FDev in the news...

MassivelyOP (former AOL housed Massively) has regular updates on ED, and had them for a long time.
They aren't generally negative, however they're also not afraid calling a spade for a spade.
My signature will give away i'm not unbiased here, i've been a regular there long before i ever played ED.
They were dropped by AOL, along with other gaming sites, and reinstated themselves independently via KS, the only kickstarter i ever contributed to actually.
Agree or disagree, and like every news outlet they will get things wrong sometimes, but they certainly aren't a click bait sensationalism site...quite the opposite.
 
but inclu

but include all platforms within the pts!

I would love that, but it might be difficult with Xbox and Playstation, because they have approval processes for patches, and they charge for them, so on the fly tweaking is not something either of them support, so it might be PC only, dont know, Fdev would probably have to come to some sort of arrangement with them. Not sure.

However if they could pull it off I think it could be a wonderful collaborative tool and Fdev can get real time feed back on changes before they go out into the wild.

I've been on games where the developers were regularly on the test servers, they'd issue the beta patch.

Fdev: Hows this?
Test Players: It's great, except this boost to Drag Munitions is potentially game breaking?
Fdev: let's do a mass PvP test. (Posts to forums inviting players to test server for mass test, grants 100 million dollar test money.)
Test Players: (makes potential game breaking builds) Ok let's do this.

Some time later
Fdev: Ok that was pretty game breaking, we'll tweak some numbers

issues hot fix
Fdev: How about now

test again, this time shorter
Test Players: Eh, still a bit broken, unbalanced.
Fdev: Give us a bit....

sometime later, issues another hot fix.
Fdev: We tweaked the numbers again and this time added a cool down to the secondary effect so it doesnt happen ALL the time. Try it now.
Test Players: awesome, perfect.
Fdev: great, put another one in the win column. Keep testing the rest of the update.

A few weeks of this later, Patch day.
Regular Players: hey this patch is great, nothing wrong here, a few graphical bugs but nothing game breaking. Awesome work devs.
Fdev: We aim to please. 😁

THIS is how the QA exchange in this game should go. Given that I jump into testing on all the games I love this much, I should be on first name basis with the QA lead by now, we should be on each other's friends list, and talk occasionally. In fact this is how I GOT my job at CCP, I started with their volunteer bug hunting department and got an internship that way.

My point is, the issues that keep happening are from a procedural and infrastructure standpoint, it's not just about what they did this patch, it's what they don't do EVERY patch. It's what they don't have set up and haven't established process that works. and that every patch, EVERY PATCH seems to happen by the grace of god more then by the grace of a proper QA process, And tweaks and balancing are a crap-shoot.

And no fanbois, don't tell me that I'm armchair devving and don't know what I'm talking about, I know a dysfunctional QA process when I see one, and there are many reasons it could be, I'm not going to dismiss it as "they don't care" or "they don't know what they are doing." And is probably more like an issue with the design of the process, or perhaps it's a management issue, either under or over. Under being, not enough checks and balances and over meaning "too many cooks spoil the soup."

I really wish I knew the specifics, because I would love to come in and fix it.

The fact that this is 2019, 5 YEARS since the game's release and the fact that their patch QA and release management is as bad as it was when they launched is just sad, and the gaming magazines joke about it in their articles, Fdev and this community are a joke to them. And that ticks me off. Because I want this game, Fdev and this community to do better and fulfill the potential that I KNOW it can. We just got to fix some core issues, take a deep look at long held processes and possibly people (I'm talking to you Fdev) and make some hard choices to get this game back on track. I'm not saying fire people, not unless you absolutely have to, but alot of times certain people aren't doing the right job. Some people might have a head for management but they came in under a technical position and are stuck there, so their management brillance is being wasted because their job description doesn't give them the opportunity or authority to shine. Other times it's managers that worked fine in the past but their process or management pipeline doesn't scale properly and has broken down or perhaps they've been given additional responsibilities and their focus has to be spread out.

