What information is on the road map?Took them less than 3 years to do PZ from Planet Coaster and about 2 to make JWE2.
Why PC2 didnt come yet has to do with something else than being complex, perhaps disney license from leaked roadmap.
I still keep trying to do the campaign for the statues I do about one map on gold before I hate just about everything it stifles creativity too much.When the rewards statues came out I forced myself to play the campaign mode maps to the first star, just to unlock the stone statue and the next map so I could get that stone statue too. I never disliked playing PZ as much as I did during that point in time. I couldn't use the mod that made the statues available as it conflicted with a different mod I was using. I detested it venemently.
You say this thread isn't about the opinion of NZFanatic but about the game. It looks to me like this thread is about your own opinion of what the game should be instead and if people don't agree with your opinion they are wrong. NZFanatic (and several others including myself) disagree with you on the locking items behind a special play mode.
AgreedBirds and aquatics are all i need.
Im not reading this wall of text, but im going to give upvote for your best efforts.
What evidence have you provided exactly? You've only stated opinions here. Opinions from the perspective that the game is just an extra part of a sandbox diorama builder.If you don't have a counterargument, resorting to hyperbole doesn't mean you "win".
Well you'd be wrong. As I have clearly laid out. With evidence.
Or, to echo your own sentiments, "if you think locking features behind a mode hardly anyone actually wants to play will make the game better, then Planet Zoo is not for you".
Then what's the problem here? Just use the statue unlocking mod if you want them immediately.You would be wrong. Even if it is just the statues like we currently have people are still regularly using a mod to unlock them and who knows a single decoration pieces locked behind challenge mod could be as useful to builders as the gutter piece is now with it used to mimic text in almost every custom sign people make. Content should not be blocked from sandbox mode no matter what it is having to unlock things in challenge mode is fine just nothing should be limited in sandbox.
The underdeveloped mode being unfun and not worth playing is exactly why it needs improvements that make it worth to play. More creative missions, more variety, more freedom, and better rewards. If the game mode was better, of course it would attract more players.I still keep trying to do the campaign for the statues I do about one map on gold before I hate just about everything it stifles creativity too much.
Also I have yet to see someone other than the original posted defend the point to lock stuff behind a campaign
You completely missed my point entirely its not that its under developed or "unfun" it is the pure concept of a campaign mode that I dont like. I hate working on a zoo I know isnt truly mine or that restricts where and how I build no matter how much better the campaign mode is it will still be a problem.The underdeveloped mode being unfun and not worth playing is exactly why it needs improvements that make it worth to play. More creative missions, more variety, more freedom, and better rewards. If the game mode was better, of course it would attract more players.
You just aren't listening to us. We are not saying that for those of you that enjoy campaign/challenge/frachnise mode things shouldn't be improved. We are saying that NOTHING should be blocked for sandbox players. I will never like the campaign mode no matter how creative, variable, whatever they make it. It is not how I play the game. I play the game to make my dream zoo and I want everything to be available to me to do so and to have complete creative control. That is how I play a game like this. By limiting what sandbox players have access to Frontier will anger a significant proportion of their players. You are right not a lot of people have downloaded the mod to get the reward statues, because they aren't that important. Now that I have done the, highly annoying and aggrevating, leg work to get the stone statues, I couldn't care less about the bronze, silver and gold version of the statues as I think they are ugly anyways. This doesn't mean I would want Frontier to expand on this concept though. But if you like or need to be rewarded for playing the game, than make those rewards only count for those modes and just give them to us sandbox players.The underdeveloped mode being unfun and not worth playing is exactly why it needs improvements that make it worth to play. More creative missions, more variety, more freedom, and better rewards. If the game mode was better, of course it would attract more players.
