FDL- Buff needed.

I looked at this problem during the beta as well, though not in any detail.

I'm still not horrible well versed on Engineer requirements but if I were going to take my FDL to the engineers for a workup then it has to become a multi-purpose ship solely to complete tasks required by the engineers. That means I'm going to remove some of the internals, HRPs, Interdictors, scanners, etc. However, if I want to build a fully fit Engineer modded ship, how is that supposed to happen?

Working off of the internals only, I have, in the past, run a 2xHRP/Scoop/Interdictor setup with the buggy installed, maybe adding an SCB without the buggy. I've gotta drop the HRPs and Interdictor to fit controllers and cargo. So once I've got the rest of the internals rolled with Engineer goodies and I start working to upgrade the other internals, what happens when I run out of that extra space?

That's the issue here. The FDL can't be fully upgraded because it lacks the prerequisite space to do so. Lose the scoop? Good luck getting back to wherever your home system is without multiple calls to the fuel rats. You compromise to make it happen like a normal person would but in that compromise you lose the ability to use the ship outside of a select few systems. The FAS is only marginally better.
 
Why fly a FDL if there are other ships more suitable for the More multi role load out you wish to have

Or do you have to have the collector limpets, the FDL is already a manoeuvrable ship for scooping

http://coriolis.io/outfit/fer_de_la...g2g2i0c0h0m0002034a0332v62f.Iw18aQ==.Aw18aQ==

You are only 1 short, indeed, but that is an opportunity cost of the ship you choose to fly.

I stubbornly stick with the Sidewinder and know that one extra class 1 does make a world of difference but also accept that there are limitations based on the ship you choose to fly and cannot have it all

Again it doesn't really matter to me, I'm just having a conversation. I have the python as well as the annie,asp x,corvette, cutter etc,etc and am a billionare to boot so that's not an issue.No I didn't get the money via Robiogo or whatever that place is called I got Elite trader the old way before the cutter even landed. My point being that I can use any ship any time it's just I thought that with the new features in the game and more features planned the FDL could be a tad bit more user friendly. I like the look of the ship and it can be fun to use, increased combat ability is not what I am suggesting.
 
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I looked at this problem during the beta as well, though not in any detail.

I'm still not horrible well versed on Engineer requirements but if I were going to take my FDL to the engineers for a workup then it has to become a multi-purpose ship solely to complete tasks required by the engineers. That means I'm going to remove some of the internals, HRPs, Interdictors, scanners, etc. However, if I want to build a fully fit Engineer modded ship, how is that supposed to happen?

Working off of the internals only, I have, in the past, run a 2xHRP/Scoop/Interdictor setup with the buggy installed, maybe adding an SCB without the buggy. I've gotta drop the HRPs and Interdictor to fit controllers and cargo. So once I've got the rest of the internals rolled with Engineer goodies and I start working to upgrade the other internals, what happens when I run out of that extra space?

That's the issue here. The FDL can't be fully upgraded because it lacks the prerequisite space to do so. Lose the scoop? Good luck getting back to wherever your home system is without multiple calls to the fuel rats. You compromise to make it happen like a normal person would but in that compromise you lose the ability to use the ship outside of a select few systems. The FAS is only marginally better.
Things like HRP, SCB, SB, interdictor you can put in a other ship and go modify them (Asp or whatever) and then go back to where your fdl is and swap them. Same goes for weapon and core internals of course, as long as the ship you go modifiy them with can take that same size (asp sure can't take a class 4 weapon), so it can be a bit more complicated there.
 
Things like HRP, SCB, SB, interdictor you can put in a other ship and go modify them (Asp or whatever) and then go back to where your fdl is and swap them. Same goes for weapon and core internals of course, as long as the ship you go modifiy them with can take that same size (asp sure can't take a class 4 weapon), so it can be a bit more complicated there.

Actually that is the method I am using but the lack of storage for modules and items for modding is a huge pain. I have made points on that elsewhere on the forum so I'll leave it at that.
 
Actually that is the method I am using but the lack of storage for modules and items for modding is a huge pain. I have made points on that elsewhere on the forum so I'll leave it at that.
I know, its not an ideal solution but should still be faster then going everywhere with the FDL for now. Storage should come, at some point.
 
NO NOT COMBAT!

Hi all,

I just want to request a bit of a rethink of the FDL internals. Its a great ship but it is somewhat lacking on internal space, especially now with planetary landings and the need for the vehicle hanger module. Then you have to factor in a collector limpet controller for quick material collection before they expire as well as the fuel scoop which you really can`t leave the station without and that`s not even mentioning a discovery scanner of any kind as you might as well collect some exploration data while doing all those jumps. The internals can be small in class size if FD think stuffing in shield cell banks is an issue. It will not upset the balance of the game, its just with these new activities and missions developing in game that the FDL seems to becoming a bit more limited. Its just a small bit of extra flexibility that is needed and I am not looking for any improvement in combat ability as the FDL is fine on that front or even extra cargo space to any big degree as we all accept that the FDL will be limited on that front also. So FD give it some consideration.

Thanks.

Enough with the FDL buff threads already. It never needed buffed before 2.0 etc and does not need one now, why? It is not a trading ship.
 
At one time I thought how nice it would be to have a larger fuel tank and a better Frame Shift drive, but I agree that it should stay as it is.

The heat nerf seems to have balanced it out a little... prior to that I think that I could have scooped fuel from the sun's center.

I'm looking forward to getting back in one.
 
