Engineers [FEATURE REQUEST] Station Cargo Storage

Personally, I would rather see either one of the following:
- either remove commodities as such from the blueprint requirements list;
- turn the required engineers commodities into a material type which does not affect cargo.

In both cases, no storage needed, no need for installing cargo bays in a dedicated fighter ship. Regarding storage itself, I'd prefer to have a safe storage for modules in order to avoid the risk of transferring stuff with the buy back mechanism.
 
They already said that they MIGHT do something about it with ENGINEERS... wich means that you'd hand commodities to then end they'd hold it for you...
 
Actually before 2.1 I was sure it's going to be one of features because it's MUST HAVE.
Then 2.1 came out and I was like "WHO THE HELL DESIGNED THIS".
It isn't just "nice feature" it's MUST HAVE.

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It's a good idea but it's perfectly possible to just take missions as you need them to get these. They are not that rare.
tell that to my FDL...
 
This is really a must.
I am doing missions with my Python, and I am almost full of engineers commodities. Yesterday I had to travel 300 LY towards the engineer to use some of them before my cargo was full.
Now I want to get my ASP Explorer and go for Meta Alloys but I can´t do the change without loosing a lot of cargo, because the ASP has a lot less.
After that I would love to do some mining for materials and unlock another engineer with 500 T, but I have to loose some cargo.
I like to do different things and don't get tired of the game, don't want to focus on engineers as it is sometimes too grindy and some things cost a lot of time to get. I play the game and when I have everything needed for a module update I go and get it.
But without a place to store what you are getting for engineers the game is a pain, not even talking about going to a RES with something in the cargo.
We need a solution for this, I don't care what.
 
I put this question into the 2.2 Beta feedback question thread yesterday; haven't had a chance to watch it on YouTube yet to see if it was addressed.

How am I supposed to fully pimp out a Sidey with no storage option? The game isn't fun when you have to drag loads of commodities around forever when you are looking for that missing piece ( Exquisite focus cystals, as an entirely random example /sarcasm ). Constant interdictions, lack of room to take on haulage missions to get commodities you need etc etc.

This really needs to happen.
 
I really really want commodity/cargo storage.

Recently I was flying around in my Engineered Python collecting Engineer requirements for modding my Corvette. I arrive at the Corvette and realised then that it was not outfitted to hold 128 units of cargo. So.. I'm stuck. I cannot swap to it, to outfit it to carry the cargo. I do not want to sell/discard all my hard earned cargo. Luckily a friend of mine agreed to fly to me and hold on to my cargo while I re-fit the Corvette. It took us an hour or so to transfer the cargo both ways with re-fit in between. This was simply "not fun".

Even temporary (until you undock) cargo storage would solve this problem. Better than that however would be permanent cargo storage at stations and a remote sell option (giving you the prices at the station where they are stored, obviously).

I don't think we also need cargo transfer as this feature comes with some nasty edge cases and trade exploit problems. Instead, you can mod a ship with no cargo space by flying another ship with the cargo to the engineer, then transferring the first ship using the new ship transfer feature.

I was talking to my father last night, who also play(s/ed) Elite and cargo storage was his main concern too.

Edit: This idea is also good:
https://forums.frontier.co.uk/showt...-CARGO-management-for-Engineers-Please-READ-)

I don't think we need to worry that people stockpiling cargo for a potential future CG .. Firstly there are too many commodity types to reliably guess which CG will come up next. Secondly, you would also have to guess where the CG was going to appear, as otherwise you'd likely be transporting the cargo from your storage which was further away than another source of the same cargo.
 
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I really really want commodity/cargo storage.

Recently I was flying around in my Engineered Python collecting Engineer requirements for modding my Corvette. I arrive at the Corvette and realised then that it was not outfitted to hold 128 units of cargo. So.. I'm stuck. I cannot swap to it, to outfit it to carry the cargo. I do not want to sell/discard all my hard earned cargo. Luckily a friend of mine agreed to fly to me and hold on to my cargo while I re-fit the Corvette. It took us an hour or so to transfer the cargo both ways with re-fit in between. This was simply "not fun".

Even temporary (until you undock) cargo storage would solve this problem. Better than that however would be permanent cargo storage at stations and a remote sell option (giving you the prices at the station where they are stored, obviously).

I don't think we also need cargo transfer as this feature comes with some nasty edge cases and trade exploit problems. Instead, you can mod a ship with no cargo space by flying another ship with the cargo to the engineer, then transferring the first ship using the new ship transfer feature.

I was talking to my father last night, who also play(s/ed) Elite and cargo storage was his main concern too.

One possible feature was to store the cargo at the engineers base until use. Even that would be great........hopefully they are listening....I would rather have that than ship transport.......
 
Let me necro/bump back this thread.


So, just now i wanted to jump into my FAS and join the BH CG after flying my Anaconda the whole day hauling stuff and looking for mats (surface prospecting) only to realize that i cant because my FAS is combat outfitted and has zero storage space (i have about 22 tons in my Anaconda). So now, either i go to the system where i store my multirole Python and use that for the CG or i have to buy another ship with a default storage space thats more than 22 tons. Very annoying.


Really needs to have some kind of storage in stations or somewhere, or let the ships store their cargo so that when you're swapping to a ship with zero cargo space (because it's combat outfitted) its not going to tell you that you dont have enough cargo space. Not sure if this was an intended design or an oversight because to me not having anywhere to temporarily store my cargo so i can hop into my zero-cargo-space combat ship is just not right. I hope this feature has been considered in the plan of stuff thats to be added VERY soon.

:(
 
As much as I'd like to see station cargo storage, I think this feature needs to be postponed at least until 2.3. They need to focus their efforts on the much more important module storage. Right now it is not implemented as well as it could be and the 30 module limits seriously needs to be increased.As soon as we can store about 250-300 modules then they should work on station cargo storage.
 
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