FDevs does everything have to be a grind?

Elite is not a simulator. I'm getting sick and tired of reading this around.

It has elements of simulation, just like Skyrim has herb gathering, flower picking, mushrooms and trees but that doesn't make it a botany simulator.

Elite is a theme park single player game with atmospheric flight mechanics,it has half baked elements of other genres/activities bolted onto the main structure such as driving, arcade shooting, coop horde mode, sightseeing and a barebones market for simplistic A-B-A commerce. That's it really.

The fact that you're forcing your way of playing "No goals, let if go and enjoy" in a game marketed as a sandbox blaze your own trail kind of game, an mmo (which is meant and designed to have the player work towards goals), your is such a poor excuse to defend the title that has zero value to this discussion.

Let's face it once and for all, Elite has grind because that's the only viable option the designers had when they had to face a huge amount of work with very little budget and very little time at disposal, so the only thing they found to hide the shallowness and repetitiveness of the whole package was to time gate as much as possible any kind of reward the player may get.

And this design philosophy isn't going to change any time soon.

If FD screwed up so much, please tell us how you would have designed the game, what elements would you have included , how you would have handled trade, exploration, combat - remembering the whole idea of the game is to let the player decide what they want to do?
 
It is marketed as one. Stop with this nonsense, enough is enough.

It's like buying apples, find out they taste like bananas and then when I complain about it your entire point of discussion is "Well, if you like bananas you'll definitely enjoy these apples. Maybe apples are not for you, you should eat something else".

That's not what I bought, not what it was marketed, not what it was promised during kickstarter or 1 year ago, 2 years ago.

The fact that you have your own personal bar for liking a mediocre product, doesn't mean that other people will accept it too. Stop forcing your way of playing to others.

If people find engrossingly tedious to play a game that low key forces the player to work for a goal and then it punishes him with hours upon hours of never ending repetitive menial tasks, that's design fault, not the player's.

But that's the whole thing, when I find something tedious i stop doing it and do something else. I can even do planetary prospecting for an hour or so before it feels like grind, and that's my second least favorite activity. YOU are the one trying to change the game because you fail to understand that to a degree, grind is what makes mmos great, or rather, is what separates serious players from casuals. If this game didn't have that, I and many like me would leave in droves. I have no interest at all in playing a game that doesn't take SERIOUS dedication to be 'great' at. Telling us we're forcing our style of play on you, is patently backwards. We like it, you want to force your play style on us.

The fact that you have that part totally bass ackwards shows that you are just ranting. Credibility -20
 
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It is marketed as one. Stop with this nonsense, enough is enough.

That is just your opinion. That marketing easily applies what I described what ED is. As I said, it is ok to not to like game. No need to justify that :)

It's like buying apples, find out they taste like bananas and then when I complain about it your entire point of discussion is "Well, if you like bananas you'll definitely enjoy these apples. Maybe apples are not for you, you should eat something else".

Good thing that games aren't simple as apples or bananas then. They are highly subjective and open world games especially so.

That's not what I bought, not what it was marketed, not what it was promised during kickstarter or 1 year ago, 2 years ago.

I will stop you here though. That's nonsense. They promised Elite and they delivered on that and even more. None of during KS expected MMO. None of us during KS expected 3D cockpit. None of us during KS expected dynamic marketing and minor factions.

The fact that you have your own personal bar for liking a mediocre product, doesn't mean that other people will accept it too. Stop forcing your way of playing to others.

I am not forcing. I am just describing way how to play ED to enjoy it, which it seems to be designed for. Thing is, games can't be 'do all for everyone'. They are carter to specific play style which flows better.

If people find engrossingly tedious to play a game that low key forces the player to work for a goal and then it punishes him with hours upon hours of never ending repetitive menial tasks, that's design fault, not the player's.

It's NO ONE's fault. I think you don't get it. You are allowed not to like ED. Don't play it. We like it. You think game should change to suit your play style. It won't. Why bother then? Why keep piling and keep toxicity within yourself?

Games might not seen as pieces of art, but they sure are subjective as art.

Why it is so hard to grasp that it is ok for you not to like ED and it is ok for me to like it?
 
I think grind starts being a problem when there's too limited options as to how you complete it.

