yeah that doesn't work when you're out in the oggins, you want to do combat, and CQC only lets you use the Imperial Eagle at the upper levelsSolo.
I can't tell if you're asking and stating that ironically, so I'm just going to outline the salient points of the Elite Dangerous CQC game-mode as I've been made aware of it.What is that CQC you are talking about? I heard we once had a beta of that name, but it must have been canceled, i would know nobody who ever used anything of that name...![]()
I can't tell if you're asking and stating that ironically, so I'm just going to outline the salient points of the Elite Dangerous CQC game-mode as I've been made aware of it.
I'm not in disagreement with a lot of this. I met some of the folks I'd originally played the console version with and who'd made it into my effort with The Nain Logs (flthymick420 and doomfacekillah shoutout) through CQC and I still enjoy just piloting around installations just to feel how any given ship handles under such circumstances.Sorry. I thought the way i wrote it, it was obvious that i knew about CQC and was sarcastic. Obviously i was wrong. Sorry and thanks for the writeup.
And i do see that it has some interesting elements, but according to my observation, it was very much dead on arrival. During the beta there were players in it, but already within a week after launch, it was mostly a waiting queue with nothing happening there. I could now write long passages of its history, how CQC was mostly an advertising tool for console sales, but after all these years, it's pointless.
What matters is: it quickly bled most of the players trying it. Even these days, when i now was in the waiting queue (alone) for a while, it immediately gave me the impression that i could also simply play the actual game, instead of waiting in the lobby.
Unfortunately i have no idea, on how to make it more attractive. By itself, as a small little lobby-based team combat game, it did work. For a few hours, it was fun. But how to make it stand up and compete with the big game it is attached to, i have no idea. I consider that close to impossible, so i guess CQC will forever remain "the small arena fighting thing" attached to the main game, having very few, if any, players using it and being basically forgotten by most players and seemingly the developers, too.
CQC? My experience with it.
I, new-ish player, decided to give it a go. Jumped into an empty lobby and waited and eventualyl matched with 1 other player. Somehow he had beam lasers and a maneuverable ship that could break my target lock. I got seal clubbed. He was level 40 or something, I was level 1 in my starter ship with a popgun.
CQC? My experience with it.
I, new-ish player, decided to give it a go. Jumped into an empty lobby and waited and eventualyl matched with 1 other player. Somehow he had beam lasers and a maneuverable ship that could break my target lock. I got seal clubbed. He was level 40 or something, I was level 1 in my starter ship with a popgun.
Never went back, don't intend to go back.
The concept as a whole is something many games think is a great idea, but it is always in practive a hopeless cause. If they want anything combat related that's not the main game then it needs to be a fully equipped version of the game where you can try out many different loadouts in a simulated conflict zone. Choose your ships and weapons from everything, pick a number of enemies and let rip. If you want to expand that to PvP as well, fine, but make that opt-in. No doubt streamers will make much use of something liek that, players would use it for fun but mainly to try out builds that they otherwise wouldn't try playing with.
I get your intention. I see how it can be a nice thing to have. Sorry for my kind of sarcastic posting above, but i also dare to say: you could have put something like the last posting right to the start, to get the thread running with more info.
I wish you good luck there. But i also think some more meat is needed for this suggestion. I very much see how CQC is underused since years, has very few users and basically no developer support. But unfortunately i don't have an idea on how to fix this with reasonable effort. So, bringing up such a suggestion or at least collecting material to formulate one should perhaps be the goal of this thread.
Meh, beyond what I've already pointed out, I don't see anything beyond the expansion of the game mode as its own motivating factor. I suppose it's possible to create unlocks or permits for people that reach a certain rank as an element of the CQC upgrade- Horsehead Nebula Guardian SLF Gauntlet or something, but the current state of the game justifies the update on its own
First and foremost, you're apologizing too quickly. You don't know who I am, I don't know who you are, and this is an internet forum; sarcasm is run-of-the-mill and I'd be a little insulted if it was considered a zero-tolerance policeable offense.Random rewards like credits, decals or unlocks are not cutting it. That's merely a "now people grind it for a month, then be done for" deal. That's the first part: CQC has to be able to stand on its own legs. Be fun enough to draw people there. Which unfortunately already is the first problem: when it was new, i sometimes was at the launch screen, wondering if i should go for CQC. And the decided to rather go to the main game. Fun can be had more immediately and directly there, without having to wait for a match to form.
Which also leads to the second, way more severe problem: how to get a big enough playerbase into CQC, that matches form quickly? During the beta, the few weeks where people actually were there, i found it to be an enjoyable experience for a few matches a day. Though, never having as much draw and keeping me in game for as long as the base game.
And again: i merely can ask the questions here. I don't have any answers. Sorry.
I disagree. No, it doesn't. The only thing it has to do is provide an alternative experience to the base game that keeps players on the property as opposed to moving along to another one. That its still here and hasn't been pulled entirely testifies to its, at the very least, lingering utility in the same way that the Horizons servers on console are still in existence.That's the first part: CQC has to be able to stand on its own legs.
I don't entirely agree. Increasing the CQC player base could be useful if the intention is to make it appealing as a stand-alone game mode. Like you seem not to, I, too, don't have any major complains about the game as its currently available. I don't even play the Xeno loop, being as content as I am with the current state-of-game. A small update that expands the CQC mode and delinks or disentails it from the online multiplayer server- an "online or offline" option- would boost its viability and availability immediatelyWhich also leads to the second, way more severe problem: how to get a big enough playerbase into CQC, that matches form quickly?