So there are real legitimate reasons why management and processes break down that has nothing to do with malice and/or incompetence. But I think the biggest reason why companies falter or fail, is pride. management doesn't want to admit their IS a problem and that it might be directly or indirectly their fault or that the problem isnt that bad and they can fix it.

For the same reason there are stories of some fighter pilot's trying to fix their planes and they ride the thing straight into the ground rather then punch out like they know they SHOULD.

Like I said I don't know the specifics. But I would like to, not as some judgemental person shaking my finger at Fdev, but as a friend who wants to help them and by extension, this game, do better.
 
"there are framerate problems on older machines.."

I'm running an I7 7700K and an RTX 2080 and my frame-rates have nose dived following the update. Butter smooth previously.
 
Rather refreshing to see some honest gaming journalism. Better than the usual sucking up that borders on outright advertising. If the hilariously outraged reactions on here are anything to go by they probably got things pretty much spot on. FSS malfunctioning? Good.
 
Good job forum whiners - made the lazy press think there's more than trivial stuff wrong and helping put new players off - slow hand claps all around!

They are certainly part of it, but from the number of threads about the trivial 10CR restock you'd think the sky had fallen in on the game, which it patently hasn't.

IDK man but having the main tool for a main role in the game bugged isn't "trivial" and bugs aren't made by players, no matter how much you sugarcoat it. I really wonder what it'd take for you to think that the sky has fallen.
 
I think Frontier should do what Star Citizen does and release a "Public Test Universe" to selected beta players as a "alpha update", then fix those things before releasing it to all players as real update.
Overwatch (a dedicated PvP game) has a separate PTR server where they test new characters and any changes to existing characters to make sure players are happy with how these changes affect game balance. It also is a great place for spotting bugs before the live update is pushed. I suspect this practice may be more common than not.

That said, Blizzard still pushes out nerfs and buffs that cause rage storms in the community (poor Mercy), but I'm not familiar with the PTR "politics" to know why this is. At least updates to Overwatch are relatively bug-free (when compared to ED).
 
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Rather refreshing to see some honest gaming journalism. Better than the usual sucking up that borders on outright advertising. If the hilariously outraged reactions on here are anything to go by they probably got things pretty much spot on. FSS malfunctioning? Good.

That's access journalism my friend, exactly what all the #blankgate hashtags are all about. It's about the public realizing that the journalists that are supposed to be the watchdogs of their respective industries are in fact gatekeepers, cover up artists and as you just said, hidden advertisers.

However, again, this isn't just a case of gaming journos colluding in dark rooms and back alleys to "screw" the public. Rather, the systemic process of how the journalists get their news. These agencies rely on the access they have to get the "inside" scoop before their competitors and the public, they are invited to private press junkets, early review releases and private functions.

So it stands to reason that if they anger the very people handing out the invites to all these swag parties and functions, they will lose that "access" and as such lose the ability to get the inside scoop and thus lose relevance which in turn means less clicks/views, less money and then jobs start getting lost and taken to an extreme the company itself goes under.

So instead they will play it soft, sure they will release the occasional critical article, but it won't be as critical as it should be, it will address the surface issues but not drive into the root causes of these things. So that they retain the appearance of doing their jobs but at the same time not ruffle the feathers, at least too much, of the companies that give them "access"

and then to take it one step further, accounting for the incestuous relationship when it comes to the people who work for these companies, ALOT and I mean ALOT of the people either HAVE worked for or end up working for the gaming companies in their marketing depts and/or know people, personal friends who work for said companies. So they either come FROM those companies and get a job at a gaming mag, or they write positive enough articles to end up working FOR the companies they just reviewed.

And no, these companies are not above penalizing friends and family of the journos for what they write, especially for negative articles.

In short, it's all a complete hairball as you can tell from me just describing it.