Thus the money "grind" doesn't bother me at all, rank grind is annoying and powerplay grind is a definite turn off

That's more sane argument against grindy elements of ED than other posts here :)

Yeah, ED needs to flesh out it's gameplay more.
 
It is marketed as one. Stop with this nonsense, enough is enough..

i agree EDs marketing is less than clear.......
but regarding mmo... ED isnt meant to be an mmo in the general sense.... tho it IS one in the literal sense. the BGS alone is enough to warrant it as an mmo... but from the horses mouth

http://archive.beefjack.com/features/david-braben-elite-dangerous-interview/2/index.html

It’s not [like EVE online]. One of the things I’ve done today is to put a load more stuff on the FAQ explaining how it’s different and how, in some ways, it’s an MMO, because we expect a massive number of players to play it. But in most ways that people will judge it, Elite: Dangerous is not an MMO.

You can save, you can load, you can reload your position. All of these things are not MMO-style things. You can choose who you are playing with, so you can create groups.


I would say Elite is an optionally multiplayer space adventure game sat on top of the MMO part which is the BGS...... but again that is just me putting my slant on it.
 
Sim game. It is very important difference here. No one claims it is a simulator. It is a sim game, which means it borrows heavily from simulation part of things, while still being a game.

Literally nothing is a realistic simulation in Elite. Nothing.
Market, planets, galaxy, flight, weapons, travel, speed, newtonian physics, star brightness, gravity, economy. Nothing.
It's all as barebones and "arcadey" as it can get. But the graphics is super awesome, so it fools everyone into thinking "Wow that star looks gorgeous and it took me 20 minutes rl to get here, must be superb simulation huzzah"

Skyrim does not simulate herb and flower growth.

It actually does, herb picked last week will regrow the next cycle, just like the market respawns items out of nothing in stations after a few hours/days or whatever.



Nope. It is fully dynamic massive online game. It is what it says on tin.

No, it's not a dynamic massive online game.
1- It's not dynamic by any mean shape of form.
2- It's not a mmo. If barely 20 player instances is enough to call a game mmo, than battlefied 4 is the best mmo of all times.



I am not forcing. It is way how game is designed. "Blaze your own trail" is meant to be done WITHIN GAME RULESET. If you really take it literally, I have bridge to sell to you.

Which are not explained, the game just throws you to the galaxy and you have a 50-50 chance of either end up massively grinding, or just casually enjoy the game a few hours a week by doing a little something here and there.
That's, again, design's fault.
 
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The worst part is the thing with destroying progress. Bugs, obscure mechanics or intentional mechanics.

Like rank progression. Playing a month every evening and frequently taking on missions for a power should progress you, no? Nope, it doesn't and the game doesn't tell you.

I don't understand what you mean. If you take missions from minor factions aligned with a superpower your rank will increase.
 
The grind start only in players head ! They think Cr and Big ships will make them good pilots lol, start by be able to flight correctly a vulture, after that, we'll can talk lol All these ppl grinding for days in order to roxx in their corvette without a beginning of skill lol. They are bored before knowing there is a FaOff function lol. You know you can roxx without a full engineered ship guys ?

They think the game begin with billions credit in the pocket, and can't find any enjoyement in nothing except scripted story line with written objectives, i m honestly sorry for all theses guys.

But just one thing, if u don't like, don't play, take a break, and come back later... or not, nobody care in fact. Have i make a post when i was bored with ED ? No, i uninstall it and i have played plenty of other games. Today i have many fun again in ED, for how long time ? Can't say, but, if i'm bored again, i'll take a break again an basta. Despite years, Ppl on this board don't change and love drama and share their useless feelings...
 
Getting Faction Rep = Grind

Wellll...if you mean minor factions, then it's more like it's poorly explained. Like many things in Elite, unfortunately. (Ingame Codex/resources when?)

You can get minor faction rep up pretty darn fast handing in bounties, exploration scans, or by trading in a station that faction owns.

For major factions, yeah, the current system is *purely* about quantity and not at all about quality and I really, really, REALLY hope it's high-up on Fdev's to-do list right now. (Even though, now, I've already gotten the grind done...maybe Alliance ships will require rank too and I can use that to enjoy any improvements they make? [wacky] )

Getting to Elite = Grind

As it should be. But that's the only thing I think I'd say that about.

