Hm. VR is niche and will stay so, and economically, it will never really make sense for FD to invest development resources on it that could better be used elsewhere. Luckily, they did so anyway in the beginning, and the game is still marketed in Steam and Oculus store as supporting it. It was really disturbing though seeing any mention of VR (and 4k) or Oculus store being completely removed from the new ED site some time ago, so the writing is on the wall. On the other hand, there is a dedicated tutorial entry exclusively for VR that IIRC has not been there forever. But that is about all I guess. Currently, the game runs basically nice, but on the other hand, they obviously don't even care about the Sleepy Hollow thing in Holo Me that was introduced in September and should be trivial to fix, it only appears in some of the ships anyway. Don't know if they have any VR-capable staff at all todays, those are rare unicorns anyway and they don't look for such devs even. And the 2020 update will bring new challenges to VR support when it comes to FP things on planetary installations and such. Looks not good, I'd say. But not all hope is lost yet. Don't know what I would do when being forced back to pancake, possibly say goodbye, but who knows. Don't want to imagine that yet, have been playing 100% VR for nearly three years now
But then, there are other games as well, like DCS or IL-2 and such. In DCS, you can walk around on the surface after ejecting in VR, but bring a bucket unless you are really hard-boiled. The SRV is pale in comparison
O7,
But then, there are other games as well, like DCS or IL-2 and such. In DCS, you can walk around on the surface after ejecting in VR, but bring a bucket unless you are really hard-boiled. The SRV is pale in comparison
O7,
Last edited: