I'd like to see the Clipper fit on a medium if for no other reason than to give the Python a competitor in the multi-purpose/mission runner ship category.
Couldn't have said it better myself, but I felt this thought needed to be raised as a thread in it's own right.
The boxy shapes of the T6 and T7 are just like what would be churned out to just barely fit on regulation landing pads. And the only limiter here is the height of both ships, which are within a meter or two of hangar limits. Surely the hangar spaces can be stretched just a little, or the T6 and T7 shrunk just a bit so that they fit on the landing pads they were clearly designed for.
It's come up a few times for sure. I think if it weren't for the engine nacelles it would...
I agree with you in principle.![]()
I wholeheartedly agree with the OP, however, there needs to be a couple additions for it to *really* work.
- there also needs to be small-pad-only outposts/bases. That gives some purpose to the dedicated trade vessels at all levels throughout the game.
- Introduce "Industrial" slots in the same vein as the "Military" slots that the various combat ships have, which allow Cargo Racks, Refineries, Prospector and Collector Limpets to be fitted.
- Apply Industrial slots to the Hauler, Keelback, T6, T7, T9. When applying them, have the net result be a boost to cargo capacity which makes a fully decked out T9 for hauling >= Anaconda, T7 >= Python. T6 is actually fine with it's current capacity. Future "Panther Clipper" >= cutter/corvette.
This way, multipurpose ships still maintain their multipurpose nature... Python, Anaconda and Vette/Cutter can still be haulers which are on-par with the hauling variants, but can be refit for combat, while the purpose-haulers can't fit combat effectively, but the base ship is a fraction of the cost.
But ships are not a good comparison. Aircraft are better, and they just require a runway that is long enough and wide enough for them to land on. With spacecraft, it's even easier - they just need a landing pad large enough for the spacecraft. Suggesting that a spacecraft should be designed to the size of a landing pad makes no sense (except that a large enough pad must exist). Why would any spaceship designer want to be limited to three specific sizes?!
T6 cant be a small pad its just too big.
but lore wise, think about it. who ever designed the T7 needs a smack to the head (i am not talking about the real world designer).... its like 0.5m too tall to fit in the medium hangar..... now, as a heavy trade ship, it is obvious that being able to land at outposts would be a huge selling point to potential customers, so you can bet your left nut, even if it was a squeeze, one way or another it would fit in.
my suggestion would be something to do with the landing gear, which would semi retract on landing to hunker down, and then could lift up to let out the srv on planets - kind of like those gangster cars the Americans seem to love so much with the awful adjustable suspension.
What makes you think that aircraft are not subject to design considerations on their size? Aircraft intended for use on aircraft carriers have specific size requirements completely distinct from the length and width of the runway space required. The Lockheed constellation got its distinctive triple tail and hunched back due to size limitations of hangars available at the time (a traditional single tail would have been too tall to fit, exactly the issue that should have been taken into account in the design of the T6 and T7)
A worthless superpower at the moment, given that interdictions have been made so easy that there might as well be a pop up window asking "Would you like to win this interdiction? Click yes/no"
There's no indication that this mechanic will ever be fixed or improved, so I'm gonna request a different superpower for the T7 since every ship has it now.
It's come up a few times for sure. I think if it weren't for the engine nacelles it would...
I agree with you in principle.![]()
Discussion here is about logistics, not flight characteristics. If anything, they'd be like submarines but for the intent of this discussion, they may as well be trucks. Pad size would dictate ship size in the world of logistics. There's no way around it. One would be made with the other in mind. That's just how things work, regardless of the mode of transport, where there is a simple limitation, design will be dictated by that limitation. The size of pallets are designed to fit evenly within a crate. The size of crates are designed to fit on truck beds and be stacked on ships etc etc. That looseness you are suggesting simply does not exist in the world of big business logistics.Because ships can only travel on one plane (not aeroplane). Aircraft can change plane, as can spacecraft. Though incidentally, ships come in all shapes and sizes - the standardisation is in the transportation of the goods themselves (their containers), not the ships - the equivalent of this in E: D is the cargo canisters.
It's not the pad size that dictates how much a ship can carry (meaning spaceship, this time). It is the ship. All the pad needs to be is large enough for the ship to land on.
The Clipper is a different matter entirely, there's no (practical) way it can be made a medium. Best to design a new imperial ship.
The pad size issue could be resolved in the clipper mk 2 with retractable engine pylons as with FE2 iCourier and iTrader.
I'd like an independent competitor to come out of the alliance.Clipper2 would have to be far more expensive, or weaker than the clipper in some other respect, because as it stands, the pad size limitation is an important piece of keeping the clipper great - but not unbalanced - for its current low low price (20M next to the python's 80M for example).
(The other piece balancing the clipper is that part of the clipper's price is naval rank, but a clipper2 as super-fast and powerful and big and versatile and cheap as the clipper, and also able to land at every destination... not good)