Oh I know, I noticed this too. I'm just taking offense at the original posters refusal to accept that there are people who do not agree with him/her. Especially when he/she is actively saying that we are wrong and don't 'play the game'. I'd be happy for those users that like campaign/challenge/franchise to see those modes improved. It just should never mean that those of us that don't like the restrictions of those modes cannot use every single item in the game and play the game the way we want to play it.Also I have yet to see someone other than the original posted defend the point to lock stuff behind a campaign
You completely missed my point entirely its not that its under developed or "unfun" it is the pure concept of a campaign mode that I dont like. I hate working on a zoo I know isnt truly mine or that restricts where and how I build no matter how much better the campaign mode is it will still be a problem.
Also to you other point about mods besides the fact that just saying let the modders take care of it is such a bad take. Not everyone can uses mods some people dont know how others may not have access to the game in a way that is modable and also the statue unlock mod has alot of conflicts with other mods so I cant actually install it no mater how much I wanted to. Saying just mod the game to make it better is such a bad take because it is nowhere near that simple.
You just aren't listening to us. We are not saying that for those of you that enjoy campaign/challenge/franchise mode things shouldn't be improved. We are saying that NOTHING should be blocked for sandbox players. I will never like the campaign mode no matter how creative, variable, whatever they make it. It is not how I play the game. I play the game to make my dream zoo and I want everything to be available to me to do so and to have complete creative control. That is how I play a game like this. By limiting what sandbox players have access to Frontier will anger a significant proportion of their players. You are right not a lot of people have downloaded the mod to get the reward statues, because they aren't that important. Now that I have done the, highly annoying and aggravating, leg work to get the stone statues, I couldn't care less about the bronze, silver and gold version of the statues as I think they are ugly anyways. This doesn't mean I would want Frontier to expand on this concept though. But if you like or need to be rewarded for playing the game, than make those rewards only count for those modes and just give them to us sandbox players.
Again, if this thread is about what the COMMUNITY wants for PZ2 rather than what YOU want for PZ2, than you have to stop saying that we are wrong. We are also part of the community and we just happen to disagree with you on ONE of your points. Stop arguing with us about this point and accept that not everyone agrees with your opinion please.
It's perfectly fine for you to not enjoy campaign mode at all. It's perfectly fine for you to decide to not ever play it- I never said that you are "wrong" for that or that you cannot disagree with me. You are a sandbox-only player? Alright. Then you'll appreciate the suggestions that apply to sandbox.Oh I know, I noticed this too. I'm just taking offense at the original posters refusal to accept that there are people who do not agree with him/her. Especially when he/she is actively saying that we are wrong and don't 'play the game'. I'd be happy for those users that like campaign/challenge/franchise to see those modes improved. It just should never mean that those of us that don't like the restrictions of those modes cannot use every single item in the game and play the game the way we want to play it.
If you don't want challenge mode to get any improvements because you don't like it, then you are being selfish- this game is not just for sandbox-only player
The problem I have with your suggestions is that it actively takes away from the sandbox experience and makes it objectively worse at doing its job. A sandbox mode should be somewhere you go to experience every aspect of a game without restrictions of the campaign forcing those restrictions even if it is only a handful of items does nothing except hurt sandbox players. Your forcing a detrimental rule onto the majority of the players to suit the minority.It's perfectly fine for you to not enjoy campaign mode at all. It's perfectly fine for you to decide to not ever play it- I never said that you are "wrong" for that or that you cannot disagree with me. You are a sandbox-only player? Alright. Then you'll appreciate the suggestions that apply to sandbox.
The progression suggestions are for players that enjoy career, franchise and challenge mode. So of course you don't care about them, because you don't enjoy the gamemode, so obviously people who only play sandbox would not stand to benefit from it. But this isn't about only benefitting yourself- it's about improving Planet Zoo for players of ALL the gamemodes, improve the game for ALL players. Not just sandbox only players.
But here is where you are mistaken: Not you, not I, not 3 people can claim to qualify as the "Planet zoo community". None of us can claim to know what the community wants. So please don't forget that a substantial amount of the community participates and enjoys the career, challenge and franchise modes. And these people would all appreciate any improvements to the gamemode. These additions are for them, so for once, not you. If you don't want challenge mode to get any improvements because you don't like it, then you are being selfish- this game is not just for sandbox-only players, because if that was the case, the other modes would have no reason to exist in the first place.
