Features, things, critters, etc. from JW:E 2 that NEED to be in PZ

So from what my good friend (title pending) Nicholas Lionrider said, JW:E 2 and Planet Zoo are on the same version of the Cobra Engine, that being version 2.0. Thus, it's likely that transferring certain features would be relatively easy. Not saying it'll be a total cakewalk but you get the idea.

1. Flyers: The Pteranodon and Dimorphodon both look great. I don't feel like they're procedural or using canned animations. We know Frontier can do flying animals well now. Thus, birds like parrots, hornbills, owls, etc. are on the table

2. Swimmers: The Mosasaurus looks great. It moves through the water like silk and we already have diving mechanics in PZ. Imagine having an Amazonian water exhibit with arapaima, pacu, and piranha.

3. Dynamic animal interactions: From both the trailer and the gameplay, the little subtleties and the randomness of the interactions between the dinosaurs and other creatures were pretty good. Like you got the neck nuzzling between the 2 Brachiosaurus and the Carnotaurus making all sorts of turns when chasing a goat. Having this for the animals in PZ would be amazing. An idea I have is that when born, the babies should be super close to their parents with things like nursing, piggyback rides, etc. Then as they grow older, they do it less until they become adults. Or imagine different animals having their own little quirks. Like antelope flocking, horses grooming each other, or elephants and big cats play fighting.
 
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Animals urinating and marking territories is all I need.
I know you're being all funny haha but it would be cool to have guest animal interaction such as...

The unlucky being caught in the spray zone of a rhino, hippo, or big cat.

Feeding giraffes, rhinos, llamas, etc.

People and apes making faces at each other through the glass

Apes flinging poop

Elephants hosing people
 
Remember when PZ trailers showed herding and talked about individual animal personalities? Or when every trailer was staged like the actions weren't a handful of loops two animals often do at the exactly same time? Yeah, me too.

Frontier trailers have to be taken with a grain of salt. Or a whole spoon of salt. I need to the the full game in action first to be absolutely sure JWE2 has what PZ doesn't have. Minus flying animals
 
I know you're being all funny haha but it would be cool to have guest animal interaction such as...

The unlucky being caught in the spray zone of a rhino, hippo, or big cat.

Feeding giraffes, rhinos, llamas, etc.

People and apes making faces at each other through the glass

Apes flinging poop

Elephants hosing people
I actually saw someone nearly get caught by a lion at chester. He moved just in time. Everyone laughed
 
The unlucky being caught in the spray zone of a rhino, hippo, or big cat.
Exactly what I thought about while reading about Big Cats marking their Territory 😂
I think in Case of the Hippo it would be the worst 😧

There was a dead Deer seen in Gameplay Footage, so maybe we'll see a second Species of Deer soon🤔
 
I definitely remember the advertised individual personalities in planet zoo. Made you or at least me think some animals would be shy, some may not like guests, some may not like each other for whatever reason but I haven’t really seen anything in that regard to date. PZ is a amazing game however it was advertised tho. The game definitely needs more interaction along with guest animal interactions as well. Multi species interaction is sorely needed also. Personalities per individual animal would be amazing to have as well but I really wonder if it will ever materialize. Speaking of JWE2 the trailer looks great but the sandbox is just super disappointing. Now on the other hand Prehistoric Kingdom’s new trailer is simply breathtaking. This will be a amazing game. That being said since JWE2 features fully aquatic animals it definitely gives a glimmer of hope to marine dlc fans for PZ.
 
I hear quite often that they advertised animal PERSONALITIES, but I have never heard this in this way tbh, and I was watching the game very closely before its release. I even tried to find in any of their videos and other sources with interviews, but the only thing I found was a video from E3 where they said a line "Each animal is unique" regarding the pattern and genes while showcasing a giraffe. Never found anything specifically about personalities.

i just hear how they advertised it over and over but its always without any source., it might as well be "friend of my friend said it". But correct me if I am wrong on this one if anyone has any source.
 