At one time I thought how nice it would be to have a larger fuel tank and a better Frame Shift drive, but I agree that it should stay as it is.

The heat nerf seems to have balanced it out a little... prior to that I think that I could have scooped fuel from the sun's center.

I'm looking forward to getting back in one.

Even before the Powerplant buff the FDL was an awesome ship to fly both PvE and PvP.
 
OP. The FDL was built for hunting.

As some have called the cobra the " millennium falcon " of ED.

The FDL is " Slave I ".

I don't remember Boba Fett going to a stock exchange. Unless his mark was a stock broker.
 
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Although a valid point the thread title doomed your request OP.

This is not a FDL problem, it's a dedicated fighter problem.

The low internals are fine for fighters, it's there counter balance against there combat pro's.
All good before 2.1, but now with all the materials and commodities it's problematic.

I never had a cargo hold for any of my fighters and that wasn't a problem, but I can't receive commodities from a mission without it.

I didn't ask FD to make hauling stuff around nessesery! Blaze your own trail the sed, and i do... the combat trail.
They where smart enough to implement a loot system that doesn't require cargo space, but then implement a crafting system that does.
What happend? Did the smart guy/gal get fired in between those 2 concepts?

Either get rid of the commodity need for crafting or give EVERY ship a new dedicated cargo internal.
We got a extra internal slot for the planetary landing module didn't we?
They added the need, pls ad the necessary space.
Just becouse some/most ships don't need it doesn't mean you don't have to do anything and make dedicated fighters and the dedicated combat career pathes horibly impractical.

I don't see why dedicated combat pilots should have a less plesant experiance with the engineers then others.
 
So you'd go racing in a transit van, or drive to Mongolia in a Ferrari? Should I demand that FD make an HP-UX port because 'that's how I want to play it'?

Yes, you can 'play the game your way', by demanding the FLD be not only an awesome combat ship, but also a mission ship, but you rather lose the right to then complain that the FDL isn't good for it.

its a game about space. Why would I use a transit van or a Ferrari?
 
Things like HRP, SCB, SB, interdictor you can put in a other ship and go modify them (Asp or whatever) and then go back to where your fdl is and swap them. Same goes for weapon and core internals of course, as long as the ship you go modifiy them with can take that same size (asp sure can't take a class 4 weapon), so it can be a bit more complicated there.

Yep, literally 10 minutes after I posted that I began chatting with a friend and he said the same thing. Load up an Asp, buff the internals, then swap them out to the FDL/FAS/Whatever. The C4 hardpoint will definitely make things interesting though, you're right.
 
Yep, literally 10 minutes after I posted that I began chatting with a friend and he said the same thing. Load up an Asp, buff the internals, then swap them out to the FDL/FAS/Whatever. The C4 hardpoint will definitely make things interesting though, you're right.

For one or two trips to upgrade the difficult pieces you can run with 1 HRP, and substitute a Cargo Rack for the other. In my case that's 16 tons. Plenty of space to trek over and get the job done.
 
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FDL is fine as it is. You should have to sacrifice some of your combat potential (read: HRPs) in order to do PvE content. Either that, or have another ship to go collect materials and things with, keep your FDL at the engineer's base.
 
The people in this community, what the hell did fdev do to deserve this?

The FDL is a dedicated fighter, it is designed around that role, has been since the first game; if you want a multi purpose, buy a multipurpose ship, but do not come crying that your Python was killed by an FDL. There are several defined ship types, progression is not a simple A through Z.

As you are clearly having trouble understanding ship roles I suggest you start here http://elite-dangerous.wikia.com/wiki/Ships
 
The people in this community, what the hell did fdev do to deserve this?

The FDL is a dedicated fighter, it is designed around that role, has been since the first game; if you want a multi purpose, buy a multipurpose ship, but do not come crying that your Python was killed by an FDL. There are several defined ship types, progression is not a simple A through Z.

As you are clearly having trouble understanding ship roles I suggest you start here http://elite-dangerous.wikia.com/wiki/Ships

The problem is that these *defined ship types* are broken beyond redemption at the moment. The FDL and the other combat ships are no viable options to do anything else than hop to combat site and back to station. Traveling is a pain it the rear with them. I just bought an FDL to test it under the new AI. I hate it simply for the fact that i now have to do 4 (!) jumps instead of the one i used to do in the system i used to hunt and back to my home port. The distance is 14Lj, and the FDL can not jump that far and becasue of its limited jumprange i need to take a detour that almost leaves me without fuel if i arrive.
I dont get how the Asp does have 32t of Fuel and the FDL which is way larger and more fuel hungry does only get a miserable 8t. Even the Cobra III has more. And another pair of class 1 slots wouldnt make it overpowered either. It would just help with the ship. It wouldnt get suddenly OP because of these changes, these would be just Qualitiy of Life improvements for the Pilots.
 
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The people in this community, what the hell did fdev do to deserve this?

The FDL is a dedicated fighter, it is designed around that role, has been since the first game; if you want a multi purpose, buy a multipurpose ship, but do not come crying that your Python was killed by an FDL. There are several defined ship types, progression is not a simple A through Z.

As you are clearly having trouble understanding ship roles I suggest you start here http://elite-dangerous.wikia.com/wiki/Ships


This.

Boohoo, a dedicated combat ship can only do combat. Whatever shall we do?! The universe is coming to an end!

latest
 
I'm a bit sorry now Cmdrs I seemed to have struck a bit of a nerve, no not really 😈. I mentioned 'buff' as I was been a bit michevious but I believe the point I was making has some merit.
 
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