FDev in the news...

The thing is, the Alcubierre Drive is only a theoretical tool for FTL travel, there is no empirical evidence to suggest it is actually possible to build one and even if it is, I'd be extremely surprised if we ever had one before I die (take into consideration I'm 17 ATM). 2030 or 2040 are ridiculously optimistic estimations for it's development.
So is going from the computers that launched the first man moonshot to smartphones in a mere 45 years. If, back in 1985, you had told me that I would carry a computer in my pocket with all the abilities of today's smartphone in a mere 30 years, I would have asked you what good drugs you were on. Cause I want to feel that good too. And yet it happened.
 
So is going from the computers that launched the first man moonshot to smartphones in a mere 45 years. If, back in 1985, you had told me that I would carry a computer in my pocket with all the abilities of today's smartphone in a mere 30 years, I would have asked you what good drugs you were on. Cause I want to feel that good too. And yet it happened.

No, that's comparing apples to oranges, making a small phone wouldn't have profound implications in the physical theories we use, creating an Alcubierre Drive would, making a small phone doesn't break causality, creating an Alcubierre Drive does, etc. There's also the fact that computers have existed for a very long time, the framework was there, it was a matter of optimizing what existed at the time to shrink them, we don't have anything resembling an Alcubierre Drive. We first must understand if the Alcubierre Drive is even possible before starting to think in building one.
 
And? Do you have any better idea of how to simulate FTL travel in a space game/simulation that's a bit more plausible? All these concerns are not new and no one is claiming FTL travel with current available technology is possible nor that it ever will be. But would you rather suggest something totally fantasy like instead? I mean don't let us drop all perspectives and proportions. Whether ED can be called a simulation or not, it's certainly not a 100% accurate scientific simulation but still a game in the first place. I think if we'd be too pedantic about it we'd have no game at all by now. I'm still open for your creative and productive suggestions though! :)

in case you haven't noticed yet: FD makes (has to make!) quite a lot of compromises to keep this game playable at all. Top speed limitation just being one of them.

No, that's not even the point I'm trying to make here, realism is the least of my concerns regarding ED, I just want to make it clear that the Alcubierre Drive is not something that exists and that isn't particularly sound. I know where to go if realism is what I want, but don't pretend that FTL travel even with a theoretical framework is "realistic".
 
Don't get me wrong, I do like Elite but sometimes I wonder if there is no form of version control being used as bugs keep coming back.
 
Ignore massively. The last time i read that site they made a living off star citizen clickbait articles.. and they have an active star citizen community there so yeah.
 
If, back in 1985, you had told me that I would carry a computer in my pocket with all the abilities of today's smartphone in a mere 30 years, I would have asked you what good drugs you were on.

Really? Would you really have asked that? Then back in 1985 your appreciation and grasp of the development of technology was rather weak. Had somebody told me back in 1985 that we would be carrying such items in our pockets, I certainly could have grasped that and thought, “Cool”, rather than asking what drugs somebody was on. Even in 1985 technology was advancing and the concept of such things in a short space of time was not unbelievable.
 
I read the article. Bad news and sensationalism sells. That’s why the front pages of newspapers rarely have anything positive to say. We don’t want good news, we want bad news. We want news that’s eye-catching, even if it is heavily biased or over-hyped.

So far, I would personally call none of the proplems with the April update as game-breaking. Disappointing, yes. Fornicating annoying, yes. But game-breaking? No, not in my personal opinion. Nothing that I have experienced so far has broken the game so that it is literally unplayable for me.

Yes, the Quality Control of patches from FDev is absolutely embarassing and really needs improving, and what better (and free!) way to do it than to have public beta servers. However, I have no idea of the cost of that. If FDev would like to employ me as a resident game-tester for ED, then make me an offer. :ROFLMAO:
 
I am being honest with myself. I was heavily into sci-fi and that sort of stuff when I was a kid. When I watched Star Trek I could easily imagine we’d have that sort of equipment before I was old, and now I am old. Back then I thought we would be in flying cars within 50 years. :ROFLMAO:
 
I am being honest with myself. I was heavily into sci-fi and that sort of stuff when I was a kid. When I watched Star Trek I could easily imagine we’d have that sort of equipment before I was old, and now I am old. Back then I thought we would be in flying cars within 50 years. :ROFLMAO:

I remember a Popular Science article from when I was in grade school that said we'd be in Flying Cars by the time I was around 40. I have been very disappointed it wasn't correct.
 
The thing is, the Alcubierre Drive is only a theoretical tool for FTL travel, there is no empirical evidence to suggest it is actually possible to build one and even if it is, I'd be extremely surprised if we ever had one before I die (take into consideration I'm 17 ATM). 2030 or 2040 are ridiculously optimistic estimations for it's development.