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I definitely remember the advertised individual personalities in planet zoo. Made you or at least me think some animals would be shy, some may not like guests, some may not like each other for whatever reason but I haven’t really seen anything in that regard to date. PZ is a amazing game however it was advertised tho. The game definitely needs more interaction along with guest animal interactions as well. Multi species interaction is sorely needed also. Personalities per individual animal would be amazing to have as well but I really wonder if it will ever materialize. Speaking of JWE2 the trailer looks great but the sandbox is just super disappointing. Now on the other hand Prehistoric Kingdom’s new trailer is simply breathtaking. This will be a amazing game. That being said since JWE2 features fully aquatic animals it definitely gives a glimmer of hope to marine dlc fans for PZ.
That would actually be so cool and could bring another depth to gameplay. Imagine having to choose between selling the tigress from the market that has really great genes and was very expensive or to somehow limit her acess to the male by something like a secound habitat, because she just really hates his guts and will start fights for no reason.
Combined with that, dominance or overall intimidation interaction would be great, with the animals forming an actual hierachie, were animals with strong genes and strong personalities gravitate to the top and weak genes and more meek and shy animals get bullied to the bottom.

I think many people underrestimate how much of a gameplay and management difference these personalitys would have, even if it would just be similar to animal crossing something like 5 types, lets say shy, brash, calm, playful and aggressive, that the animals would draw from with certain interactions having higher chances to trigger depending on it, as well as different stress levels, for example shy and aggressive having very high stress while brash has normal and playful and calm have low, or different chances to trigger fights and/or intimidation, for example the brash lion will intimidate the shy one from time to time, but only very rarely and with high stress levels actually fight, while the aggressive one will fight most of the time and especally target the shy one.

It could also be fun for walkthrough, with only calm, brash and playful animals being fit for them, while the other 2 categorys should better stay in seperate enclosures.
+ i would make the personality invisible in the stats, besides the hints over stress levels, because it is not just more realistic, but also more fun to have no idear what you get and adapt to it, without just cherrypicking calm or playful or whatever animal personality you want
 
As far as each animal or even a few animals having their own unique personalities I’m more than sure it was advertised. This game is nearly 2yrs old so it’s been some time. There’s multiple threads in Reddit stating and asking the same thing so many people seem to remember. Some even stating that a few dev logs stated the same thing. I haven’t looked into this currently but I will when I have more time but….. I did find a article from Eurogamer within the first 5 min of looking into it and the title stated PZ will feature the most realistic animals ever featured in any game. Stating every animal will have their own name, genome, and personalities. There seems to be tons of people who remember this feature being advertised instead of maybe 10-15 so it’s not just a few random people. I feel like if I spent some time on it I could definitely find a reference even from frontier. @Swjosdotschka seems to remember quite well also as she has brought this up in many threads in the forums as well. Well there you have it literally within the first five min of looking into this and googling planet zoo animal personalities I found a article from Progamer and even on planet zoos official site stating the exact same thing. I’m terrible with copying but it’s the main site that shows PZ features and zoopedias and has the green layout background screen. It reads every animal in PZ is a thinking feeling animal with its own distinctive look and personality. Anyway I do suppose frontier could be planning to make this happen last since it would require a ton of work but there is the proof at least. Could be over exaggerated but still falsely advertised for sure.
 
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A Thing from the first Game that should be in Planet Zoo in my Opinion : the awesome looking Banana Plant that looks way more realistic
 
I hear quite often that they advertised animal PERSONALITIES, but I have never heard this in this way tbh, and I was watching the game very closely before its release. I even tried to find in any of their videos and other sources with interviews, but the only thing I found was a video from E3 where they said a line "Each animal is unique" regarding the pattern and genes while showcasing a giraffe. Never found anything specifically about personalities.

i just hear how they advertised it over and over but its always without any source., it might as well be "friend of my friend said it". But correct me if I am wrong on this one if anyone has any source.
I can at least say it was in an interview with Bo where she said that one bear could be shy and hide more often from guest, one could be aggressive and not get along with others and the player has to manage that. It might have been during E3.
I'm more than sure they said it in other advertisement material as well and no, this is not a friend of a friend statement. I trust my own ears ;)
As Paul said, different players still remember it, even if Frontier now acts like it never was said.
Bit like they said individual pattern would be at release and it took until update 1.2.
 