Finding Engineer Resources = Grind

I totally agree. Without Inara.cz or Eddb.io, I'd have thrown in the towel over a year ago on this game thanks to Engineers. I *still* remember spending 3 days combing planets without finding a single piece of Arsenic...never again.

Fdev *desperately* needs to give us ingame tools, information, and resources, like those websites, like "heatmaps" of planets, like a better way of finding materials on planets besides blowing up randomly-spawned rocks (e.g. deposits & veins, cliff faces, I dunno - something more believable than these creepily-spawning-out-of-thin-air, unattractive, annoying-to-locate rocks.

There's reason that hopping in my SRV is probably the thing I loathe doing the most - I know I'm either doing 1 of 2 things only: sightseeing or the equivalent of kicking myself in the shins until I get a lucky boon from the RNG gods.

Getting Good Stats on Modules = Grind

Agreed, again. I actually fantasize about "What if I could re-do Engineers from the beginning..."

Power Play = Grind

Well...it *is* supposed to be a sort of 'endgame' content. But it needs work, no denial there - the most I can say for Powerplay is at *least* it didn't upset the rest of the game like Engineers has.

Getting Synth Resources = Grind

Meh. I don't think synthesis should exist at all, period. If there's issues with jump range or equipment not having enough ammunition for normal use, then fix the base values. Stop applying band-aid gimmicks like synthesis and Engineer blueprints instead. Ugh.

Literally every activity in this game results in a massive time sink.

To this, I can't help but counter with...what are games if not time sinks? Ideally entertaining ones, to be sure, but still.

Right now you can literally spend an entire day just looking for Iron.
Right now i'm on hunt for Sulfur, been on this planet for several hours now and i've only found 4 spots that have materials 1 rock at a time.

Get thee to eddb.io and browse the "bodies" search - remember to sort results by "Reference" distance.
 
i agree EDs marketing is less than clear.......
but regarding mmo... ED isnt meant to be an mmo in the general sense.... tho it IS one in the literal sense. the BGS alone is enough to warrant it as an mmo... but from the horses mouth

http://archive.beefjack.com/features/david-braben-elite-dangerous-interview/2/index.html

It’s not [like EVE online]. One of the things I’ve done today is to put a load more stuff on the FAQ explaining how it’s different and how, in some ways, it’s an MMO, because we expect a massive number of players to play it. But in most ways that people will judge it, Elite: Dangerous is not an MMO.

You can save, you can load, you can reload your position. All of these things are not MMO-style things. You can choose who you are playing with, so you can create groups.


I would say Elite is an optionally multiplayer space adventure game sat on top of the MMO part which is the BGS...... but again that is just me putting my slant on it.

There's no save or load, it was something they ditched early during development. You spawn in last station you checked in and that's it.

Matchmaking replaces separation of servers so it is not really for or against MMO. You won't see players in other MMOs on same server neither (yes, even EvE stretches that server definition quite a bit).

It uses different mechanics, but that's all basically.
 
There's no save or load, it was something they ditched early during development. You spawn in last station you checked in and that's it.

Matchmaking replaces separation of servers so it is not really for or against MMO. You won't see players in other MMOs on same server neither (yes, even EvE stretches that server definition quite a bit).

It uses different mechanics, but that's all basically.

I think you missed my point... whilst yes a few things changed during developemnt, my point is, David Braben himself (above is his own quote) states he does not consider the game to be an MMO in the sense which some people are asking for.
but even so.....

I CAN save and i can reload at any time, both in a station and in space... and indeed that is one of the huge bones of contention by many of the player base... that you can in theory start to interdict me, but i can hit the escape and log out button, and in all likely hood be logged bout long before you get a chance to steal any of my warez, i would then be free to reload into my game and carry on.

the only thing i cant do is reload a save AFTER i have been blown up.
 
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Actually, it is a simulation, which is playable as a game. It tries to simulate space. So working for stuff, looking for stuff, finding stuff is all in real time. You want a game, play NMS.

FD themselves have literally said they are making game and not a simulation.

Grind does not equal hard. It just equals grind. ED gameplay is paper thin and sooner or later any game like this will hit a grind wall, engaging gameplay helps deal with that somewhat (which season 3 should help with) but the view that the grind that comes with it is somehow "grown up" or "hard" or "this r sim" is just comical.
 