Yes, looking forward in the shorter term I'm much more concerned about recent IPCC reports - some of the optimism exhibited technologists and sci-fi fans strikes as being quite quaint. :(

@KellyR - I haven't looked into it for a while so I concede that I'm in no position to deny the possibility entirely, but I'm not sure how seriously most physicists would take Harold White's work. As I said though, for a conceit to allow tolerable travel in a space game, it's the best that they could have chosen.
 
I don't think you are honest to yourself here. I still remember the times where the first chess computers came out which made me dream of once having an eternal chess trainer. A few years later the (at this time) incumbent chess world champion Garry Kasparov stated that no chess engine would ever beat him in his lifetime. Today we all know how this turned out and that was already much later, mind you. Sure that you're not just confusing wishful thinking with competent foreseeing based on profound knowledge? Unless you are actually flying high above the smartest people on earth of course... :geek:

That's appealing to the authority, Garry was (and still is) a chess master, that doesn't mean he magically knew anymore about computer science than the experts, BTW, Mikhail Botvinnik was another world champ and he actually did some research in computer chess programs insisting in the creation of what is now Lc0.

Also, how old are you exactly? The earliest chess computers where made in the 50's and early 60's and they were playing at master level strenght in the 80's.
 
Last edited:

DeletedUser191218

D
Are you really sure flying faster than light is impossible? It's impossible in normal space, certainly. But has there been any determination that compressing space in front of, and then expanding it behind, the spacecraft can't be done? Has there been any determination that it is impossible to compress/expand faster than causality? No. There has been no such determination. NASA thinks it might be possible, but they are waiting on a "Chicago Pile" moment. In other words, they are waiting to see if it's actually possible.

To go back to the original point - if you're flying around in hyperspace and shooting aliens it's as much a space sim as Star Wars. Don't be silly.
 

DeletedUser191218

D
....but it does, it simulates the entire galaxy and space travel in the 34th century. You can argue all you want about how ACCURATE of a simulation it is, but that doesn't change the fact that it is simulating it.

Additionally, the definition of words is determined by how the people en masse use the term. That's why the meaning of many words have changed over time. Language is a living thing and no amount of word policing is going to change that. The term "Space Sim" has been used for this type of game for like 30 years now. Whether you personally agree with it being a sim or not is irrelevent, it is the term people at large use for this type of game.

Lol. Ok bud. An imagining of something that doesn't exist, but how it could exist in 1,400 years...you know what that's called? Science fiction. It's not a simulation. Simulation imitates reality.

People need to start addressing reality if they HONESTLY believe ED is in any way a 'sim'. I know WHY it's described as a sim. In reference to ED, 'sim' really means 'boring'.
 
Lol. Ok bud. An imagining of something that doesn't exist, but how it could exist in 1,400 years...you know what that's called? Science fiction. It's not a simulation. Simulation imitates reality.

Incorrect, again. "Simulation" in no way requires that reality be involved at all.
 
When I was a little boy I already must have heard about hydrogen synthesis and started to dream about cars driven by hydrogen, synthesized in the car (fuel cell). Meanwhile this possibility isn't science fiction anymore but just because I had these visions I wouldn't call myself a visionary now. I guess quite a lot of people have these sorts of visions which I reckon has to do with certain aspects of collective consciousness that we've not yet understood.

If you swing the hammer enough times, you'll hit the nail.

Since you asked, I'm 63 FWIW.

So there were indeed chess computers when you were a kid, although I must say, they sucked.

Ah, and last not least: some of us are simulating smart people - with patchy success... :p

Heh, I know a bit about this stuff cause I play (and study) chess. Chess history is also pretty cool, it's often tied with the political weather of a chosen era.
 
Meaningless unless you mention for how long and on what level you are playing. In case you wonder, I'm on intermediate chess club level (roughly ~1900 DWZ which is a localized rating roughly comparable to the same number of ELO). That's not much (no bragging rights :D) but while I'm no master it's certainly enough to beat most casual players blindfolded.

Rating rangeCategory
2700+World Championship contenders
2500–2700most Grandmasters (GM)
2400–2500most International Masters (IM) and some Grandmasters (GM)
2300–2400FIDE Masters (FM)
2200–2300FIDE Candidate Masters (CM), most national masters
2000–2200candidate masters, experts (USA)
1800–2000Class A, category 1
1600–1800Class B, category 2
1400–1600Class C, category 3
1200–1400Class D, category 4
below 1200novices
According to this table I'm Class A, category 1

I'm class C atm, but I'm just 2 years into this. Do you play in chess.com?
 
Back
Top Bottom