

Mario Kart simulates go-cart racing in the Mushroom Kingdom. You can argue all you want about how accurate of a simulation it is but that doesn't change the fact that it is simulating it. If your apologia for Elite is good enough for "Space Sim" there's hopefully no issue with applying an equal standard here.

Way to completely skip the part where I explained how language and words work. yes, if the gaming community as a whole chose to call Mario Kart a "racing sim" it would indeed be one. I don't believe they do so, however (could be wrong, I don't follow Mario Kart).

Games like Elite, on the other hand, have been called Space Sims for 30 years now....therefore, they are. Words themselves actually are just noises, they have NO meaning unless people agree to give them one. For 30 years, the general gaming community, as a whole, has agreed this type of game is a 'space sim' therefore it is.

Individuals who do not agree with how words are used when communicating do not, unfortunately for you, get to change the meaning of words. They need first to get a critical mass of other people to also feel that way and change how they use the words. i.e. what words mean is defined by shared understanding, nothing more, nothing less. Not even the dictionary is right if shared understanding disagrees.
 
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rootsrat

Volunteer Moderator
What part of flying faster than light and pew pew with Alien bug ships says 'simulation' to you?

BGS is a simulation of galactic politics and economy. Flight model is based on Newtonian physics - with some gameplay related limitations. The whole galaxy is simulated, based on scientific data.

It's a simulation in the context of the game's lore and specifics. Yes, some shortcuts are taken - but those are for gameplay reasons. It's a FACT that Elite is a Sci Fi space simulation game.

Then Mario Kart is a racing sim.

No, it's not.
 

rootsrat

Volunteer Moderator
So why not if I may ask? I've never played Mario Karts so I really have no clue. But if it has good physics it doesn't matter IMO if they are driven by teddy bears or penguins, it's all about the driving physics (acceleration, drift, friction, mass and the like) that would make it a simulation to me, in theory at least and not how it looks or the narrative. Simulation is all about physics in the first place, not the style or how it looks like.

Because it's not based on anything real and the physics is 100% arcade-like.
 
You should acquaint yourself what ideas/concepts are behind the frameshift drive. For starters: it's not "flying" in a literal sense but rather following the ideas behind the speculative Alcubierre drive which comes as close as possible to a faster than light solution that does not violate Einstein's special theory of relativity. Without that, good look moving in a virtual galaxy that comes as close as possible to our Milky Way, both in scale and estimated numbers of systems. The stellar forge is certainly the highlight of ED and nothing to nitpick about.

Your second statement is also moving on thin ice. If you talk to serious astronomers you would have a hard time to find someone who does NOT believe in the existence of extraterrestrial life (these scientists do exist IIRC, but are in a tiny minority). Rather the contrary: it's statistically extremely unlikely that Aliens do NOT exist. And with interstellar traveling and colonization the odds of actually meeting them would increase dramatically.

I'm pretty sure that their definition of "aliens" is not anything resembling Thargoids and the Alcubierre Drive has many conflicts and rather exotic requierments such as negative energy and time travel.
 
What part of flying faster than light and pew pew with Alien bug ships says 'simulation' to you?
Are you really sure flying faster than light is impossible? It's impossible in normal space, certainly. But has there been any determination that compressing space in front of, and then expanding it behind, the spacecraft can't be done? Has there been any determination that it is impossible to compress/expand faster than causality? No. There has been no such determination. NASA thinks it might be possible, but they are waiting on a "Chicago Pile" moment. In other words, they are waiting to see if it's actually possible.
Off topic, but I'm not sure it's even speculative at this point, is it? Hasn't it been proven to require impossible amounts of energy to achieve (more than the available energy in the Universe)? As gaming conceits go it's a good one, but still fantasy.
I'm sure that someone will come along to prove me wrong though. :)
No. The original Alcubierre Metric took all the energy in the universe. Harold "Sonny" White, a scientist at JPL has performed refinements to the math and now the required amount of energy, while high, is definitely doable. Do we have generators that can be mounted on a ship that could produce that much power? Probably not; at this time. You think we are going to stay at this level of technology for another 1100 years? We'll probably be able to do it in ten years, maybe 20. that's 2030 to 2040. We might actually have such now. The government is not going to tell us all we have. There are things in government labs that would have you talking to yourself if you knew about them.

So yeah, considering the time this is set in, it is a simulation. I know, I know, "There are no speed limits in space." No there's not. But there's nothing that says a ship manufacturer can't hard code in a set maximum speed that will trigger the computer to limit the craft to that even turning on flight assist temporarily, if need be to accomplish it. And that's why there are speed limits. One of the rare instances where all 3 powers got together and agreed on something.
 
Off topic, but I'm not sure it's even speculative at this point, is it? Hasn't it been proven to require impossible amounts of energy to achieve (more than the available energy in the Universe)? As gaming conceits go it's a good one, but still fantasy.

I'm sure that someone will come along to prove me wrong though. :)

The requierments used to be that large but over time they have shrunken. That should be the least of your worries if I'm honest with you, in either case, watch this:

 
There are things in government labs that would have you talking to yourself if you knew about them.

Love this line. Almost hinges on sounding like conspiracy theory, and yet is also undoubtedly true. Frightening and intriguing at the same time.
 
Are you really sure flying faster than light is impossible? It's impossible in normal space, certainly. But has there been any determination that compressing space in front of, and then expanding it behind, the spacecraft can't be done? Has there been any determination that it is impossible to compress/expand faster than causality? No. There has been no such determination. NASA thinks it might be possible, but they are waiting on a "Chicago Pile" moment. In other words, they are waiting to see if it's actually possible.

No. The original Alcubierre Metric took all the energy in the universe. Harold "Sonny" White, a scientist at JPL has performed refinements to the math and now the required amount of energy, while high, is definitely doable. Do we have generators that can be mounted on a ship that could produce that much power? Probably not; at this time. You think we are going to stay at this level of technology for another 1100 years? We'll probably be able to do it in ten years, maybe 20. that's 2030 to 2040. We might actually have such now. The government is not going to tell us all we have. There are things in government labs that would have you talking to yourself if you knew about them.

So yeah, considering the time this is set in, it is a simulation. I know, I know, "There are no speed limits in space." No there's not. But there's nothing that says a ship manufacturer can't hard code in a set maximum speed that will trigger the computer to limit the craft to that even turning on flight assist temporarily, if need be to accomplish it. And that's why there are speed limits. One of the rare instances where all 3 powers got together and agreed on something.

The thing is, the Alcubierre Drive is only a theoretical tool for FTL travel, there is no empirical evidence to suggest it is actually possible to build one and even if it is, I'd be extremely surprised if we ever had one before I die (take into consideration I'm 17 ATM). 2030 or 2040 are ridiculously optimistic estimations for it's development.
 
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