Continuing from the previous, an update with the small expansions of the mode (ships, arenas, loadouts, maybe in-game rewards, etc) including an offline option which makes the possibility for micro-sessions- and the continuation of the multiplayer (which would inherently draw from the increased interest stemming from people willing to go into the game-mode knowing they won't necessarily have a need to wait for anybody) make for the type of quick fun you'd normally have to look for combat-zones or RES sites or Missions, on top of possibly going into the outfitting hangar for, and restores the property as a viable quick-fix option for people looking for immediate combat while waiting for their pizza rolls to finish in the microwave before turning on a movieFun can be had more immediately and directly there, without having to wait for a match to form.
First and foremost, you're apologizing too quickly. You don't know who I am, I don't know who you are, and this is an internet forum; sarcasm is run-of-the-mill and I'd be a little insulted if it was considered a zero-tolerance policeable offense.
I disagree. No, it doesn't. The only thing it has to do is provide an alternative experience to the base game that keeps players on the property as opposed to moving along to another one. That its still here and hasn't been pulled entirely testifies to its, at the very least, lingering utility in the same way that the Horizons servers on console are still in existence.
I don't entirely agree. Increasing the CQC player base could be useful if the intention is to make it appealing as a stand-alone game mode. Like you seem not to, I, too, don't have any major complains about the game as its currently available. I don't even play the Xeno loop, being as content as I am with the current state-of-game. A small update that expands the CQC mode and delinks or disentails it from the online multiplayer server- an "online or offline" option- would boost its viability and availability immediately
Continuing from the previous, an update with the small expansions of the mode (ships, arenas, loadouts, maybe in-game rewards, etc) including an offline option which makes the possibility for micro-sessions- and the continuation of the multiplayer (which would inherently draw from the increased interest stemming from people willing to go into the game-mode knowing they won't necessarily have a need to wait for anybody) make for the type of quick fun you'd normally have to look for combat-zones or RES sites or Missions, on top of possibly going into the outfitting hangar for, and restores the property as a viable quick-fix option for people looking for immediate combat while waiting for their pizza rolls to finish in the microwave before turning on a movie
In that case, i am not sorry... on apologizing quickly. I am just an old man, liking things around to be allright. And i learned that good manners, and apologizing when i feel that i might have missed the tone somewhere, intentionally or not, goes a long way for setting things in order again. Not knowing you, i clearly can not say how you see things. But i know how i like to be seen. And i rather prefer to be seen as too polite than too rude.
So, when putting it down like this and thinking about it, there might actually be a bit of selfishness in this.![]()
I suspect that the playerbase will come to it if they find it to be a satisfying gaming experience, as with all games. There are plenty of Elite CQC CMDRs. For those that aren't, and for me- possibly you- the long-wait times and the lack of an offline mode make it a relative non-starter and, especially when not feeling like dedicating significant time, a deterrent to continuing to look into it as a viable gaming option.Yet if you want it to be active, it has to be able to draw in players, no? Else it will remain as dead as it is now?
The addition of ai BOTS (aka "computer controlled opponents" as opposed to macros or player-installed alternative account controlled by macros) would be a great option.Offline-Solo-CQC. I heard that by now there are bots in there, but it's hearsay. I never checked myself. If that is the idea, that CQC should simply have the option to directly and on-demand drop you into a botmatch... that sounds feasible. And might indeed be a good idea. In pure theory, it would damage the multiplayer aspect of this game even more. But hey... one more nail into the coffin of a ten years old corpse won't really kill it any more. Having a pure PvE combat thing, available at any time, might indeed be a good idea. And if these bots already exist, implementing it might even be very limited effort.
CQC need to die and be replace with something more useful, redesign on-foot combat so you can select air support (SLF basically CQC)or ground combat in CZ (settlements) and let players deploy from a war fleet carrier, I mean it would be much more engaging and fun.What is that CQC you are talking about? I heard we once had a beta of that name, but it must have been canceled, i would know nobody who ever used anything of that name...![]()
The Air Support SLF idea sounds great. Seems like they'd already successfully implemented a version of it which would work from the ground-combat perspective with the Thargoid Revenants playloop. There wouldn't even have to be any major changes to the game mechanics to implement an option as to how to conduct ground combat, as much as opening tick-box that let's you pilot an SLF from a Cobra MK5 that comes in to drop off vessel-manslaughter victims and launch SLFson-foot combat so you can select air support (SLF basically CQC)or ground combat in CZ (settlements) and let players deploy from a war fleet carrier
As dead-on-arrival as it might seem to be, CQC is a nest-egg, in relation to the game's overall value in its current-state that's just been sitting there waiting for someone to get up and check to see if its ripe or whatever eggs are called when they're ready to be hatched.CQC need to die and be replace with something more useful
CQC need to die and be replace with something more useful, redesign on-foot combat so you can select air support (SLF basically CQC)or ground combat in CZ (settlements) and let players deploy from a war fleet carrier, I mean it would be much more engaging and fun.
Indeed so... I suppose at a certain point, the whole propriety eventually circles around a nexus of whether or not we should or should not do something based on our own ideas of what we should or should not do, which is a real testament to this conversation for all to consider