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Literally nothing is a realistic simulation in Elite. Nothing.
Market, planets, galaxy, flight, weapons, travel, speed, newtonian physics, star brightness, gravity, economy. Nothing.
It's all as barebones and "arcadey" as it can get. But the graphics is super awesome, so it fools everyone into thinking "Wow that star looks gorgeous and it took me 20 minutes rl to get here, must be superb simulation huzzah"

Who ever said it is super realistic? It is game not a simulation. But it uses simulated elements a lot. It is meant to be dynamic trough this random appearance to player which many despise so much.

Also calling Star Forge a barebones and "arcadey" is rich.

It actually does, herb picked last week will regrow the next cycle, just like the market respawns items out of nothing in stations after a few hours/days or whatever.

Not out of nothing. But yeah, BGS does not exist. Keep saying that.


No, it's not a dynamic massive online game.
1- It's not dynamic by any mean shape of form.
2- It's not a mmo. If barely 20 player instances is enough to call a game mmo, than battlefied 4 is the best mmo of all times.

1) Not true. It is dynamic, it has hourly ticks, it has daily ticks, it has weekly ticks. It all changes and moves;
2) Not true, it is MMO by all definitions. Player instances does not define MMO, scope and player effect on universe does;

Which are not explained, the game just throws you to the galaxy and you have a 50-50 chance of either end up massively grinding, or just casually enjoy the game a few hours a week by doing a little something here and there.
That's, again, design's fault.

No point to argue with you. I already removed you once from ignore list. Not doing same mistake twice. Stop grinding fact you don't like ED in current shape and form.
 
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Maybe it is we, who like it, that are insane? I have considered it. I sill enjoy landing at a station though, I still try to do it just a bit more stylishly each time. /shrug I find almost everything in this game enjoyable to do 'FOR A WHILE', and thankfully there are enough activities that I can approach at least one of my long term goals by doing ANY of them (except mining, mining is THE most unloved activity in the game, it counts toward nothing but credits and boredom alleviation for those that enjoy it (sickos! j/k ;) I can't say anything, I like doing base runs))
 
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The trouble is there isn’t much of a game. So it relies on grind.

I suppose you could try telling that, to Canonn, Elite Racers, Distant Worlds, Fuel Rats, Hutton Truckers, Winged Hussars, Cmdr Tony Curtis .. or me for that matter (pick faction and support, through economic states, civil war one week, expansion the next, lockdown or outbreak the week after that. Plenty of game there.)
 
I suppose you could try telling that, to Canonn, Elite Racers, Distant Worlds, Fuel Rats, Hutton Truckers, Winged Hussars, Cmdr Tony Curtis .. or me for that matter (pick faction and support, through economic states, civil war one week, expansion the next, lockdown or outbreak the week after that. Plenty of game there.)

I think major point of ED is that it gives tools - rather basic ones in some roles - and game is what you make out of it. And for some it is enough to engage, for some it is too little.

And if it sounds like I am dismissing those who don't like it - I don't. I just don't like this 'our way is only right way, you guys are insane for liking it' approach many people take. But I guess that's how Internet works.

This game relies a lot on role playing too. Again, it is not everybody's favourite dish.
 
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I think major point of ED is that it gives tools - rather basic ones in some roles - and game is what you make out of it. And for some it is enough to engage, for some it is too little.

And if it sounds like I am dismissing those who don't like it - I don't. I just don't like this 'our way is only right way, you guys are insane for liking it' approach many people take. But I guess that's how Internet works.

This game relies a lot on role playing too. Again, it is not everybody's favourite dish.

No, the favourite dish around here is a portion of salt with a nice glass of whine (not aimed at any present company, just a funny). :)
 
I think major point of ED is that it gives tools - rather basic ones in some roles - and game is what you make out of it. And for some it is enough to engage, for some it is too little.

And if it sounds like I am dismissing those who don't like it - I don't. I just don't like this 'our way is only right way, you guys are insane for liking it' approach many people take. But I guess that's how Internet works.

This game relies a lot on role playing too. Again, it is not everybody's favourite dish.

This is the way I see it. FDev gives us the tools (yes some need expanding upon), how you use them is entirely up to you.
 
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