Some of the new map backgrounds in JWE2 look really good and more realistic than what we got in PZ. And since the biomes seem to be more or less the same in the two games, I guess they might be able to bring them into PZ.
 
i just hear how they advertised it over and over but its always without any source., it might as well be "friend of my friend said it". But correct me if I am wrong on this one if anyone has any source.

https://www.frontierstore.net/games/planet-zoo-4637.html

From playful lion cubs to mighty elephants, every animal in Planet Zoo is a thinking, feeling individual with a distinctive look and personality of their own

As far as I know, that's the only official one i've seen that matches your question. (don't know if/when they updated this advertisement)
The others I could find are third-party sources. As long as I can remember those aren't reliable, except when they link a source to something official.

Seen this discussion multiple times and I think some people were expecting more.

It reads every animal in PZ is a thinking feeling animal with its own distinctive look and personality.

Some things I've seen (also in the comments during discussions) and it's represented in a (very minimal) way:
  • Individual behaviour is present from day 1 (or beta) - it's not a preset behaviour to do certain actions in a row and repeat (looped). They act independently from eachother.
  • Difference in personalities; refusal to mate, bonding with a mate, challenging for alpha status.
  • And distinctive look has been translated by some as every animal looks unique but it's also used in a broader sense, which was imo the intention: (added a link with some examples)
Personally would've picked different words for that one, that one create discussion in games :D

Imo it's a very shallow feature but I wouldn't place it in a "false-advertising" area. And maybe the shallowness is actually the problem?
Personally don't expect that much depth in features when a game only requires 15GB.

I can at least say it was in an interview with Bo where she said that one bear could be shy and hide more often from guest, one could be aggressive and not get along with others and the player has to manage that. It might have been during E3.
I'm more than sure they said it in other advertisement material as well and no, this is not a friend of a friend statement. I trust my own ears ;)
As Paul said, different players still remember it, even if Frontier now acts like it never was said.
I think that was Gamescom 2019. (a few weeks before beta?)
Question was about personalities unique or group behaviour: an she said 'a bit of both' and 'a little bit of personality, basically some stats'. I've seen most people use this part to confirm unique personalities, but imo that's a long stretch.
Also in that same interview about trading an angry grizzly-bear for an angrier one (never seen that one) and something about warrior peafowls :D
I had to look up the E3 one, but the one i could find only talked about the features in general, not much detail.

I think most people remember other people commenting that they remember it. :D

1. Flyers: The Pteranodon and Dimorphodon both look great. I don't feel like they're procedural or using canned animations. We know Frontier can do flying animals well now. Thus, birds like parrots, hornbills, owls, etc. are on the table

I actually have a question about this one. Are we talking about the actual feature (placing a dome/box and able to adjust foilage/terrain) or building the a cage/dome piece-by-piece?
The more videos I've seen about the aviaries in JWE2, the less excited this looks. Waiting 3 months to have a DLC with (just) this? Not that thrilled about it, tbh. :D
 
@NL_Mutso I think aviaries could be cool if you could construct a walkthrough. As for the jwe2 system which is probably what we could expect for PZ it would have to do for me. It’s not the greatest but it’s not the worst either. I could get excited for this plus one way or another I think the game really does need birds. That being said I still hope aviary dlc is a ways away or even our very last dlc as there’s still so many animals I’d love to see.
 
@NL_Mutso I see what you mean about the aviary structures being more limited in JWE2 because they are not entirely modular, but I don’t think that will limit the creativity options for the flying mechanics themselves. As has already been shown in footage and discussed by JWE2’s devs, the pterosaurs not only can break out of aviaries and interact with other species and objects, but can also exist entirely separate from an aviary within one’s park. Once escaped, a pterosaur can actually establish a territory within the open environment and use the same feeders as land-based species. Essentially the aviary is only needed so that new pterosaurs can be released.

In relation to PZ, if we are lucky enough to receive flying mechanics, I’m now wondering if we would even really need an aviary structure. Frontier has already made it clear the aviary structure itself doesn’t actually limit flyers.

All this said, free-roaming, flying species in PZ would be a real game changer for me personally and definitely diversifies habitat designs and gameplay far more than any additional terrestrial habitat species would.
 
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