What is a Vauxhall?
I guess next time you tell me my Fer-de-Lance is 83.44 yards in length and has the steering wheel on the right side...
The FdL has its steering wheel on the CORRECT side
What is a Vauxhall?
I guess next time you tell me my Fer-de-Lance is 83.44 yards in length and has the steering wheel on the right side...
Buff ECM/PD, remove mini gimbal from rails/lasers, or make it vulnerable to chaff/ecm, maybe add new shield killer weapons or mods for existing seekers/torps, perhaps double torp's ammo count in future updates along with big reload times(i would love it along with nerfing rev cascade effect), buff phasing=problem solved Paths are open, but need PVP community consensus what to change first. All proposed changes above have no, or positive influence on PVE.Shield tanks in general are unbalanced compared to hybrids or hulltanks. They have been for a good while now. Every update seems to add another nail in the hulltank/hybrid coffin.
It's 2nd best idea i saw on this forum, just after giving c4 hardpoint to asp scoutInstead of nerfing the FDL, we should just buff everything else by giving them FDL lateral thrust capabilities.
At least that's consistent with the earlier modus operandiInstead of nerfing the FDL, we should just buff everything else by giving them FDL lateral thrust capabilities.
Is this a good idea?
Who cares?
Right now, I’m imagining a Keelback dodging a volley of plasma because it suddenly has an unreasonable amount of lateral thrust, and it’s god damned beautiful.
Again someone playing an entirely different game than I do ? FD have continuedly added shield hard counters, and buffed hulltanks over the last years.Shield tanks in general are unbalanced compared to hybrids or hulltanks. They have been for a good while now. Every update seems to add another nail in the hulltank/hybrid coffin.
Hopefully FDEV buff the shield multiplier on some of the other ships, and/or reduce the FDL's plant back down to a C5. It never needed a buff to begin with.
Do you actively PvP? Take your hulltank to Shinrarta and fight a shield stacked FDL or Mamba and let me know how it goes.Again someone playing an entirely different game than I do ? FD have continuedly added shield hard counters, and buffed hulltanks over the last years.
Cascade rails deny SCB use. Plasmas ignore resistances by 60%. Big ships have to fear flechettes, which go right through the shields straight to the modules. Cascade torps can shoot the shield generator out cold, as can cascade mines.
Hulltanks have had the problem of modules getting shot out long before hull, but module reinforcements helped with that. Just recently all ships got 1-2 more small slots that are perfect to combine a heavy duty reinforced reactive armor with a thermal resist small HRP for new massive HP inflation and two digit positive resists.
Since the latest changes both my Mamba and my FdL have substantially higher hull than shield and still their dual SCBs. My Chieftain hulltank with small buffer BiWeave is hard as nails and a joy to fly.
In fact the forum has been full of complaints how much of bullet sponges the ships have now become.
And please take a video. I'd love to see that With audio comments...Do you actively PvP? Take your hulltank to Shinrarta and fight a shield stacked FDL or Mamba and let me know how it goes.
FD have continuedly added shield hard counters, and buffed hulltanks over the last years.
Cascade rails deny SCB use.
Plasmas ignore resistances by 60%.
Big ships have to fear flechettes, which go right through the shields straight to the modules.
Cascade torps can shoot the shield generator out cold, as can cascade mines.
Hulltanks have had the problem of modules getting shot out long before hull, but module reinforcements helped with that.
Just recently all ships got 1-2 more small slots that are perfect to combine a heavy duty reinforced reactive armor with a thermal resist small HRP for new massive HP inflation and two digit positive resists.
Since the latest changes both my Mamba and my FdL have substantially higher hull than shield and still their dual SCBs. My Chieftain hulltank with small buffer BiWeave is hard as nails and a joy to fly.
Do you actively PvP? Take your hulltank to Shinrarta and fight a shield stacked FDL or Mamba and let me know how it goes.
This thread makes me want to build another oneHmm, not having a FDL yet.
Maybe i should get one in before the nerf.
I think i will name it Fer-the-Lulz
There’s quite a few PvP builds that run a 5 plant to save weight.
My bi-ree Lance has one, and I’m running a bunch of LR beams and rails. I think it’s a size 5 guardian plant vs G4 overcharged 5.
Tell me, do you PvP?
No. But the suggestion would nerf it to uselessness in PvE. PvP pilots sometimes forget they are not the only ones playing this game, and balancing is there for all variants of players.
One of the only 1v1 I've lost in my Mamba, and by a wide margin no less, was against PeLucheuh's shieldless FAS. I suppose that's more of an exception than the rule though, as he's one of the best FAS pilots I've ever seen.
Reeeing intensifiesI bet you also weren't running emissive+hounds
How are people (not referring to you Morbad) even debating this. Hulltanks have vulnerabilities that are ridiculously easy to use and their only counters are wasteful and barely effective (multiple ECM) or much harder to use than the vulnerability (SR toggle + top notch evasion). There is really no (reasonable) debate on this.
Sure fly hulltanks for fun, but might as well just wake from SC if you see hounds or even just a lot of seekers in the opponent's loadout.