And lastly, then there are Journos and/or companies that have a political agenda (I'm talking about the ones with the social justice bent.) which makes the whole thing even worse because what was just games, and gaming now gets injected with identity politics, diversity for diversity sake, and the abandonment of the meritocracy in favor of some kind of illdefined social utopic vision at the cost of quality in gaming.

and this process just repeats in other industries, just replace games with comics and it's the same thing.
 
Rather, the systemic process of how the journalists get their news. These agencies rely on the access they have to get the "inside" scoop before their competitors and the public, they are invited to private press junkets, early review releases and private functions.

Its long been the case that outlets that dont tow the line dont get invited next time. If you want a publisher to keep sending review copys to the office you give them glowing reviews. Really those kind of publications should be subjected to the rules on influencers cause thats pretty much what they are.
 
I don't disagree with some of your statements. But no sentence should begin with the above. :)
LOL

I get what you mean though, There are some aspects of EvE Online that Fdev should take a couple of pages from to improve the game. Not the cutthroat difficulty curve, that's why I left that game, but certain mechanics like the Drone Control System, and the concept of drones I think would be a great overhaul to the limpet system for example. Player Owned Structure (POS system), maybe even Sovereignty system with Squadrons just to name a few.

I would like to see how this game handles "Drone boats"
 
Its long been the case that outlets that dont tow the line dont get invited next time. If you want a publisher to keep sending review copys to the office you give them glowing reviews. Really those kind of publications should be subjected to the rules on influencers cause thats pretty much what they are.

Which makes you wonder about DBOBE's desire to take Fdev and become a publisher of 3rd party titles. It would allow them to make more money, fund their projects off said funds and allow them to start taking control of gaming publications.

that's not to say that in and of itself is an evil idea. I mean depending on Fdev's corporate culture they COULD be a force for good if they choose to be.
 
I have a slightly older graphics card that is normally quite smooth - gets a little bit choppy in stations but not much. ATM however the game is approaching near-unplayable; it's not just the graphics that are mostly bad, but also key presses in stations sometimes hop around the station menu.

Other than that I absolutely love the QoL updates. Supercruise have never been so enjoyable.
 
S'cuse me? Maybe if Fdev put their updates through a proper QA and testing process, like an actual permanent test server and worked with the community, these things wouldnt happen.
They tried, but apparently it didn't work out well.....they didn't earn enough money by selling 2.3/2.4 BETA access for 5£!
 

DDastardly00

D
Nothing in the April update was game breaking, therefore it was not messy. Also, tabloid news from a site that no one has ever heard of is not news. I won't bother giving it a click. This thread wasn't worth creating either.
 
They tried, but apparently it didn't work out well.....they didn't earn enough money by selling 2.3/2.4 BETA access for 5£!

iu


shakes head you don't sell access to a beta server, that's good way to guarantee no one will test for you. You make a PTS not to make money, you make a PTS so you don't break your game by pushing broken mechanics, unbalanced stats and glaring showstopper bugs to your production/main server.
 
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Like I said I don't know the specifics. But I would like to, not as some judgemental person shaking my finger at Fdev, but as a friend who wants to help them and by extension, this game, do better.
Ask as a question for their "xtra" streams?

I put in something about devops, and the response seemed favourable, but I don't think it's been talked about.
 
iu


shakes head you don't sell access to a beta server, that's good way to guarantee no one will test for you. You make a PTS not to make money, you make a PTS so you don't break your game by pushing broken patches to your production/main server.
You know.....sarcasm ;)
 
Ask as a question for their "xtra" streams?

I put in something about devops, and the response seemed favourable, but I don't think it's been talked about.

No I mean to work there and actually aid in fixing the issues not just asking about them. I think initiative and reluctance to change is an issue at Fdev. To get a true understanding of what the issues are I'd have to have a long and frank conversation with them about the issues there. Neither of which I would get on a public live stream, quite the opposite, I'd get short, PR answers if they even bothered to respond at all
 
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