The way I have suggested these unlocks, it would be at most 20 pieces, probably even less. I have mentioned that these would only be variants to pieces you would already have plenty of alternatives to- I am trying really hard here to compromise with sandbox players here. So let me put this into perspective for you: There are over 6000 scenery pieces in the game. That would make 20 pieces 0.3% of the total pieces available to you. In the current version of planet zoo, there are over 80 locked pieces. That is 4 times more than what I'm suggesting. Make these old pieces unlocked by default even, now you've gotten a net positive of 60 pieces you had to unlock before. There is no point in making rewards if you're only locked from them in the regular modes- that would make it even more pointless to play any of the regular modes.
So if you choose not to play the campaign or complete the achievements - then you don't get the rewards. This is how games have always worked. There has always been content you have to progress to obtain- in simulation games this has also been a staple from the start- and if absolutely no one enjoyed it, this would not be the case. People enjoy feeling accomplished and receiving a reward after completing a challenge. So if you do not do that- you do not get the reward, no big deal, life goes on even without the measly 20 pieces. If you are unhappy about that, you have the option to try to cheat them in with a mod. If you are still unhappy with that- that's got to be entitlement. You aren't owed every single piece in the game so much that people who play the other modes cannot get rewards for completing them- throw those players a bone, even if it doesn't immediately benefit you.
I would hardly define not giving a reward as a punishment.You are making a major mistake here, mate. You're saying "Challenge/franchise players should get rewards in their play style. If you're a sandbox player, then this isn't for you" - on the other hand you're trying to make unlockable rewards for challenge/franchise universal with an effect on sandbox, too. That is not how it works. You can't tell people it's fine to stick to their prefered play style but then punish them with a reward system that's not even meant for their play style.
Sandbox is what it is: Complete freedom and creativity. If challenge/franchise players don't want that and need to have that reward system, then they should stick to challenge/franchise and forget that they can have all that stuff in sandbox instead of forcing their rules onto the play style they don't even use.
It's not taking away anything from the experience. It is simply not adding something unless you complete a task first. It's a video game mechanic as old as video games themselves. It's a mechanic already in the current game. Not having a few pieces unless you do something does not ruin your gameplay. You do not need the fifth alternative style of a piece to complete your sandbox zoo.The problem I have with your suggestions is that it actively takes away from the sandbox experience and makes it objectively worse at doing its job. A sandbox mode should be somewhere you go to experience every aspect of a game without restrictions of the campaign forcing those restrictions even if it is only a handful of items does nothing except hurt sandbox players. Your forcing a detrimental rule onto the majority of the players to suit the minority.
I fully agree that unlockable items would be great for the challenge and campaign players but that should not affect how sandbox players play the game. All I am suggesting is that sandbox has everything unlocked and so that if you wanted to play with the unlock based gameplay you go and play other gamemodes and not sandbox.
Also no matter how you look at it this game and likely its sequel are built for the sandbox players and builders not the challenge mode players.
Im am sick and tired of people going you dont like something mod it in that's just a garbage excuse for poor game design if a player has to mod something in you have failed as a game designer. I am specifically referring to fix and alteration mods here new species and prop mods are always going to exist since there is an almost infinite combination of wants and needs but even then just because it has a mod doesnt mean it has no right to be in the game.
Your forcing a detrimental rule onto the majority of the players to suit the minority.
Also no matter how you look at it this game and likely its sequel are built for the sandbox players and builders not the challenge mode players.
Im am sick and tired of people going you dont like something mod it in that's just a garbage excuse for poor game design if a player has to mod something in you have failed as a game designer. I am specifically referring to fix and alteration mods here new species and prop mods are always going to exist since there is an almost infinite combination of wants and needs but even then just because it has a mod doesnt mean it has no right to be in the game.
There are MORE FRANCHISE PLAYERS THAN SANDBOX PLAYERS